Issue information

Issue ID
#6787
Status
Unable to Reproduce
Severity
None
Started
Hercules Elf Bot
Oct 15, 2012 9:03
Last Post
Mysterious
Jan 19, 2013 23:25
Confirmation
N/A

Hercules Elf Bot - Oct 15, 2012 9:03

Originally posted by [b]insarius[/b]
Zenkai, the Kagerou/Oboro skill which inflicts random status ailments depending on element, also works on bosses to some extent.
Making them sleep, silenced etc.. I feel this is highly imbalanced, is it supposed to work?

Hercules Elf Bot - Oct 15, 2012 12:17

Originally posted by [b]malufett[/b]
common SC by default cannot affect boss monsters.
@status.c

[CODE]//Check for BOSS resistances
if(status->mode&MD_BOSS && !(flag&1)) {
if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX)
return 0;
switch (type) {
case SC_BLESSING:
case SC_DECREASEAGI:
case SC_PROVOKE:
case SC_COMA:
case SC_GRAVITATION:
case SC_SUITON:
case SC_RICHMANKIM:
case SC_ROKISWEIL:
case SC_FOGWALL:
case SC_FREEZING:
case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil]
case SC_MARSHOFABYSS:
case SC_ADORAMUS:

// Exploit prevention - kRO Fix
case SC_PYREXIA:
case SC_DEATHHURT:
case SC_TOXIN:
case SC_PARALYSE:
case SC_VENOMBLEED:
case SC_MAGICMUSHROOM:
case SC_OBLIVIONCURSE:
case SC_LEECHESEND:

// Ranger Effects
case SC_BITE:
case SC_ELECTRICSHOCKER:
case SC_MAGNETICFIELD:

return 0;
}
}[/CODE]

:meow:

Hercules Elf Bot - Oct 15, 2012 13:21

Originally posted by [b]insarius[/b]
[quote name='malufett' timestamp='1350303467' post='14965']
common SC by default cannot affect boss [email protected][CODE]//Check for BOSS resistances if(status->mode&MD_BOSS && !(flag&1)) { if (type>=SC_COMMON_MIN && type <= SC_COMMON_MAX) return 0; switch (type) { case SC_BLESSING: case SC_DECREASEAGI: case SC_PROVOKE: case SC_COMA: case SC_GRAVITATION: case SC_SUITON: case SC_RICHMANKIM: case SC_ROKISWEIL: case SC_FOGWALL: case SC_FREEZING: case SC_BURNING: // Place here until we have info about its behavior on Boss-monsters. [pakpil] case SC_MARSHOFABYSS: case SC_ADORAMUS: // Exploit prevention - kRO Fix case SC_PYREXIA: case SC_DEATHHURT: case SC_TOXIN: case SC_PARALYSE: case SC_VENOMBLEED: case SC_MAGICMUSHROOM: case SC_OBLIVIONCURSE: case SC_LEECHESEND: // Ranger Effects case SC_BITE: case SC_ELECTRICSHOCKER: case SC_MAGNETICFIELD: return 0; } }[/CODE] :meow:
[/quote]
A bit confused by your post, do you mean to say it's a valid bug or that I should check my status.c? :P

EDIT: Nevermind, you placed this to couldn't reproduce. x]
Must check my status.c then. :)

This post has been edited by insarius on Oct 15, 2012 13:21

Hercules Elf Bot - Oct 15, 2012 13:32

Originally posted by [b]malufett[/b]
:D.. I did just post the proof that Boss monsters doesn't affect by common SC..

:meow: