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emumu

Member Since 17 Jun 2013
Offline Last Active May 15 2014 01:32 PM
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Topics I've Started

can't go to instanced map

23 August 2013 - 03:38 PM

hi all, i need your help.

 

 

i am trying to create custom instanced map.

 

firstly, i made sure that my script is coded well.

script did well with "1@tower" grf map.

i could warp to instanced "1@tower". there is no problem.

the code is below:

                                set .@instance, instance_create("custom instance", getcharid(1));				if (.@instance < 0) {					mes @name$;					mes "miss";					close2;					end;				}				// インスタンスマップ生成				if (instance_attachmap("1@tower", .@instance) == "") {					mes @name$;					mes "miss@attachmap";					close2;					end;				}				instance_attach(.@instance);				instance_set_timeout(3600, 300, .@instance);				instance_init(.@instance);				next;				warp "1@tower", 90, 168;

 

secondly, i installed a new custom map "1@payon_mem" (old payon map) into server & client.

and i turned to be able to go to "1@payon_mem" surely.

 

yes, it's time to make a custom instance.

i changed above code to something like "1@payon_mem" instead of "1@tower". (2 places, you see)

 

though instance had created successfully,

the client claimed an error when i warp to a new custom map!:(

 

the message is same with one that there is no map data in grf files;(

but i surely have the map files in grf.

coz i could go there without instancing.

 

does it hit you why the error occurs?


skill sounds & skill effects settings

13 July 2013 - 06:09 PM

i am looking for skill sounds & skill effects setting file. :P

 

 

for example,

HEAL sound is related to _heal_effect.wav.

 

where can i find this setting?

 

 

if i need sharpshooting's .wav,

where can i get its name? :huh:


NEW CUSTOM HOMUNCULUS using mob spr/act

07 July 2013 - 04:09 PM

need your help! :(

 

id like to make custom homunculus using mob spr/act.

 

these files were edited:


[mmo.h (i did make clean/sql after edit)]

 #define MAX_HOMUNCULUS_CLASS 70 // [orn] Increased to 60 from 16 to allow new Homun-S.

[homunculus.db]

6061,6061,ARCHANGELING,732,60000,1,1,7,6,700,320,10,20,17,35,11,24,12,80,130,1,4,8,20,4,20,4,20,1,10,3,19,3,19,10,20,1,10,1,10,1,5,4,10,1,3,1,4,1,5

[jobname.lub]
[jobtbl.JT_MER_ARCHANGELING] = "JT_MER_ARCHANGELING",

[npcidentity.lub]

["JT_MER_ARCHANGELING"] = 6061,

[jobidentity.lub]

["JT_MER_ARCHANGELING"] = 6061,

 

 

and copied "archangeling.spr"&"archangeling.act" into "data/sprite/homun" folder

after renaming "mer_archangeling.spr"&"mer_archangeling.act".

 

 

after that, i started hercules server, login to GM account,

then type "@makehomun 6061".

 

there summoned a new custom homunculus that looks PORING! :blink:

though i expected that an archangeling homunculus appeared... :(

 

 

what did i mistake process to implement a new custom homunculus?


Character Creation/Deletion with SQL query

22 June 2013 - 06:02 PM

it's a fine day & i need your great wisdom.

 

i need to throw a SQL query when character is created/deleted.

 

i wanna insert new data into some tables when new character is created.

similarly, deletion from tables is needed when character is deleted.

 

like:

character has created! -> insert into tblX (colA, colB, .....) values (dataA, dataB, .....);

character has deleted! -> delete from tblX where colA = dataA;

 

 

there are conditions that NPC script is forbidden against this problem.

 

need i modify .c/.h programs to solve this?


Two Images Cutin AT ONCE

22 June 2013 - 06:20 AM

it's my pleasure to have met such a wonderful server program.

this is my first post & glad to meet you.

 

 

btw i have a  problem.

"HOW TO MAKE TWO ILLUSTS CUTIN AT A TIME."

 

my original NPCs wish to talk & talk each other on same display :(

 

i think it's impossible so far.

coz as written in rAthena wiki...

[color=rgb(0,0,0);font-family:sans-serif;font-size:13px;]The client is able to display only one [/color]cutin[color=rgb(0,0,0);font-family:sans-serif;font-size:13px;] at the same time and each new one will cause the old one to disappear.[/color]

 

Could you tell me how to solve this problem?

 

 

 

OR can i adjust the position where ILLUSTS appear.(MORE DETAIL THAN 0/1/2)