roykira - Feb 17, 2013 6:20
I'm testing on trunk latest and I have noticed all of Gates of Hell's damage is ignored by flee. The Bonus damage based off of Missing HP and max SP is suppose to disregard flee. It would nice if this could be fixed :P.
Another issue is that currently GoH lvl 1-6 is melee while 7-10 is ranged. lvl 1-4 GoH is suppose to be melee while 5-10 is suppose to be ranged. I guess i shouldn't have sed the second issue but it would've been fixed eventually T.T.
Any I hope these problems can be fixed asap :) please and thanks
Ind - Feb 17, 2013 14:12
Need confirmation and/or source
roykira - Feb 17, 2013 15:48
[url="http://irowiki.org/wiki/Gates_of_Hell"]http://irowiki.org/wiki/Gates_of_Hell[/url]
is that enuf or should i put more xD
kyeme - Feb 20, 2013 23:46
I can confirm this. :)
[url="http://herc.ws/board/tracker/issue-6866-gate-of-hell/?gopid=15411#entry15411"]http://herc.ws/board/tracker/issue-6866-gate-of-hell/?gopid=15411#entry15411[/url]
kyeme - Feb 21, 2013 7:31
Btw, the only dup report is Hellgate Miss-Bug
So the report is [quote]
Another issue is that currently GoH lvl 1-6 is melee while 7-10 is ranged. lvl 1-4 GoH is suppose to be melee while 5-10 is suppose to be ranged. I guess i shouldn't have sed the second issue but it would've been fixed eventually T.T.[/quote]
And I can confirm this. Lvl 1-4 melee and Lvl 5-10 is Long range
Source pRO Sakray:
[url="http://www.youtube.com/watch?v=p6eZlofszj0&feature=youtu.be"]http://www.youtube.com/watch?v=p6eZlofszj0&feature=youtu.be[/url]
malufett - Feb 21, 2013 12:01
ah ok...noted...
:meow:
roykira - Feb 23, 2013 3:49
umm so is part of GoH damage going to disregard flee? cuz thats honestly the bigger issue xD
Lumi - Feb 25, 2013 3:17
The missing HP part of the damage ignores flee, and there's also the tiny bonus dmg from spirit spheres.
Tested this, it seems to be working as intended on my side.
This post has been edited by
Lumi
on Feb 25, 2013 3:34
Lilith - May 25, 2013 18:52
can't make combo :
Dragon Combo -> Fallen Empire -> Gate of Hell.
Fix:
in skill.c find this block
[quote]
if( sd->sc.data[SC_COMBO] ) {
switch( skill_id ) {
case MO_CHAINCOMBO:
case MO_COMBOFINISH:
case CH_TIGERFIST:
case CH_CHAINCRUSH:
case MO_EXTREMITYFIST:
case TK_TURNKICK:
case TK_STORMKICK:
case TK_DOWNKICK:
case TK_COUNTER:
case HT_POWER:
case GC_COUNTERSLASH:
case GC_WEAPONCRUSH:
case SR_FALLENEMPIRE:
case SR_DRAGONCOMBO:
case SR_TIGERCANNON:
+ case SR_GATEOFHELL: // combo fix
break;
default: return 0;
}
}[/quote]
Michieru - Mar 4, 2014 22:17
Fix in : [url="https://github.com/HerculesWS/Hercules/commit/d554d61417a6e7f48de96efcc69872e0b7b65da3"]https://github.com/HerculesWS/Hercules/commit/d554d61417a6e7f48de96efcc69872e0b7b65da3[/url]
Mega thanks to Ind, I forgot to put in the changelog :(