Issue information

Issue ID
#7094
Status
Fixed
Severity
None
Started
Michieru
Feb 24, 2013 19:14
Last Post
gunzlinger
Aug 22, 2013 5:17
Confirmation
N/A

Michieru - Feb 24, 2013 19:14

On iro the skill increase dmg from skill like asura but not in hercules can anyone confirm this on kro?

This post has been edited by Michieru on Feb 24, 2013 19:16

malufett - Feb 24, 2013 20:20

it works fine..its just the damage increase is not that high
using this formula
[code=auto:0]// ATK increase: ATK [{(Caster DEX / 4) + (Caster STR / 2)} x Skill Level / 5][/code]
..but let me check if the increase is fixed damage or percentage...

ok found the problem it should be a fixed additional damage in the base ATK or the ATK before skill modifier..

:meow:

This post has been edited by malufett on Feb 24, 2013 20:44

Michieru - Feb 24, 2013 22:27

thanks =)

Michieru - Mar 4, 2013 21:21

please fix it =)

Michieru - Mar 11, 2013 21:23

Any news?

gunzlinger - Aug 18, 2013 5:56

Any news on this? Just wondering.

malufett - Aug 18, 2013 13:47

oh..its already fixed since re atk is added..

:meow:

gunzlinger - Aug 18, 2013 17:56

Does it show in the status window? I don't see any ATK bonuses when I use it.

malufett - Aug 18, 2013 18:44

[quote name="gunzlinger" timestamp="1376848564"]
Does it show in the status window? I don't see any ATK bonuses when I use it.[/quote]
officially it doesn't..

[code=auto:0] if( !viewable ){ /* some statuses that are hidden in the status window */ if(sc->data[SC_STRIKING]) watk += sc->data[SC_STRIKING]->val2; if(sc->data[SC_GENTLETOUCH_CHANGE] && sc->data[SC_GENTLETOUCH_CHANGE]->val2) watk += sc->data[SC_GENTLETOUCH_CHANGE]->val2; return (unsigned short)cap_value(watk,0,USHRT_MAX); } [/code]
:meow:

gunzlinger - Aug 22, 2013 5:17

Thanks a lot.