zackdreaver - Apr 13, 2015 4:52
Based in IRO and KRO's description :
[url="http://www.divine-pride.net/database/item/1181"]http://www.divine-pride.net/database/item/1181[/url]
If upgrade level is +9,
Reduces SP cost of skills by 20% and reduces skill delay by 20%.
so :
bonus bVariableCastrate,-20;
should be :
bonus bUseSPrate,-20;
kyeme - Apr 13, 2015 5:07
Confirmed..[code=:0]
item Tae_Goo_Lyeon
event OnStartEquip:
AddExtParam User VAR_PLUSAVOIDSUCCESSVALUE 100
var temp = get[VAR_JOBLEVEL]
if (temp == 70) | ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT)) | ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT_H))
SetAutoWeapon Tae_Goo_Lyeon 10 10
endif
if GetRefineLevel [LOCATION_RARM] > 8
SubSPconsumption 20
SubSpellDelay 20
endif
return
[/code]
kyeme - Apr 13, 2015 6:07
and missing condition for Rune Knight
[code=:0]
If player is Job Level 70 (If player is a Rune Knight job level needs to be 50) has a chance of receiving ATK +50 for 10 seconds when physically attacked.
[/code]
zackdreaver - Apr 14, 2015 10:30
Is this script right?
[spoiler][code=auto:0]
bonus bFlee2,10;
if(Class==Job_Rune_Knight||Class==Job_Rune_Knight_T)&&(JobLevel=50) {
autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
} else {
if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
}
if(getrefine()>8) {
bonus bUseSPrate,-20;
bonus bDelayrate,-20;
}
[/code]
[/spoiler]
will add them in PR later.
zackdreaver - Jun 12, 2015 16:00
Fixed
[url="https://github.com/HerculesWS/Hercules/commit/7d8eccfafeaf591298684c8e97ae934b7fc3674e"]https://github.com/HerculesWS/Hercules/commit/7d8eccfafeaf591298684c8e97ae934b7fc3674e[/url]