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butasro

Member Since 09 Dec 2015
Offline Last Active Mar 03 2016 05:08 PM
-----

Topics I've Started

Please Help No MOb is being respawned in map

26 February 2016 - 10:58 AM


prontera,152,192,3    script    Farm Zone    954,{
function    RandomizeItem;

while( 1 ){
mes "How can i help you ?";
switch( select( "Information:Farm Items" )){
case 1:
    mes "This is a Farm Zone.";
    mes "You are able to Hunt Monster inside this Room.";
    mes "Every Monster will award you random items.";
    next;
    mes "But there is some Condition..";
    mes "You can only go in ^FF0000once every "+.RoomCleanMin+" minutes for 1 times.^000000";
    mes "And Maximum of ^FF0000"+.MaxPlayers+" Players per "+.RoomCleanMin+" Minutes.^000000";
    mes "Maximum Hunting Limit ^FF0000"+.MaxItemLimit+"^000000";
    next;
    mes "There will be a ^FF0000Room Cleaning^000000 from time to time...";
    mes "All players will be kicked out, it is your bad luck if you meet this.";
    mes "Delay will still apply even though you just go in for 1 Seconds..";
    next;
    break;

case 2:

    if( #HuntRoomDelay > gettimetick(2) ){
        set .last,#HuntRoomDelay - gettimetick(2);
        set .@min,  .last % ( 24 * 3600 ) % 3600 / (60);
        mes "Wait for ^FF0000"+.@min+" Minutes^000000.";
        close;
    }else if( getarraysize( .Hunter ) >= .MaxPlayers ){
        mes "Currently the Room is Full. Please try again later.";
        close;
    }else{
        warp .Map$,0,0;
        set .Hunter[getarraysize( .Hunter )],strcharinfo(0);
        set #HuntRoomDelay,gettimetick(2) + ( .DelayMin * 60 );
        set #FarmHunt,0;
        end;
        }
    }
}

OnInit:
// Maximum Player can join per X Minutes.
set .MaxPlayers,3;
// Adding X Minutes of Delay before can go in again.
set .DelayMin,1;
// Maximum Hunt Limit per round inside the Zone.
set .MaxItemLimit,100;
// Map that will be used in those Zone.
set .Map$,"guild_vs5";
// Clear Map Every X Minutes.
set .RoomCleanMin,15;
// Mapflag Initialization
//setmapflag .Map$,mf_nogo;
setmapflag .Map$,mf_nomobloot;
setmapflag .Map$,mf_nomvploot;
setmapflag .Map$,mf_nowarpto;
setmapflag .Map$,mf_nochat;
setmapflag .Map$,mf_novending;
setmapflag .Map$,mf_nocommand,60;
setmapflag .Map$,mf_nogo;
setmapflag .Map$,mf_nojobexp;
setmapflag .Map$,mf_nobaseexp;

while( 1 ){
    killmonster .Map$,"All";
    mapwarp .Map$,"prontera",154,212;
    monster .Map$, 0, 0,"[ Farm Zone ] Resident", 1750, 80, strnpcinfo(0)+"::OnNormalKill";        
    monster .Map$, 0, 0,"[ Farm Zone ] Guardian", 1565,  5, strnpcinfo(0)+"::OnBossKill";
    
    deletearray .Hunter,getarraysize( .Hunter );
    announce "[ Farm Zone ] : Farming Zone has been Cleaned up, another 5 Players may go in now.",bc_blue;
    sleep ( .RoomCleanMin * 60000 );
    mapannounce .Map$,"[ Farm Zone ] : Room Clean Up now...All Users will be warped Out.",0;
    killmonster .Map$,"All";
    sleep 3000;
    }
end;

OnNormalKill:
RandomizeItem( 0,rand(1,3) );
monster .Map$,0,0,"--ja--",-1,1,strnpcinfo(0)+"::OnNormalKill";
end;

OnBossKill:
RandomizeItem( 1,rand(1,4) );
 monster .Map$,0,0,"--ja--",-3,1,strnpcinfo(0)+"::OnBossKill";
end;

// Function that used to Generate Random Items

function    RandomizeItem    {
set #FarmHunt,#FarmHunt + getarg(1);

// Normal Monster in Zone Drops Lists
if( getarg(0) == 0 ) setarray .ItemList[0],607,12016,673;
// Normal Boss in Zone Drops Lists
if( getarg(0) == 1 ) setarray .ItemList[0],14536,7608,607,673;

for( set .@i,1; .@i <= getarg(1); set .@i,.@i + 1 ){
    getitem .ItemList[ rand( getarraysize( .ItemList ) ) ],1;
    }
deletearray .ItemList,getarraysize( .ItemList );
dispbottom "[ Farm Zone ] : Farmed "+#FarmHunt+" / "+.MaxItemLimit+" Items";
if( #FarmHunt >= .MaxItemLimit ){
    message strcharinfo(0),"Limit Reach , you may join again later.";
    sleep2 2000;
    warp "prontera",154,212;
    }
return;
}
    
}
    
    
    
  


@charwipe any one?

