Issue information

Issue ID
#8694
Status
Fixed
Severity
None
Started
MordekaiserGod
May 22, 2015 17:14
Last Post
malufett
May 27, 2015 19:42
Confirmation
Yes (1)
No (0)

MordekaiserGod - May 22, 2015 17:14

Following up [url="http://herc.ws/board/tracker/issue-8529-npc-earthquake-damage-calculation-bugged-and-possibly-wrong/"]http://herc.ws/board/tracker/issue-8529-npc-earthquake-damage-calculation-bugged-and-possibly-wrong/[/url]



In db/pre-re/skill_db.txt, this is what EQ is currently defined as:

[color=rgb(51,51,51)][font=Consolas, 'Liberation Mono', Menlo, Courier, monospace][size=3]653,0,8,4,0,0x26,5:7:9:11:13:5:7:9:11:13,10,1,no,0,0x2002,0,weapon,0, NPC_EARTHQUAKE,Earthquake[/size][/font][/color]


This is incredibly wrong to change EQ from magic to weapon. This makes EQ completely bypass-able with Safety Wall and Pneuma (depending on how close you are to the MVP).

The fix in that previous skill bug did solve the low damage issue (because EQ should be based on ATK, not MATK), however, it created a bigger issue described above.

In a nutshell, EQ is supposed to be:[list]
[*]Neutral Property
[*]Long Ranged
[*]MDEF Piercing
[*]ATK-based [b]magical[/b] damage
[/list]

Also, the 3-wave-hit damage is split among players in the AoE and it is re-calculated on each hit. Meaning if a person dies on the first hit, the damage increases for the rest of the players because 1 less factor when diving.

Magic is the keyword because Golden thief bug card nullifies EQ.


Thank you for your time.

This post has been edited by MordekaiserGod on May 22, 2015 17:19

Makoto - May 23, 2015 11:16

Plez!

malufett - May 27, 2015 19:25

Fixed @ commit/4c469ea8b9e419535dfcc4c2cbe45623b95e2fd0
[quote]
In a nutshell, EQ is supposed to be:
Neutral Property
Long Ranged
MDEF Piercing
ATK-based magical damage[/quote]
Just for correction..NPC_EARTHQUAKE is physical type it can miss with high flee target..in aegis it was put in physical calculation but flag as attack spell in db..in which I forgot to look at...XD[code=auto:0] SetSkill NPC_EARTHQUAKE // +¼­¹ö, OnUse:°íÁ¤µ¥¹ÌÁö OnInit: SkillType TOME SkillMaxLv 10 SkillPattern SKILLPATT_ATTACKSPELL SkillSplash SQUARE 5 7 9 11 13 5 7 9 11 13 SkillHitPer 200 200 200 200 200 200 200 200 200 200 SkillAtkPer 300 500 600 800 1000 1200 1300 1500 1600 1800 [/code]

return
:meow: