Issue Information
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#007730
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0 - None Assigned
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New
Issue Confirmations
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Yes (0)No (0)
I am not sure about kRO (haven't played there in many years), but I know for sure that in iRO, Amistr's skill, "Bulwark", adds Vit, not defense - 10 at level 1, and increasing by 5 for every level, up to a max of 30 vit.
This does not seem to be the case on hercules. The skill instead states that it adds defense, up to +10 (which is REALLY bad in Renewal, seeing as how little defense accounts for.)
I find this semi confusing.
Can someone clarify for me whether it adds Vit or defense in kRO?
Much appreciated.
This does not seem to be the case on hercules. The skill instead states that it adds defense, up to +10 (which is REALLY bad in Renewal, seeing as how little defense accounts for.)
I find this semi confusing.
Can someone clarify for me whether it adds Vit or defense in kRO?
Much appreciated.
changed status to: New
Just to add some note from the IRC channel:
[02:11:52] <Gunzlinger> I wanted to ask if you knew anything about the skill "Amistr Bulwark" on kRO
[02:12:11] <Gunzlinger> I know on iRO it adds a sizable amount of Vit, but right now it adds defense.
[02:20:51] <@Haruna> Hmm, I don't think I'm able to answer to that :x
[02:21:30] <@Haruna> But, on irowiki it was def, and in 2007 it was changed to vit, I wonder if it was an iRO-only change, or just incorect info they got before http://irowiki.org/w...1789&oldid=5684
[02:23:40] <@Haruna> Our implementation is older than 2007
[02:26:55] <@Haruna> We're adding DEF since commit 7b2f7c05 (DracoRPG 2006-07-17 00:15:33 +0000)
[02:27:25] <@Haruna> (eAthena r7706)
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