may i request for a woe setter for hercules with functions set date/time/castle with countdown. thanks!
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WOE Setter
10 December 2015 - 03:59 PM
Skill modification monster summon
10 December 2015 - 02:05 PM
int summons[5] = { 1652, 1657, 1638, 1637, 1634 };//int summons[5] = { 1020, 1068, 1118, 1500, 1368 };int class_ = skill_id==AM_SPHEREMINE?1142:summons[skill_lv-1];struct mob_data *md;// Correct info, don't change any of this! [Celest]md = mob->once_spawn_sub(src, src->m, x, y, status->get_name(src), class_, "", SZ_SMALL, AI_NONE);if (md) {md->master_id = src->id;md->special_state.ai = (skill_id == AM_SPHEREMINE) ? AI_SPHERE : AI_FLORA;if( md->deletetimer != INVALID_TIMER )timer->delete(md->deletetimer, mob->timer_delete);md->deletetimer = timer->add(timer->gettick() + skill->get_time(skill_id,skill_lv), mob->timer_delete, md->bl.id, 0);mob->spawn (md); //Now it is ready for spawning.}}break;
Skill Icon Delay
08 December 2015 - 08:22 PM
Hello Hercules Community!
Sorry for posting it here because i don't know if this would be source,db or client side related.
I just want to ask if anyone here know how to add delay on skill icon? what i mean is when you use your skill for example double strafe, the cursor icon will show depending on your internet speed/ping/delay.
thank you in advance if anyone knows how to do this.
Skill Icon Delay
08 December 2015 - 07:25 PM
hello mga sir,
question lang paano gawing based sa ping/delay ang paglabas ng icon ng skill? gaya ng mga old clients way back 2008.
kunyari double strafe pag pinindot dipende sa delay/ping mo kung gano siya katagal magpapakita. salamat if meron dito may idea kung pano gawin
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