Warning! This is the old Hercules bugtracker archive, and may not reflect the current state of Hercules. The current bugtracker is on GitHub Issues.
Issue information
Issue ID
#7269
Status
Needs more Info
Severity
None
Started
Beret
May 19, 2013 3:38
Last Post
Ind
Jun 10, 2013 1:01
Confirmation
Yes (1)
No (0)
Beret - May 19, 2013 3:38
Electric Shock when target trap pass upon it disappears and applies the effect, in hercules this does not happen.
Source iRO
This post has been edited by
Beret
on May 19, 2013 3:40
Ind - Jun 9, 2013 22:32
in Hercules the trap disappears once the effect is gone, isn't this kind of a better behavior? (official most likely screwed up on this since ankle snare also only disappears once its effect is over)
Beret - Jun 9, 2013 23:25
Here does not work as an officer, almost all all traps 3rd do not disappear when applying effect.
[img]http://i44.tinypic.com/r22dz8.png[/img]
Ind - Jun 10, 2013 0:02
Yes I understand that, that is because they work like normal traps which only disappear after their effect is over (my question is, did gravity screw up? because whats the point of getting into a trap which then disappears and being unable to move until the time runs out? isnt it better when the trap disappears together with the unable-to-move effect? didn't gravity screw up?)
Beret - Jun 10, 2013 0:20
[quote name="Ind" timestamp="1370822531"]
Yes I understand that, that is because they work like normal traps which only disappear after their effect is over (my question is, did gravity screw up? because whats the point of getting into a trap which then disappears and being unable to move until the time runs out? isnt it better when the trap disappears together with the unable-to-move effect? didn't gravity screw up?)[/quote]
The emulator does not should follow official mode? could be created a configuration the battle, then the person chooses, prefer the official form or as you proposed.
This post has been edited by
Beret
on Jun 10, 2013 0:32
Ind - Jun 10, 2013 1:01
you have stablished (and i acknowledged) that the official way does that. I'm questioning whether it is broken officially, I do not believe in blindly following official guidelines in cases like this, where [b]mimicing the behavior will only serve one purpose: make players confuse[/b] (e.g. "wtf why i am still unable to move, the trap already disappeared! broken!bug!")