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ucell_uz

Member Since 27 Oct 2015
Offline Last Active May 23 2017 10:08 AM
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Topics I've Started

mobs killed add drops in e.a.

17 May 2017 - 03:02 PM

hi all! need your help, help me with dropouts.

It is necessary to make, that at murder of a mob of a poring 3 apples fell out

And when killing the mobs Drops, to drop 8 apples

 

How to implement it correctly?

 

i used hercules version 2015 libc 1.4.9

 

my db 

 

Spoiler

 

please help out!

 

killing mob Poring - add 3 apple

killing mob Drops -  add 8 apple


need help default eden board

25 March 2017 - 10:21 PM

Hi guys, need help, help out.
The essence of the matter is this:
 
I want to make changes to the standard board
For example: board 91-99
It is necessary that the quest be taken only once and 1 char
It is necessary that if I took a monster devirochi, so that in parallel could not take another monster for example kaho .. and need a check with the message that if I have not completed the quest, and I'll choose for example kaho, so that the message that until I I will pass the old quest, I can not take the monster kaho.
 
I need a check with the message, if I blown the whole board 91-99, then the message came out that I went through the whole board and that in this 91-99 there are no more missions!
 
Help out!
 
this default 91-99 board
Spoiler
moc_para01,48,177,3    script    91-99 Mission Board    4_BOARD3,{
    if (countitem(Para_Team_Mark) < 1) {
        mes "Wait a minute!";
        mes "-You need to have an-";
        mes "-^4d4dff'Eden Group Mark'^000000-";
        mes "-to receive these missions.-";
        next;
        switch(select("Just walk away.:^0000FFEden Group^000000 missions?:How can I be a member of the ^0000FFEden Group^000000?")) {
        case 1:
            close;
        case 2:
            mes "::The Eden Group Missions";
            mes "::are basically missions";
            mes "::requested by";
            mes "::people from all around the kingdom.";
            mes "::We just categorize them.";
            next;
            mes "::In the Eden Group,";
            mes "::we sorted out the missions";
            mes "::according to the level of difficulty.";
            mes "::According to this level,";
            mes "::you can find";
            mes "::missions that";
            mes "::suit you.";
            next;
            mes "::When you are done,";
            mes "::you can come back";
            mes "::to the mission board.";
            next;
            mes "::Then you will be";
            mes "::rewarded!!";
            mes "::Simple, isn't it!!";
            mes "::No commission required!!";
            close;
        case 3:
            mes "::You can become a member";
            mes "::of the Eden Group";
            mes "::to ^0000FFLaime Evenor^000000,";
            mes "::who is waiting on the 1st floor.";
            next;
            mes "::If you become a member,";
            mes "::you will get an";
            mes "::\"^006400Eden Group Mark^000000\".";
            mes "::Then you will be able";
            mes "::to see the mission board.";
            close;
        }
    }
    if (BaseLevel < 91 || BaseLevel > 99) {
        // Quest IDs: 4181-4196
        // Quest cooldown IDs: 4212-4227
        setarray .@names$[0],
            "Solider","Freezer","Heater",
            "Injustice","Rybio","Dark Priest",
            "Stapo","Roween","Siroma",
            "Shinobi","Evil Nymph",
            "Deviruchi","Mineral","Kaho","Neraid","Disguise";
        setarray .@exp[0],
            90000,94000,114000,
            96000,96000,146000,
            96000,102000,110000,
            102000,108000,
            110000,138000,118000,96000,134000;
        mes "You must be within level 91-99 to accept these missions.";
        for(.@quest = 4181; .@quest<=4196; ++.@quest) {
            .@hunting = questprogress(.@quest,HUNTING);
            if (.@hunting == 1) {
                next;
                mes ":: You cannot proceed in";
                mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000.";
                mes ":: The registration to the mission";
                mes ":: is cancelled.";
                erasequest .@quest;
                close;
            } else if (.@hunting == 2) {
                next;
                mes ":: You added information";
                mes ":: about the mission";
                mes ":: ^0000FF"+.@names$[.@quest-4181]+" Hunting^000000";
                mes ":: on the mission board.";
                mes ":: You've got a";
                mes ":: salutary experience.";
                erasequest .@quest;
                getexp .@exp[.@quest-4181],0;
                close;
            }
        }
        close;
    }
    mes "[91-99 Mission Board]";
    mes "There are several requests on this board.";
    next;
    switch(select("^8B4513Turtle Island^000000:^8B4513Glast Heim^000000:^8B4513Rachel / Veins^000000:^8B4513Expansion Cities^000000:^8B4513Other regions^000000")) {
    case 1:
        mes "^8B4513Turtle Island^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFSolider^000000:^0000FFFreezer^000000:^0000FFHeater^000000")) {
            case 1: callsub L_Quest,4181,"Solider",90000,"јЦё®ґхД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
            case 2: callsub L_Quest,4182,"Freezer",94000,"ЗБё®АъД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
            case 3: callsub L_Quest,4183,"Heater",114000,"ИчЕНД«µе","There is a monster that only can be found on ^8B4513Turtle Island^000000.";
        }
    case 2:
        mes "^8B4513Glast Heim^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFInjustice^000000:^0000FFRybio^000000:^0000FFDark Priest^000000")) {
            case 1: callsub L_Quest,4184,"Injustice",96000,"АОАъЅєЖјЅєД«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";
            case 2: callsub L_Quest,4185,"Rybio",96000,"ё®єсїАД«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";
            case 3: callsub L_Quest,4186,"Dark Priest",146000,"ґЩЕ©ЗБё®ЅєЖ®Д«µе","There is a monster only found in ^8B4513Glast Heim prison^000000.";
        }
    case 3:
        mes "^8B4513Rachel / Veins^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFStapo^000000:^0000FFRoween^000000:^0000FFSiroma^000000")) {
            case 1: callsub L_Quest,4187,"Stapo",96000,"ЅєЕВЖчД«µе","There is a monster only found in ^8B4513Veins^000000.";
            case 2: callsub L_Quest,4188,"Roween",102000,"·ОїмА©Д«µе","There is a monster only found in ^8B4513Rachel^000000.";
            case 3: callsub L_Quest,4189,"Siroma",110000,"ЅГ·Оё¶Д«µе","There is a monster only found in ^8B4513Ice Dungeon^000000.";
        }
    case 4:
        mes "^8B4513Expansion Cities^000000.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFShinobi^000000:^0000FFEvil Nymph^000000")) {
            case 1: callsub L_Quest,4190,"Shinobi",102000,"ЅГілєсД«µе","There is a monster only found in ^8B4513Amatsu Dungeon^000000.";
            case 2: callsub L_Quest,4191,"Evil Nymph",108000,"їдј±іаД«µе","There is a monster only found in ^8B4513Kunlun Dungeon^000000.";
        }
    case 5:
        mes "Other Regions.";
        mes "Which monster will you hunt or have you finished hunting?";
        next;
        switch(select("^0000FFDeviruchi^000000:^0000FFMineral^000000:^0000FFKaho^000000:^0000FFNeraid^000000:^0000FFDisguise^000000")) {
            case 1: callsub L_Quest,4192,"Deviruchi",110000,"µҐєс·зДЎД«µе","There is a monster only found in ^8B4513Geffen Dungeon^000000.";
            case 2: callsub L_Quest,4193,"Mineral",138000,"№МіЧ¶ц","There is a monster only found in ^8B4513Einbech Dungeon^000000.";
            case 3: callsub L_Quest,4194,"Kaho",118000,"Д«ИЈД«µе","There is a monster found in ^8B4513Nogg Road Magma 1^000000.";
            case 4: callsub L_Quest,4195,"Neraid",96000,"іЧ·№АМµеД«µе","There is a monster only found in ^8B4513Comodo Dungeon^000000.";
            case 5: callsub L_Quest,4196,"Disguise",134000,"µрЅє°ЎАМБоД«µе","There is a monster only found in ^8B4513Nifflheim^000000.";
        }
    }
    end;
 
