Hercules Elf Bot - Dec 21, 2012 10:21
Originally posted by [b]KyleZ[/b]
according to irowiki
[quote][color=#000000][font=sans-serif][size=3]Full damage formula:[/size][/font][/color][color=#000000][font=sans-serif][size=3]
SkillMod(%) = [500 * SkillLv * BaseLv/100] BonusDamage = (MaxHP - CurrentHP)+ [CurrentSP * (1 + 0.2 * SkillLv)] + 10 * BaseLv[/size][/font][/color][color=#000000][font=sans-serif][size=3]
Damage formula after cobmo:[/size][/font][/color]
[color=#000000][font=sans-serif][size=3]SkillMod(%) = [800 * SkillLv * BaseLv/100] BonusDamage = (MaxHP - CurrentHP)+ [MaxSP * (1 + 0.2 * SkillLv)] + 40 * BaseLv[/size][/font][/color][/quote]
I think we made it backwards in battle.c when it comes to combo
[quote]case SR_GATEOFHELL:
ATK_ADD (sstatus->max_hp - status_get_hp(src));
if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE){
ATK_ADD ( ((int64)sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src) );
}else{
ATK_ADD ( ((int64)sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src) );[/quote]
Hercules Elf Bot - Dec 21, 2012 12:34
Originally posted by [b]exneval[/b]
no one has realized this except you, thanks
i can confirm this
Hercules Elf Bot - Dec 21, 2012 15:59
Originally posted by [b]KyleZ[/b]
No need to rush it.
I personally hope you guys save energy for more pressing and fundamental issues like RE-ATK.