Issue information

Issue ID
#8650
Status
Fixed
Severity
None
Started
xathenx
Apr 24, 2015 16:43
Last Post
xathenx
May 11, 2015 3:15
Confirmation
N/A

xathenx - Apr 24, 2015 16:43

I think the skilleffect of this skill is wrong. Because in Official server if you got trap by this skill the notes will disappear and change to something like electric like this video.
[url="https://www.youtube.com/watch?v=TvvJsCljI9c"]https://www.youtube.com/watch?v=TvvJsCljI9c[/url]

This post has been edited by xathenx on Apr 24, 2015 16:43

xathenx - Apr 29, 2015 8:50

After you step on the despair song notes it will become like this
[img]http://i62.tinypic.com/2upbjbr.png[/img]
and the notes will disappeared so despair song can trap 1 enemy only not all in 1 note

This post has been edited by xathenx on May 2, 2015 9:30

xathenx - May 2, 2015 10:14

Notes
[list]
[*]The NPC who sells [url="http://db.irowiki.org/db/item-info/???/"]Throat Lozenge[/url] is located at Comodo (196,162), right above the Kafra maid.
[*]Unlike what the description says,[color=#ff0000] it only immobilizes one enemy at a time.[/color]
[*]Immobilizes hidden targets.
[*]Immobilization duration: (6 + 2 * Skill Level) - {(Target’s Base Level / 50) + (Target’s Job Level / 10)} seconds.
[*]Ground trap duration: (7 + 2 * Skill Level) seconds.
[*]Will affect allies (but not party members) and enemies in WoE.
[*]Cannot be used in town.
[*]Can be removed with [url="http://irowiki.org/wiki/Status_Recovery"]Status Recovery[/url] and [url="http://irowiki.org/wiki/Lion_Howling"]Lion Howling[/url].
[*]Cannot be placed beneath a target.
[/list]

Rytech - May 3, 2015 6:35

That animation is something ive never noticed before, but could be important for telling players who is affected by the trap. I don't know why its a debate on if it can affect more then one player or a single player. Anyone stepping in a 3x3 area of the trap sets it off and then the trap vanishes. Its splash area is 3x3 I believe.

Anisotropic Defixation - May 3, 2015 6:37

Uuh, does this mean it just casts NPC_STOP?

xathenx - May 3, 2015 7:37

[quote name="Rytech" timestamp="1430634946"]
That animation is something ive never noticed before, but could be important for telling players who is affected by the trap. I don't know why its a debate on if it can affect more then one player or a single player. Anyone stepping in a 3x3 area of the trap sets it off and then the trap vanishes. Its splash area is 3x3 I believe.[/quote]
Im using Maestro in official server before the pRO close.
This skill can affect all except the user and mvps
This skill can trap 1 enemy per note and the note will disappeared when someone step on it and it will become like the skill of Evil snake lord [img]http://ratemyserver.net/images/circle.gif[/img][color=rgb(0,86,138)][font=verdana][size=3][background=rgb(230,242,255)] Stop [Lv 1][/background][/size][/font][/color]

This post has been edited by xathenx on May 3, 2015 7:49

malufett - May 3, 2015 7:50

[quote name="Anisotropic Defixation" timestamp="1430635072"]
Uuh, does this mean it just casts NPC_STOP?[/quote]
nope its uses EFST_NETHERWORLD

:meow:

xathenx - May 3, 2015 9:14

Please check the Manhole bug also. Thank you
[url="http://herc.ws/board/tracker/issue-8655-manhole/"]http://herc.ws/board/tracker/issue-8655-manhole/[/url]

malufett - May 3, 2015 9:25

Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:

xathenx - May 3, 2015 10:10

[quote name="malufett" timestamp="1430645159"]
Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:[/quote]

Thank you <3

xathenx - May 9, 2015 2:27

[quote name="malufett" timestamp="1430645159"]
Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:[/quote]

Did you try it already? Because when I implement the fixed still got the bug

malufett - May 9, 2015 7:19

[quote name="xathenx" timestamp="1431138422"][quote name="malufett" timestamp="1430645159"]

Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:[/quote]
Did you try it already? Because when I implement the fixed still got the bug[/quote]
make sure you compile and properly patch your files..:D
[img]http://i57.tinypic.com/121bazr.png[/img]
:meow:

Anisotropic Defixation - May 9, 2015 8:12

Yeah it's working fine for me, finally this skill is using the proper status instead of a workarounds like SC_STOP and NPC_STOP.

xathenx - May 11, 2015 3:15

[quote name="malufett" timestamp="1431155997"][quote name="xathenx" timestamp="1431138422"]
[quote name="malufett" timestamp="1430645159"]


Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:[/quote]Did you try it already? Because when I implement the fixed still got the bug
[/quote]make sure you compile and properly patch your files.. :D
[img]http://i57.tinypic.com/121bazr.png[/img]
:meow:[/quote]

I did, I add and delete all diff. but still I I got the same skill bug.

xathenx - May 11, 2015 3:15

[quote name="malufett" timestamp="1431155997"][quote name="xathenx" timestamp="1431138422"]
[quote name="malufett" timestamp="1430645159"]


Fixed @85b47e326ad041744606c3e71a8ca67b4b34c313
:meow:[/quote]Did you try it already? Because when I implement the fixed still got the bug
[/quote]make sure you compile and properly patch your files.. :D
[img]http://i57.tinypic.com/121bazr.png[/img]
:meow:[/quote]

I did, I add and delete all diff. but still I I got the same skill bug.