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Takumirai

Member Since 30 Jan 2013
Offline Last Active Feb 17 2017 04:14 PM
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Topics I've Started

Party v.s. Party [ # v.s. # ]

25 November 2015 - 03:38 AM

Note:

- I'm not the one who make this script, i just combine and search some script from [eathena,hercules,rathena]

- I'm sorry if i post this in public for those who are using this as paid script.

- Don't use this script to sell to other players.

- Report any bugs/errors here.

- Please give Thanks to all the effort of scripters out there. 

- Don't Claim this script as yours.

- Please Give Thanks before downloading. (i don't want the credits, your thank you is for those who give effort for making this script).

 

Mechanics:

- Party vs Party (you can set how many player in party)

- Players who win and loss can obtain prize in random or desired prize.

- It can check if your job is repeated.

- Others can check if someone is playing.

- If Idle or not attacking, script automatically call it a draw.

- Automated Count  Down and Barricade.

[ PLEASE REPORT ANY PROBLEM, BUGS, ERROR ]

- @AnnieRuru Can you help optimize this script thanks.

 

=================================== Party v.s. Party =============================================

 

Configuration:

//== CONFIG START ==//	set $@charsymbol$,"#";									// Set the symbol of your char command ex. #		set $@npcname$,"^009966War Organizer^000000";						// Set NPC name	set $@party_mem,7;									// Set minimum members per party, if a party has 6 members below including the leader, leader can't register his/her party	set $@arena_map$,"guild_vs3";								// Set where you want the players to battle		set $@team1_arena_mapX,15;								// Set the starting X position of Team 1	set $@team1_arena_mapY,49;								// Set the starting Y position of Team 1		set $@team2_arena_mapX,85;								// Set the starting X position of Team 2	set $@team2_arena_mapY,49;								// Set the starting Y position of Team 2		set $@starting_map$,"quiz_02";								// Set where you want the players to be warped after the player was killed.	set $@starting_mapX,350;	set $@starting_mapY,379;	//== Set Winning Party Rewards ==//	set $@reward_winitem_qnty,0;								// Important, set to how many reward items you set below for the winning party	setarray $@win_itemid[0],0;								// Set the item id of the reward item	setarray $@win_itemname$[0],"Red Potion",						// Set the name of the reward item								"Orange Potion",								"Yellow Potion",								"White Potion",								"Blue Potion";									setarray $@win_itemnum[0],0;								// Set the quantity of the reward		//== Set Losing Party Rewards ==//	set $@reward_loseitem_qnty,0;								// Important, set to how many reward items you set below for losing party	setarray $@lse_itemid[0],0;								// Set the item id of the reward item	setarray $@lse_itemname$[0],"Red Potion",						// Set the name of the reward item								"Orange Potion";	setarray $@lse_itemnum[0],0;								// Set the quantity of the reward		//== Set Draw Rewards ==//	set $@reward_drawitem_qnty,0;								// Important, set to how many reward items you set below for draw result	setarray $@drw_itemid[0],0;								// Set the item id of the reward item	setarray $@drw_itemname$[0],"Yellow Potion",						// Set the name of the reward item								"White Potion";	setarray $@drw_itemnum[0],0;								// Set the quantity of the reward		//== CONFIG END ==//

R> 1 click refine safe

16 December 2014 - 03:53 AM

An npc that u click and choose a menu of your item to be refine to safe limit only..  an refiner to safe limit only no beyond tnx

Christmas Event Help

11 December 2014 - 03:43 AM

prontera,154,186,6 script Daddy Christmas 718,{
mes "[Daddy Christmas]";
mes "Hello there!";
mes "Ho! Ho! Ho!";
mes "Have you been naughty or nice this year?";
next;
if (select("I've been nice,Daddy Christmas.:Naughty, you fat prick!.") == 2) {
            mes "[Daddy Christmas]";
            mes "See you around.";
            close;
}else {
mes "[Daddy Christmas]";
mes "Very well then!Since you have been nice this year, I will let you enjoy the presents I have in my bag. Here, take a look:";
next;
mes "[Daddy Christmas]";
mes "So which one would you like to have?";
switch(select("10x Santa Bag:1x Goblin Egg:1x Santa Poring Hat")) {
    case 1:    
        mes "[Daddy Christmas]";
mes "For the Santa Bag, you’ll need to bring me the following:";
mes "^00FF0010x Well-baked cookie^000000";
mes "^00FF0010x Candy Cane^000000";
mes "^00FF0010x Candy^000000";
mes "^00FF005x Poring Doll^000000";
mes "^00FF001x Santa Hat^000000";
next;
mes "[Daddy Christmas]";
mes "Let me check if you have all that I need.";
if (select("Yes!:Not Yet!.") == 2) {
            mes "[Daddy Christmas]";
            mes "See you around.";
            close;
 
