gunzlinger - Jul 2, 2013 19:16
Bloody Lust has a huge re-use delay at the moment. It is not supposed to have any re-use delay and is supposed to have a 2-second aftercast delay according to officials.
Furthermore, according to the official description, "[color=rgb(0,0,0)][font=sans-serif][size=3]You can only have 1 Bloody Lust down at a time, if you attempt to put another one, it will cancel the first and replace it."[/size][/font][/color]
If it had the re-use delay that it currently has, it would be impossible to put one down while the other was still active.
gunzlinger - Sep 9, 2013 1:37
Bump.
gunzlinger - Sep 10, 2013 4:41
Bump...
kerbiii - Sep 11, 2013 11:17
you can change the skill delay on the skill_db
gunzlinger - Sep 11, 2013 17:39
I'm not the server administrator. I'm pretty sure he just implements stuff from the source here.
malufett - Sep 11, 2013 20:32
according to this
[code=auto:0]
SetSkill SC_BLOODYLUST //ºÃ·¯µð·¯½ºÆ®(SKID_SC_BLOODYLUST)
OnInit:
SkillMaxLv 3
SkillProperty PROPERTY_Nothing //¼Ó¼ºÀÌ ¾ø´Ù.
SkillType TOGROUND
SkillPattern SKILLPATT_ATTACKSPELL //¸¶¹ý°ø°Ã
SkillRange 7 7 7 // ½ºÅ³»çä°Å¸®
SkillSP 60 70 80
SkillCastFixedDelay 1000 1000 1000 // ½ºÅ³ ij½ºÆÃ °Ãä delay°ª
SkillCastStatDelay 2000 2000 2000 // ½ºÅ³ ij½ºÆÃ ½ºÅÿ¡ ¿µÇâ¹Þ´Â delay°ª
SkillSinglePostDelay 180000 180000 180000 // ½ºÅ³»ç¿ëÈÄ ÇØ´ç½ºÅ³À» Àç»ç¿ëÇôµ¥ ÇÊ¿äÇÑ ½Ã°£
SkillGlobalPostDelay 2000 2000 2000 // ½ºÅ³»ç¿ëÈÄ Àüü½ºÅ³»ç¿ë±ÃÃö½Ã°£
SkillData1 5000 10000 15000 // Ãö¼Ó½Ã°£
return
[/code]
and as I observed in kRO that this is still that they are using...
:meow: