ToiletMaster - Jul 26, 2013 12:16
[code=auto:0]
2917,Str_Glove,Str Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2918,Int_Glove,Int Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2919,Agi_Glove,Agi Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2920,Vit_Glove,Vit Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2921,Dex_Glove,Dex Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2922,Luk_Glove,Luk Glove,5,75000,,100,,0,,0,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2923,Str_Glove_,Str Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2924,Int_Glove_,Int Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2925,Agi_Glove_,Agi Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2926,Vit_Glove_,Vit Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2927,Dex_Glove_,Dex Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
2928,Luk_Glove_,Luk Glove,5,75000,,100,,0,,1,0xFFFFFFFF,7,2,136,,100,0,0,{},{},{}
[/code]
Hello! I noticed that these items are currently not scripted to have any effects / additions. Hopefully it can be added thanks!
Mysterious - Jul 27, 2013 3:14
From what I got:[code=auto:0]2917#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
STR+10���� ATK+1�� ����.
STR 110 �̻� �� �� ATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2918#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
INT+10���� MATK+1�� ����.
INT 110 �̻� �� �� MATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2919#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
AGI+10���� FLEE+1�� ����.
AGI 110 �̻� �� �� ����ȸ�� + 1 �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2920#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
VIT+10���� MaxHP+50�� ����.
VIT 110 �̻� �� �� Max HP + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2921#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
DEX+10���� HIT+1�� ����.
DEX 110 �̻� �� �� ���Ÿ� ���ݷ� + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2922#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
LUK+10���� CRI+1�� ����.
LUK 110 �̻� �� �� ũ��Ƽ�� ������ 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2923#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
STR+10���� ATK+1�� ����.
STR 110 �̻� �� �� ATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2924#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
INT+10���� MATK+1�� ����.
INT 110 �̻� �� �� MATK + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2925#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
AGI+10���� FLEE+1�� ����.
AGI 110 �̻� �� �� ����ȸ�� + 1 �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2926#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
VIT+10���� MaxHP+50�� ����.
VIT 110 �̻� �� �� Max HP + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2927#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
DEX+10���� HIT+1�� ����.
DEX 110 �̻� �� �� ���Ÿ� ���ݷ� + 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
2928#
�������� Ư�� �ɷ�ġ�� �����ϴ� �۷���.
MaxHP + 100, Max SP + 20
LUK+10���� CRI+1�� ����.
LUK 110 �̻� �� �� ũ��Ƽ�� ������ 1% �߰�
Type : ^777777Accessory^000000
Defense : ^7777770^000000
Weight : ^77777710^000000
Required Level : ^777777100^000000
Applicable Job : ^777777All Jobs^000000
#
[/code]
Heres the conversion:[code=auto:2917]bonus bMaxHP,100; bonus bMaxSP,20; bonus bBaseAtk,(readparam(bStr)/10); if(readparam(bStr)>=110) bonus bAtkRate,1[/code][code=auto:2918]bonus bMaxHP,100; bonus bMaxSP,20; bonus bMatk,(readparam(bInt)/10); if(readparam(bInt)>=110) bonus bMatkRate,1[/code][code=auto:2919]bonus bMaxHP,100; bonus bMaxSP,20; bonus bFlee,(readparam(bAgi)/10); if(readparam(bAgi)>=110) bonus bFlee2,1[/code][code=auto:2920]bonus bMaxHP,100; bonus bMaxSP,20; bonus bMaxHP,(readparam(bVit)/10)*50; if(readparam(bVit)>=110) bonus bMaxHPrate,1[/code][code=auto:2921]bonus bMaxHP,100; bonus bMaxSP,20; bonus bHit,(readparam(bDex)/10); if(readparam(bDex)>=110) bonus bLongAtkRate,1[/code][code=auto:2922]bonus bMaxHP,100; bonus bMaxSP,20; bonus bCritical,(readparam(bLuk)/10); if(readparam(bLuk)>=110) bonus bCritAtkRate,1[/code][code=auto:2923]bonus bMaxHP,100; bonus bMaxSP,20; bonus bBaseAtk,(readparam(bStr)/10); if(readparam(bStr)>=110) bonus bAtkRate,1[/code][code=auto:2924]bonus bMaxHP,100; bonus bMaxSP,20; bonus bMatk,(readparam(bInt)/10); if(readparam(bInt)>=110) bonus bMatkRate,1[/code][code=auto:2925]bonus bMaxHP,100; bonus bMaxSP,20; bonus bFlee,(readparam(bAgi)/10); if(readparam(bAgi)>=110) bonus bFlee2,1[/code][code=auto:2926]bonus bMaxHP,100; bonus bMaxSP,20; bonus bMaxHP,(readparam(bVit)/10)*50; if(readparam(bVit)>=110) bonus bMaxHPrate,1[/code][code=auto:2927]bonus bMaxHP,100; bonus bMaxSP,20; bonus bHit,(readparam(bDex)/10); if(readparam(bDex)>=110) bonus bLongAtkRate,1[/code][code=auto:2928]bonus bMaxHP,100; bonus bMaxSP,20; bonus bCritical,(readparam(bLuk)/10); if(readparam(bLuk)>=110) bonus bCritAtkRate,1[/code]