Issue information

Issue ID
#8244
Status
Invalid
Severity
None
Started
SamuraiKing
Jun 29, 2014 16:05
Last Post
Michi
Aug 8, 2014 16:15
Confirmation
Yes (0)
No (2)

SamuraiKing - Jun 29, 2014 16:05

One Problem i have,Wan i use skill Body Relocation(snap) i have this problem,[size=5]got one shadow at the snap poin First[/size] and When use skill [size=5]show skill name over head[/size] but new client 2013 - 2014 [size=5]can't show[/size]

[url="http://www.youtube.com/watch?v=6VP5j3gzQQg"]http://www.youtube.com/watch?v=6VP5j3gzQQg[/url]

I use 2013-08-07a ragexe and 2014-04-16a ragexe same got this problem

I use this [url="http://herc.ws/board/topic/2556-2013-08-07-full-client-download/"]http://herc.ws/board/topic/2556-2013-08-07-full-client-download/[/url] [size=5]2013-08-07 ragexe full client[/size]

I do not know your all have this problem or not =.="

[size=5]I thing the problem in:[/size]

case MO_BODYRELOCATION:
if (unit->movepos(src, x, y, 1, 1)) {
#if PACKETVER >= 20111005
[font=cursive][size=5]clif->snap(src, src->x, src->y);[/size][/font]
#else
clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);
#endif
if (sd)
skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000);
}

can use back [size=5]clif_skill_poseffect[/size] for this?
plz help me T^T,who got idea to fix it , [size=5]thanks to all !![/size]

This post has been edited by SamuraiKing on Jul 1, 2014 12:34

bgamez23 - Jun 29, 2014 23:41

i think it is the new official behavior of that skill. they remove it.

SamuraiKing - Jun 30, 2014 11:24

Thanks you Reply first ^.^ , you same got this problem it? now can fix the problem or no have idea to fix this =.=" sorry ask the question T^T

This post has been edited by SamuraiKing on Jun 30, 2014 11:26

bgamez23 - Jun 30, 2014 12:18

try this. on your skill.c
[code=:0] case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { #if PACKETVER >= 20111005 clif_snap(src, src->x, src->y); #else clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); #endif [/code]
and make it just like this.[code=:0] case MO_BODYRELOCATION: if (unit_movepos(src, x, y, 1, 1)) { #if PACKETVER >= 20111005 clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); clif_snap(src, src->x, src->y); #else clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); #endif [/code]
then recompile

SamuraiKing - Jun 30, 2014 15:08

Thanks you Reply first ^.^ ,[code=auto:0] case MO_BODYRELOCATION: if (unit->movepos(src, x, y, 1, 1)) { #if PACKETVER >= 20111005 clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); clif->snap(src, src->x, src->y); #else clif_skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick); #endif [/code]
i use this the problem [size=5]Skill name over head[/size] has fix it :meow: , but [size=5]got one shadow at the snap poin first[/size] cant fix it :exc:

This post has been edited by SamuraiKing on Jul 1, 2014 9:35

bgamez23 - Jul 1, 2014 13:36

im i little bit confuse. i think you should create a topic on a proper forum regarding on your issue with this. this is a bug tracker and we should not discuss this issue here.

SamuraiKing - Jul 2, 2014 7:41

..

This post has been edited by SamuraiKing on Jul 4, 2014 9:59