The graphic driver is the latest
only a few maps have this issue, or a small part of the map has it.
04 August 2015 - 07:22 PM
The graphic driver is the latest
only a few maps have this issue, or a small part of the map has it.
23 July 2015 - 10:59 PM
It seems the refinement of shadow equipment is not treated as stated in the new shadow refiner script:
Shadow weapon, ATK +1, MATK +1 for each refinement
Other shadow gears, HP +10 for each refinement
Instead, the refinement increases DEF just as normal armors.
So I slightly modified the "src/map/status.c", it might be useful to you.
But I only tested it for a few hours, not sure if it has bugs.
else if (sd->inventory_data[index]->type == IT_ARMOR) { int r; if ((r = sd->status.inventory[index].refine)) if (i == EQI_SHADOW_WEAPON) { struct weapon_atk *wa; wa = &bstatus->rhw; wa->atk2 += r; wa->matk += r; } else if (i == EQI_SHADOW_ACC_L || i == EQI_SHADOW_ACC_R || i == EQI_SHADOW_ARMOR || i == EQI_SHADOW_SHIELD || i == EQI_SHADOW_SHOES) bstatus->max_hp += 10 * r; else //shadow gears has no ordinary refine bonuses refinedef += status->refine_info[REFINE_TYPE_ARMOR].bonus[r-1];