Issue information

Issue ID
#8124
Status
Unable to Reproduce
Severity
None
Started
bgamez23
Mar 28, 2014 0:50
Last Post
pan
Jul 6, 2014 21:06
Confirmation
N/A

bgamez23 - Mar 28, 2014 0:50

at first i was confuse why this barricade having a /omg emoticons after receiving a damage from Acid Terror skill. but on official behavior. it should happens only if the player got a broken item. but the barricade has no item.

[img]http://s8.postimg.org/cx6pcqtrp/screen_Alecon_RO001.jpg[/img]

Frost - Mar 30, 2014 10:50

is this on pre-re? because on renewal, i can't reproduce.

bgamez23 - Mar 30, 2014 12:45

[code=:0] // Copyright (c) Hercules Dev Team, licensed under GNU GPL. // See the LICENSE file // Portions Copyright (c) Athena Dev Teams #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ /** * Hercules configuration file (http://herc.ws) * For detailed guidance on these check http://herc.ws/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ //#define DISABLE_RENEWAL #ifndef DISABLE_RENEWAL /// game renewal server mode /// (disable by commenting the line) /// /// leave this line to enable renewal specific support such as renewal formulas #define RENEWAL /// renewal cast time /// (disable by commenting the line) /// /// leave this line to enable renewal casting time algorithms /// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats. /// example: /// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a /// "fixed cast time" which can only be reduced by specialist items and skills //#define RENEWAL_CAST /// renewal drop rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item drop rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied /// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// renewal exp rate algorithms /// (disable by commenting the line) /// /// leave this line to enable renewal item exp rate algorithms /// while enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// renewal level modifier on damage /// (disable by commenting the line) /// // leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// renewal enchant deadly poison algorithm /// /// leave this line to enable the renewed EDP algorithm /// under renewal mode: /// - damage is NOT increased by 400% /// - it does NOT affect grimtooth /// - weapon and status ATK are increased /// - some skill's damage ratio has modified //#define RENEWAL_EDP /// renewal ASPD [malufett] /// (disable by commenting the line) /// /// leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD #endif // DISABLE_RENEWAL #endif // _CONFIG_RENEWAL_H_ [/code]

pan - Jul 6, 2014 21:06

Even with 100% breaking item chance I can't reproduce this issue, have you changed anything in your server or have any other way to reproduce this?

This post has been edited by pan on Jul 6, 2014 21:06