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Station H



there and back again

Posted by Ind, in Code, Hercules 17 May 2013 · 566 views

It's been a while since I last wrote something .The Hercules Plugin Manager was released  on may the 2nd. Since then I've been focusing mostly on bug fixing , I've also been working on the battleground queue feature  (my working copy is a mess atm :P). Today I took some time to go through the suggestion forum , I've responded to some and also moved a coup...


22th Patch & Bug Hunting Week & Update

Posted by Ind, in Code, Hercules 22 April 2013 · 552 views

Bug Hunting Week I wrote an entry last monday  on how I wanted to focus on bugs that week. well that didn't work out, although I did manage to fix 18 bugs in a 30h period.Hercules April 22 Patch As you might have seen I rolled out a monster called Hercules April 22 Patch , deeply regret stacking all that in a commit. I was so tired after I completed it al...


2013 char select packet update

Posted by Ind, in Code, Hercules 13 April 2013 · 925 views

This deserves a blog entry. Its been like a novel, but we finally got it.What this changes  With this its finally possible to create characters in clients 2013 and above (tested with 2013-03-20). The Game Changer  Today, some hours ago, Shakto has provided me  with a network report he recorded, I've been going over it for the past hours, and a couple minu...


Merge-A-Ganza!

Posted by Ind, in Hercules, Code 11 April 2013 · 631 views

Yesterday I was approached by a couple of concerned members wondering why we weren't merging rAthena stuff since they merge ours so often, and while we had our reasons for some, most of it was some lack of attention by our side, well not anymore.Today I've gone through every commit of theirs since February and have already merged (well some, as you will s...


Woo. Such a productive week

Posted by Ind, in Hercules, Code 31 March 2013 · 616 views

Woo. Such a productive week Previously I blogged about writing a new entry everyday  to log what I was working on, well that didn't happen -- such a surprise (not).The week ended up being very productive however.The two prominent highlights: Hercules Map Zone Database Hercules Channel System  Don't expect much from me today though, although its still sunday for me I want to focus on...


FYI: "Pin Code" Update (2)

Posted by Ind, in Code, Hercules 15 March 2013 · 826 views

FYI: "Pin Code" Update (2) I've gone through all of it and committed fixes to all known issues By the way within the same commit a new setting was introduced// Request Pincode only on login or on everytime char select is accessed?// 0: only on login (default)// 1: everytime the char select window is accessedpincode_charselect: 0 Should you step by any bugs don't hesitate to let we...


"Pin Code" Feature: Update

Posted by Ind, in Hercules, Code 11 March 2013 · 634 views

"Pin Code" Feature: Update As I've written on March the 9th , the "Pin Code" feature wasn't yet functional, I've done some further debugging since then, and with the help of Yommy I've noticed the feature is only not stable when using the expiration feature ( when the pincode_changetime  setting is not 0 ), which means the fault may not lie at the decryption after all , I own Light...


The "Pin Code" System

Posted by Ind, in Code, Hercules 09 March 2013 · 1547 views

The "Pin Code" System Today our neighbours released the Pin System  -- or so we thought. We were all excited about the feature, and I started to work on porting it to Hercules as soon as I could, only to find out it wasn't fully functional after I was done porting it. I should've taken the "Beta" in their commit log more seriously. I didn't want to throw the effort I spent on...


"Reserved Slot" System

Posted by Ind, in Code, Hercules 05 March 2013 · 4366 views

"Reserved Slot" System As requested by Beret in http://herc.ws/b...ed-slot-system/ The feature enables support for account-dependent character slot numbers (within MAX_CHARS  bounds as defined in src/common/mmo.h ), e.g. if your server has a 12 maximum character limit but you would like only selected accounts to be able to use all of them you can use this...


Back and Commit BLAST

Posted by Ind, in Hercules, Code 15 February 2013 · 481 views

I dedicated the past few days to sort administration matters, decide stuff, talk, etcetera. Today I got back into committing stuff, and it was quite something.First version of the MySQL Update Checker https://github.com/H...34393b9e8��(now that the first version is finally out we'll get it polished fur...






Quote : Benjamin Franklin

Tricks and treachery are the practice of fools, that don't have brains enough to be honest.”

Quote : Winston Churchill

Success is not final, failure is not fatal: it is the courage to continue that counts.”

Quote : Ezra Taft Benson

Pride is concerned with who is right. Humility is concerned with what is right.”

Quote : A.S. G 00

...people who misuse their intelligence, who get caught up in their own assumptions and prejudices, and lose sight of the truth. This leads to misunderstanding and discord, and then conflict is created.”

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About Station H

The past has shown that my excessive privacy had its drawbacks, one in particular allowed misinformation regarding me and my actions to scatter with ease. In this page I intend to log about any action I take regarding Hercules, and maybe some other stuff too, filter by tags if you're looking for something specific.

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