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Alertz

Member Since 05 Feb 2016
Offline Last Active Mar 03 2016 06:30 PM
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Topics I've Started

Custom Job Master Script

22 February 2016 - 12:22 PM

i need some help with job master script remove ex super novice and some of the third class job third class job. Soul Linker, Star Gladiator

mes "[Dead Job Changer]";
    if (Class > Job_Soul_Linker) {
        mes "No more jobs are available.";
        close;
    }
    if (checkfalcon() || checkcart() || checkmount() || hascashmount()) {
        mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkmount() || hascashmount())?"mount":"")
            +" before proceeding.";
        close;
    }
    if (.skill_point_check && SkillPoint > 0) {
        mes "Please use all your skill points before proceeding.";
        close;
    }
 
    .@eac = eaclass();
    .@base = .third_classes ? roclass(.@eac&EAJ_UPPERMASK) : Class;
    if (.@base >= Job_Knight && .@base <= Job_Crusader2) {
        if (BaseLevel < .rebirth_blevel || JobLevel < .rebirth_jlevel) {
            .@blvl = .rebirth_blevel - BaseLevel;
            .@jlvl = .rebirth_jlevel - JobLevel;
            mes "You need "
                + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .rebirth_jlevel ? "and " : "")) : "")
                + (JobLevel < .rebirth_jlevel ? (.rebirth_jlevel - JobLevel) +" more job levels " : "")
                + "to continue.";
            close;
        }
        if (Class > Job_Crusader2) {
            mes "Switch to third class?";
            next;
            Job_Menu(roclass(.@eac|EAJL_THIRD));
            close;
        }
        while (true) {
            mes "Select an option.";
            next;
            .@[member="choice"] = select(" ~ ^0055FFRebirth^000000:"+": ~ ^777777Cancel^000000");
            if (.@[member="choice"] == 3)
                close;
            mes "[Job Master]";
            mes "Are you sure?";
            next;
            if (.@[member="choice"] == 1)
                Job_Menu(Job_Novice_High);
            mes "[Job Master]";
        }
    }
    .@job1 = roclass(.@eac|EAJL_2_1);
    .@job2 = roclass(.@eac|EAJL_2_2);
    if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) {
        .@newclass = roclass(.@eac|EAJL_THIRD);
        .@required_jlevel = 99;
        .@newclass = .@job1;
        .@required_jlevel = 70;
    }
    if (.@newclass && .third_classes) {
        if (BaseLevel < .rebirth_blevel || JobLevel < .@required_jlevel) {
            mes "You need "
                + (BaseLevel < .rebirth_blevel ? ((.rebirth_blevel - BaseLevel) +" more base levels "+ (JobLevel < .@required_jlevel ? "and " : "")) : "")
                + (JobLevel < .@required_jlevel ? (.@required_jlevel - JobLevel) +" more job levels " : "")
                + "to continue.";
            close;
        }
        mes "Switch to "+jobname(.@newclass)+"?";
        next;
        Job_Menu(.@newclass);
        close;
    }
    if (.@eac&EAJL_2)
        if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
            mes "No more jobs are available.";
            close;
        }
    if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
        if (JobLevel < .jobchange_first) {
            mes "A job level of "+.jobchange_first+" is required to change into the 1st Class.";
        } else if (Class == Job_Novice_High && .linear_jobchange && lastJob) {
            mes "Switch classes now?";
            next;
            Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
        } else if (Class == Job_Novice) {
            Job_Menu(Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief);
        } else if (Class == Job_Novice_High) {
            Job_Menu(Job_Swordman_High, Job_Mage_High, Job_Archer_High, Job_Acolyte_High, Job_Merchant_High, Job_Thief_High);
        } else {
            mes "An error has occurred.";
        }
        close;
    }
    if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) {
        mes "No more jobs are available.";
    } else if (!(.@eac&EAJL_2) && JobLevel < .jobchange_second) {
        mes "A job level of "+.jobchange_second+" is required to change into the 2nd Class.";
    } else if (.linear_jobchange && lastJob && (.@eac&EAJL_UPPER)) {
        mes "Switch classes now?";
        next;
        Job_Menu(lastJob+Job_Novice_High);
    } else {
        Job_Menu(.@job1, .@job2);
    }
    close;
 
function Job_Menu {
    while (true) {
        if (getargcount() > 1) {
            mes "Select a job.";
            .@menu$ = "";
            for (.@i = 0; .@i < getargcount(); ++.@i)
                .@menu$ += " ~ "+jobname(getarg(.@i))+":";
            .@menu$ += " ~ ^777777Cancel^000000";
            next;
            .@newjob = getarg(select(.@menu$)-1, 0);
            if (!.@newjob) close;
            if ((.@newjob == Job_SuperNovice || .@newjob == Job_Super_Baby) && BaseLevel < .supernovice_level) {
                mes "[Dead Job Changer]";
                mes "A base level of "+.supernovice_level+" is required to turn into a "+jobname(.@newjob)+".";
                close;
            }
            mes "[Dead Job Changer]";
            mes "Are you sure?";
            next;
        } else {
            .@newjob = getarg(0);
        }
        if (select(" ~ Change into ^0055FF"+jobname(.@newjob)+"^000000 class: ~ ^777777"+(getargcount() > 1 ? "Go back" : "Cancel")+"^000000") == 1) {
            mes "[Dead Job Changer]";
            mes "You are now "+A_An(jobname(.@newjob))+"!";
            if (.@newjob == Job_Novice_High && .linear_jobchange)
                lastJob = Class; // Note: This is incompatible with the Valkyrie rebirth script.
            jobchange .@newjob;
            if (.@newjob == Job_Novice_High)
                resetlvl(1);
            if (.@newjob == Job_Baby) {
                resetlvl(4);
                SkillPoint = 0;
            }
            specialeffect2 EF_ANGEL2;
            specialeffect2 EF_ELECTRIC;
            if (.platinum)
                callsub Get_Platinum;
            close;
        }
        if (getargcount() == 1)
            return;
        mes "[Dead Job Changer]";
    }
    end;
}
 
function A_An {
    setarray .@vowels$, "a", "e", "i", "o", "u";
    .@firstletter$ = strtolower(charat(getarg(0), 0));
    for (.@i = 0; .@i < getarraysize(.@vowels); ++.@i) {
        if (.@vowels$[.@i] == .@firstletter$)
            return "an "+getarg(0);
    }
    return "a "+getarg(0);
}

Custom Item didnt show up on character

19 February 2016 - 08:31 AM

i have problem with custom item can someone help

i added it iteminfo.lub since its just for description and item sprite unidentified and identified

and this 

idnum2itemresnametable

num2itemresnametable

accessoryid

accname

 

just looking for sprite that make the wearer wear the back behind it