AnnieRuru - Mar 6, 2014 8:59
					
				
				
					topic
[url="http://herc.ws/board/topic/4732-woe/"]http://herc.ws/board/topic/4732-woe/[/url]
I suggest add this script at the bottom to disable the Agit_Event npc
[url="https://github.com/HerculesWS/Hercules/blob/master/npc/custom/woe_controller.txt"]https://github.com/HerculesWS/Hercules/blob/master/npc/custom/woe_controller.txt[/url][code=auto:0]-	script Agit_disabler	-1,{
OnInit:
	sleep 1;
	disablenpc "Agit_Event";
	disablenpc "Agit2_Event";
	end;
}[/code]hmm ...
or maybe add into Information NPC
so there is no need for the n**bs to search for where the agit controller is
				
							 
									
				
					
						evilpuncker - Mar 7, 2014 15:37
					
				
				
					I agree with this addition :) btw Annie you should make a pull request :D that would be awesome
				
							 
									
				
					
						AnnieRuru - Mar 20, 2014 18:23
					
				
				
					it seems I'm not able to disable it[code=auto:0]-	script	dsjfhksf	-1,{
OnInit:
	monster "prontera", 156,185, "--ja--", 1002, 1, strnpcinfo(0)+"::Onaaa";
	disablenpc strnpcinfo(0);
	end;
Onaaa:
	dispbottom "test";
	end;
OnClock0223:
	announce "blah", 0;
	end;
}[/code]killing the monster doesn't run Onaaa: label
but it still can run OnClock0223: label