Issue information

Issue ID
#8625
Status
Fixed
Severity
None
Started
zackdreaver
Apr 13, 2015 4:52
Last Post
kyeme
Jun 12, 2015 16:08
Confirmation
N/A

zackdreaver - Apr 13, 2015 4:52

Based in IRO and KRO's description :
[url="http://www.divine-pride.net/database/item/1181"]http://www.divine-pride.net/database/item/1181[/url]

If upgrade level is +9,
Reduces SP cost of skills by 20% and reduces skill delay by 20%.

so :
bonus bVariableCastrate,-20;

should be :
bonus bUseSPrate,-20;

kyeme - Apr 13, 2015 5:07

Confirmed..[code=:0] item Tae_Goo_Lyeon event OnStartEquip: AddExtParam User VAR_PLUSAVOIDSUCCESSVALUE 100 var temp = get[VAR_JOBLEVEL] if (temp == 70) | ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT)) | ((temp==50) & (get[VAR_JOB] == RUNE_KNIGHT_H)) SetAutoWeapon Tae_Goo_Lyeon 10 10 endif if GetRefineLevel [LOCATION_RARM] > 8 SubSPconsumption 20 SubSpellDelay 20 endif return [/code]

kyeme - Apr 13, 2015 6:07

and missing condition for Rune Knight
[code=:0] If player is Job Level 70 (If player is a Rune Knight job level needs to be 50) has a chance of receiving ATK +50 for 10 seconds when physically attacked. [/code]

zackdreaver - Apr 14, 2015 10:30

Is this script right?
[spoiler][code=auto:0] bonus bFlee2,10; if(Class==Job_Rune_Knight||Class==Job_Rune_Knight_T)&&(JobLevel=50) { autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } else { if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } if(getrefine()>8) { bonus bUseSPrate,-20; bonus bDelayrate,-20; } [/code]
[/spoiler]
will add them in PR later.

zackdreaver - Jun 12, 2015 16:00

Fixed
[url="https://github.com/HerculesWS/Hercules/commit/7d8eccfafeaf591298684c8e97ae934b7fc3674e"]https://github.com/HerculesWS/Hercules/commit/7d8eccfafeaf591298684c8e97ae934b7fc3674e[/url]