29 January 2016 - 05:17 PM

how do i add @charwipe command, thanks


Royal Rumble with Que

26 January 2016 - 09:47 PM

any one can convert this or tried this here in herc?


//===== eAthena Script =======================================
//= Royal Rumble Event
//===== By: ==================================================
//= Masao
//===== Current Version: =====================================
//= 2.0
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Starts an little PvP Event when a total of 10 Players
//= have Signed Up. After that every 30 seconds
//= a new Player will be warped onto the PvP Map until
//= all 10 Players have been warped.
//===== Additional Comments: =================================
//= Version 1.0 [Masao]
//= Verison 1.1 added GM Control Panel & Autostart [Masao]
//= Version 2.0 complete re-script [Masao]
//============================================================
prontera,182,207,4    script    Royal Rumble    946,{

    set .@n$,"[Royal Rumble]";

    if (getgmlevel() >= 40) goto L_GMCP;

    mes .@n$;
    mes "Hello "+strcharinfo(0)+",";
    mes "I'm the Royal Rumble NPC, you can Sign Up here for the Royal Rumble Event!";
    mes "";
    mes "So, would you like to Sign Up?";
    next;
    menu "Yes, please!",-,"Royal Rumble?!",L_R,"No, thanks.",L_E;
    
    if(.rrp == 10)
    {
        mes .@n$;
        mes "I'm sorry but the Event already begun!";
        close;
    }
    set .@myaid, getcharid(3);
    for ( set .@i, 1; .@i <= .rrp; set .@i, .@i +1 )
        if ( .rra[.@i] == .@myaid ) break;
    if ( .@i > .rrp ) {
        set .rrp,.rrp+1;
        set .rra[.rrp],getcharid(3);
    }
    set @rre,1;
    set @rre2,1;
    if(.rrp < 10)
    {
        mes .@n$;
        mes "Allright, you have been signed up. As soon as the Event begins you'll see an Broadcast.";
        close;
    }
    mes .@n$;
    mes "Allright, you have been signed up. The Event begins now!";
    close2;
    initnpctimer;
    disablenpc "Royal Rumble";
    announce "The Royal Rumble Event begins now! The first 2 players will now be warped into the Royal Rumble Arena!",bc_all;
    end;

L_R:
    mes .@n$;
    mes "The Rules are very easy!";
    mes "Just Sign Up to the Game and then wait until a total of 10 Players have Signed Up, as soon as this happens the Game will start.";
    mes "When the Event starts 2 Players will be warped onto an PvP Map, then they fight each other, the loser get warped out and the Winner stays.";
    mes "And after the first 2 Players have been warped in, every 30 Seconds a new Player will be warped onto the Map.";
    mes "As soon as the last player is killed on the Map the Game will end and the last survivor is the Winner!";
    mes "And that's all, have Fun and good Luck!";
    close;

L_E:
    mes .@n$;
    mes "Ok, bye.";
    close;

L_GMCP:
    mes .@n$;
    mes "Hello "+strcharinfo(0)+",";
    mes "what can i do for you?";
    switch(select("Start Event!:End Event.:Set Prize:Cancel")) {
        case 1:
            next;
            mes .@n$;
            mes "Allright, the Event starts now!";
            close2;
            enablenpc "Royal Rumble";
            for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
            {
                if(attachrid(.rra[.@i])){
                    if (@rre == 1) {
                        set @rre,0;
                        set @rre2,0;
                        detachrid;
                    }
                }
            }
            set .rrp,0;
            deletearray .rra[0],128;
            mapwarp "guild_vs3","prontera",155,185;
            announce "The Royal Rumble Event is Open now!",bc_all;
            end;
        case 2:
            next;
            mes .@n$;
            mes "Allright, the Event ends now!";
            close2;
            disablenpc "Royal Rumble";
            for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
            {
                if(attachrid(.rra[.@i])){
                    if (@rre == 1) {
                        set @rre,0;
                        set @rre2,0;
                        detachrid;
                    }
                }
            }
            set .rrp,0;
            deletearray .rra[0],128;
            mapwarp "guild_vs3","prontera",155,185;
            announce "The Royal Rumble Event has been ended by an GM!",bc_all;
            end;
        case 3:
            next;
            mes .@n$;
            mes "The current Prize is "+getitemname($rr_id)+", would you like to change it?";
            switch(select("No:Yes")) {
                case 1:
                    next;
                    mes .@n$;
                    mes "Ok, bye.";
                    close;
                case 2:
                    next;
                    mes .@n$;
                    mes "Ok, then please insert now the new Item ID";
                    input $rr_id;
                    next;
                    mes .@n$;
                    mes "And now the Amount please.";
                    input $rr_amount;
                    next;
                    mes .@n$;
                    mes "Allright, so the Prize now is ^008000"+$rr_amount+" "+getitemname($rr_id)+"^000000";
                    close;
            }
        case 4:
            next;
            mes .@n$;
            mes "Ok, bye";
            close;
    }