        if( countitem(2236) < 1 && countitem(538) < 10 && countitem(530) < 10 && countitem(529) < 10 && countitem(741) < 5 ) {
mes "You don't have the requirements.";
close;
}else {
mes "[Daddy Christmas]";
mes "Exactly what I wanted. Here’s your present! Merry Christmas! Ho! Ho! Ho";
next;
        delitem 2236, 1;
delitem 538, 10;
delitem 530, 10;
delitem 529, 10;
delitem 741, 5;
getitem 12132, 10;
close;
}
    case 2:  
        mes "[Daddy Christmas]";
mes "For the Christmas Goblin Egg, you’ll need to bring me the following:";
mes "^00FF001x Santa Hat^000000";
mes "^00FF0020x Star Dust^000000";
mes "^00FF0020x Old Broom^000000";
mes "^00FF0010x Witched Starsand^000000";
mes "^00FF0010x Rainbow Carrot^000000";
next;
mes "[Daddy Christmas]";
mes "Let me check if you have all that I need.";
if (select("Yes!:Not Yet!.") == 2) {
            mes "[Daddy Christmas]";
            mes "See you around.";
            close;
 
        if( countitem(2236) < 1 && countitem(1148) < 20 && countitem(637) < 20 && countitem(1061) < 10 && countitem(622) < 10 ) {
mes "You don't have the requirements.";
close;
}else {
mes "[Daddy Christmas]";
mes "Ho ho ho! *cough *cough";
next;
        delitem 2236, 1;
delitem 1148, 20;
delitem 637, 20;
delitem 1061, 10;
delitem 622, 10;
getitem 9029, 1;
mes "[Daddy Christmas]";
mes "Exactly what I wanted. Here’s your present! Merry Christmas! Ho! Ho! Ho";
close;
}
   case 3:
        mes "[Daddy Christmas]";
mes "For the Santa Poring Hat, you’ll need to bring me the following:";
mes "^00FF001x Santa Poring Card^000000";
mes "^00FF0010x Wrapping Paper^000000";
mes "^00FF0010x Wrapping Lace^000000";
mes "^00FF00Santa Hat^000000";
mes "^00FF001x Stellar^000000";
mes "^00FF00100x Fabric^000000";
mes "^00FF001x Event Ticket^000000";
next;
mes "[Daddy Christmas]";
mes "Let me check if you have all that I need.";
if (select("Yes!:Not Yet!.") == 2) {
            mes "[Daddy Christmas]";
            mes "See you around.";
            close;
 
        if( countitem(4005) < 1 && countitem(7175) < 10 && countitem(7174) < 10 && countitem(2294) < 1 && countitem(2236) < 1 && countitem(1059) < 100 && countitem(30802) < 1 ) {
mes "You don't have the requirements.";
close;
}else {
mes "[Daddy Christmas]";
mes "Exactly what I wanted. Here’s your present! Merry Christmas! Ho! Ho! Ho";
        delitem 4005, 1;
delitem 7175, 10;
delitem 7174, 10;
delitem 2294, 1;
delitem 2236, 1;
delitem 1059, 1;
delitem 3082, 1;
getitem 5381, 1;
close;
}
 

can i ask a support where i am wrong in this script?

 


item_db renewal to pre renewal

09 December 2014 - 10:11 AM

I would like to ask item_db renewal some items or new items will be convert to pre-renewal

ucp anti cheat for ragnarok

28 November 2014 - 09:15 PM

Anyone using this? http://ucp-anticheat.org/download.html
Its free to use they said