Issue information

Issue ID
#8016
Status
Invalid
Severity
None
Started
council14
Feb 9, 2014 17:32
Last Post
Nameless2you
Feb 10, 2014 2:55
Confirmation
N/A

council14 - Feb 9, 2014 17:32

This is what I currently have in my battle.c, how can I lower down the calculation for magic damage? Players have been complaining Jack Frost Skill causes 20k damage each. I have tried to search and search but still no available. Please help.



//MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
#define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; }
//Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
#define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; }
//Adds an absolute value to damage. 100 = +100 damage
#define MATK_ADD( a ) { ad.damage+= a; }

Nameless2you - Feb 10, 2014 2:55

Please direct your question to -> [url="http://herc.ws/board/forum/26-source-support/"]http://herc.ws/board/forum/26-source-support/[/url]
This section of the forum is ment for bugs, not support.