OnPCDieEvent:
    getmapxy .@m$,.@x,.@y,0;
    if(.@m$ == "guild_vs3")
    {
        for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
        {
            if(attachrid(.rra[.@i])){
                if (@rre == 1) {
                    set @rre,0;
                    warp "prontera",155,185;
                }
                detachrid;
            }
        }
        set .rrp,.rrp-1;
    }
    end;

OnPCLogoutEvent:
    getmapxy .@m$,.@x,.@y,0;
    if(.@m$ == "guild_vs3")
    {
        for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
        {
            if(attachrid(.rra[.@i])){
                if (@rre == 1) {
                    set @rre,0;
                    save "prontera",155,185;
                }
                detachrid;
            }
        }
        set .rrp,.rrp-1;
    }
    end;

OnPCKillEvent:
    getmapxy .@m$,.@x,.@y,0;
    if(.@m$ == "guild_vs3")
    {
        if(.rrp <= 1)
        {
            for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
            {
                if(attachrid(.rra[.@i])){
                    if (@rre == 1)
                    {
                        dispbottom "Congratulations "+strcharinfo(0)+"!";
                        dispbottom "You won the Royal Rumble Event!";
                        dispbottom "Here is your Prize, and see you next time!";
                        getitem $rr_id,$rr_amount;
                        set @rre,0;
                        warp "prontera",155,185;
                    }
                    detachrid;
                    announce strcharinfo(0)+" won this Game of Royal Rumble! Congratulations!",bc_all;
                }
            }
            deletearray .rra[0],128;
        }
    }
    end;

OnTimer1000:
    for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
    {
        if(attachrid(.rra[.@i])){
            if (@rre2 == 1) {
                set @rre2,0;
                warpchar "guild_vs3",0,0,.rra[.@i];
            }
            end;
        }
    }
    end;
OnTimer1100:
    for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
    {
        if(attachrid(.rra[.@i])){
            if (@rre2 == 1) {
                set @ree2,0;
                warpchar "guild_vs3",0,0,.rra[.@i];
            }
            end;
        }
    }
    end;
OnTimer30000:
OnTimer60000:
OnTimer90000:
OnTimer120000:
OnTimer150000:
OnTimer180000:
OnTimer210000:
OnTimer240000:
OnTimer270000:
OnTimer300000:
    for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
    {
        if(attachrid(.rra[.@i])){
            if (@rre2 == 1) {
                set @rre2,0;
                warpchar "guild_vs3",0,0,.rra[.@i];
            }
            end;
        }
    }
    end;

OnClock0108:
OnClock0808:
OnClock1208:
OnClock1608:
OnClock2008:
OnClock0008:
    enablenpc "Royal Rumble";
    for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
    {
        if(attachrid(.rra[.@i])){
            if (@rre == 1) {
                set @rre,0;
                set @rre2,0;
            }
            detachrid;
        }
    }
    set .rrp,0;
    deletearray .rra[0],128;
    mapwarp "guild_vs3","prontera",155,185;
    announce "The Royal Rumble Event starts now! You have 3 Minutes to Sign Up!",bc_all;
    end;
    
OnClock0403:
OnClock0803:
OnClock1203:
OnClock1603:
OnClock2003:
OnClock0003:
    if(.rrp < 10)
    {
        disablenpc "Royal Rumble";
        announce "The Royal Rumble Event is closed now! Since there were not 10 Players the Event will not take place.",bc_all;
        for(set .@i,1;.@i<=.rrp;set .@i,.@i+1)
        {
            if(attachrid(.rra[.@i])){
                if (@rre == 1) {
                    set @rre,0;
                    set @rre2,0;
                }
                detachrid;
            }
        }
        set .rrp,0;
        deletearray .rra[0],128;
    }
    end;

OnInit:
    disablenpc "Royal Rumble";
    end;
}

//============== Mapflags ====================
//guild_vs3    mapflag    nogo
guild_vs3    mapflag    pvp_noguild
guild_vs3    mapflag    pvp_noparty
guild_vs3    mapflag    nobranch
guild_vs3    mapflag    nomemo
guild_vs3    mapflag    nopenalty
guild_vs3    mapflag    noreturn
guild_vs3    mapflag    noteleport
guild_vs3    mapflag    nowarp
guild_vs3    mapflag    nowarpto
guild_vs3    mapflag    noicewall
 


Requesting for @BGM

26 January 2016 - 04:19 PM

commands to play BGM on specific map ^^ like Radio NPC

 

commands for GM @bgm is it possible?


Requesting E-Inquiry for leaving a msg on GM's

19 January 2016 - 06:10 PM

can someone make this possible on herc?

https://rathena.org/...2498-e-inquiry/

 

please?