//callsub L_Quest,<quest ID>,"<monster name>",<reward EXP>,"<cutin image>","<description>"{,"s"};
L_Quest:
    .@quest1 = getarg(0);
    .@quest2 = .@quest1+31;
    .@playtime = questprogress(.@quest2,PLAYTIME);
    if (.@playtime == 1) {
        mes "[91-99 Mission Board]";
        mes "You need to wait 3 hours before you can take this mission again.";
        close;
    }
    .@hunting = questprogress(.@quest1,HUNTING);
    if (.@hunting == 1) {
        mes "[91-99 Mission Board]";
        mes "Have you finished hunting all 30 "+getarg(1)+getarg(5,"")+" yet?";
        close;
    } else if (.@hunting == 2) {
        mes "[91-99 Mission Board]";
        mes "You have completed the hunting.";
        mes "Please accept this reward as a compensation.";
        erasequest .@quest1;
        if (.@playtime) erasequest .@quest2;
        setquest .@quest2;
 
        // Job Experience calculation.
        if (JobLevel < 56) .@jexp = 67000;
        else if (JobLevel > 55 && JobLevel < 61) .@jexp = 94000;
        else if (JobLevel > 60 && JobLevel < 66) .@jexp = 141000;
        else if (JobLevel > 65 && JobLevel < 69) .@jexp = 212000;
        else if (JobLevel >= 69) .@jexp = 311000;
 
        getexp getarg(2),.@jexp;
        close;
    }/* else if (.@hunting == 3) {
//        recall_completequest .@quest1
        erasequest .@quest1;
        mes "[91-99 Mission Board]";
        mes "You have re-accepted the "+getarg(1)+" Hunting mission.";
        close;
    }*/ else {
        mes "[91-99 Mission Board]";
        mes getarg(4);
        next;
        if (getarg(3) != "") cutin getarg(3),3;
        mes "[91-99 Mission Board]";
        mes "Hunt 30 "+getarg(1)+" monsters there and post your success on this board.";
        next;
        if (getarg(3) != "") cutin getarg(3),255;
        if(select("I'll hunt them.:No thanks.") == 1) {
            mes "[91-99 Mission Board]";
            mes "When you have completed the mission, post it on this board and collect your reward.";
            if (.@playtime) erasequest .@quest2;
            setquest .@quest1;
        }
        close;
    }
}

plugins system error

21 July 2016 - 03:36 PM

guys, those who faced with the installation of plug-ins for Hercules, need your HELP
 
I was worn out, well, I did not get to fill in at least one plug-in did everything through guide as indicated HERE
 
and nothing comes nothing, tumbled erorrs ... can anyone advise what?
 
 
Spoiler

 

 
if you please please describe the process for more small details for the Nubs ...)
 
what where and in what folder, I tried different options and it does not work - (
 
I used the penultimate version of the Hercules for kernel 2.6

how to check hercules board the revision or version?

07 July 2016 - 02:26 PM

how to check hercules board the revision or version?


2014-01-29cRagexe.exe

01 July 2016 - 09:58 AM

hi all

need your help... i'm used exe 2014-01-29cRagexe.exe

 

add version in  src\common\mmo.h

 

Spoiler

 

add packets in  src\map\packets.h

 

Spoiler

join in game tested is ok! but

 

Spoiler

not normaly..  need your help!