Issue information

Issue ID
#8662
Status
New
Severity
None
Started
Valo
May 4, 2015 12:43
Last Post
MordekaiserGod
Jun 22, 2015 4:42
Confirmation
Yes (1)
No (0)

Valo - May 4, 2015 12:43

If the partner B is walking past the activating character A the current walk command will not be interrupted. This means that it is possible for the partner B to not be next to the activating partner A when the ensemble is activated (without using longing for freedom). It's also possible for the partner B to walk outside song range and make the ensemble stop. I fixed it by calling unit->stop_walking(...,1) at an appropriate point but there might be a better, more insightful solution.

2014-02-05 if this has anything to do with client / packet. (Maybe this was done clientsdie before? I doubt it though.)

This post has been edited by Valo on May 4, 2015 12:46

MordekaiserGod - Jun 22, 2015 4:42

Yes. I've seen this occured with auto-following my duet.


Sometimes when I can an ensemble during mid-walk, the person casting will stop in the cell where I activated the skill while auto-follower would continue to move to the original cell I clicked for the walk.