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newbieppl

Member Since 01 Jul 2015
Offline Last Active Aug 05 2015 09:59 PM
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Posts I've Made

In Topic: Black tiles with lightmap

04 August 2015 - 07:22 PM

The graphic driver is the latest

only a few maps have this issue, or a small part of the map has it.


In Topic: Shadow Blacksmith

23 July 2015 - 10:59 PM

It seems the refinement of shadow equipment is not treated as stated in the new shadow refiner script:

Shadow weapon, ATK +1, MATK +1 for each refinement

Other shadow gears, HP +10 for each refinement

 

Instead, the refinement increases DEF just as normal armors.

 

So I slightly modified the "src/map/status.c", it might be useful to you.

But I only tested it for a few hours, not sure if it has bugs.

		else if (sd->inventory_data[index]->type == IT_ARMOR) {			int r;			if ((r = sd->status.inventory[index].refine))				if (i == EQI_SHADOW_WEAPON) {					struct weapon_atk *wa;					wa = &bstatus->rhw;					wa->atk2 += r;					wa->matk += r;				}				else if (i == EQI_SHADOW_ACC_L || i == EQI_SHADOW_ACC_R || i == EQI_SHADOW_ARMOR || i == EQI_SHADOW_SHIELD || i == EQI_SHADOW_SHOES)					bstatus->max_hp += 10 * r;				 else  //shadow gears has no ordinary refine bonuses					refinedef += status->refine_info[REFINE_TYPE_ARMOR].bonus[r-1];