Hercules Elf Bot - Dec 19, 2012 23:54
Originally posted by [b]Beret[/b]
When the first clan is created the members aren't being saved, also occurs sometimes when the creates the second and third, perhaps can occur in other.
How to reproduce the bug:
- Install the sql tables.
- Create the character after the guild.
- After creating the guild, expect to save and close the emulator.
- Connect the emulator again, and your char will not be over in guild generating error on the map-server.
[img]http://i46.tinypic.com/fcib61.png[/img]
Please someone confirm.
Hercules Elf Bot - Dec 20, 2012 0:00
Originally posted by [b]Napster[/b]
you can config
[CODE]
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
[/CODE]
if you close emulator so fast
you SQL can't save
Hercules Elf Bot - Dec 20, 2012 0:16
Originally posted by [b]Beret[/b]
Still, waited about 5 minutes and when you close the emulator and open again, the player is not in the clan the clan is created in phpmyadmin.
Hercules Elf Bot - Dec 20, 2012 9:17
Originally posted by [b]clydelion[/b]
I can confirm this..
Currently, the server waits for a change in guild info for it to add the flag to save the guildmembers to the guild_member table.
example: a new guild member is added, guild level up,
I don't know why it is like this.. For me, it is better to update all the necessary tables whenever a guild is created (char,guild_member) to prevent unsaved guild data..
We can do this by simply adding GS_MEMBER mask to inter_guild_tosql.
http://upaste.me/b20e18831ca0c236