Originally posted by [b]insarius[/b]
[quote name='malufett' timestamp='1350303467' post='14965']
common SC by default cannot affect boss
[email protected][CODE]//Check for BOSS resistances if(status->mode&MD_BOSS && !(flag&1)) { if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) return 0; switch (type) { case SC_BLESSING: case SC_DECREASEAGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: case SC_SUITON: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: case SC_FREEZING: case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil] case SC_MARSHOFABYSS: case SC_ADORAMUS: // Exploit prevention - kRO Fix case SC_PYREXIA: case SC_DEATHHURT: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: case SC_MAGICMUSHROOM: case SC_OBLIVIONCURSE: case SC_LEECHESEND: // Ranger Effects case SC_BITE: case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: return 0; } }[/CODE]

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A bit confused by your post, do you mean to say it's a valid bug or that I should check my status.c?
EDIT: Nevermind, you placed this to couldn't reproduce. x]
Must check my status.c then.
This post has been edited by
insarius
on Oct 15, 2012 13:21