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Hit`

Member Since 21 Apr 2016
Offline Last Active May 28 2017 08:54 AM
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Topics I've Started

R> Healer with Heal/Buff/Identify/Repair/Removes Status Ailments

16 May 2017 - 10:39 AM

Hello everyone. I would like to request for a healer npc that can heal, buff, identify, repair and removes negative status ailments.

 

I've found several topics from here to rathena but it does not fit what I am looking, it's missing a feature or two.

 

Or could someone please just kindly edit the default script made by Euphy to match the features missing.

 

//===== Hercules Script ======================================
//= Healer
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.2
//===== Description: =========================================
//= Basic healer script.
//===== Additional Comments: =================================
//= 1.0 Initial script.
//= 1.1 Aligned coordinates with @go.
//= 1.2 Fix variables and character stuck at healing
//============================================================

-	script	Healer	FAKE_NPC,{

	.@price = 0;	// Zeny required for heal
	.@Buffs = 1;	// Also buff players? (1: yes / 0: no)
	.@Delay = 0;	// Heal delay, in seconds

	if (@HD > gettimetick(2)) end;
	if (.@price) {
		message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny.";
		if (Zeny < .@price) end;
		if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close;
		Zeny -= .@price;
	}
	specialeffect2 EF_HEAL2; percentheal 100,100;
	if (.@Buffs) {
		specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10;
		specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10;
	}
	if (.@Delay) @HD = gettimetick(2)+.@Delay;
	end;
}


// Duplicates
//============================================================
alberta,25,240,6	duplicate(Healer)	Healer#alb	4_PORING
aldebaran,135,118,6	duplicate(Healer)	Healer#alde	4_PORING
amatsu,200,79,4	duplicate(Healer)	Healer#ama	4_PORING
ayothaya,207,169,6	duplicate(Healer)	Healer#ayo	4_PORING
comodo,184,158,6	duplicate(Healer)	Healer#com	4_PORING
einbech,57,36,6	duplicate(Healer)	Healer#einbe	4_PORING
einbroch,57,202,6	duplicate(Healer)	Healer#einbr	4_PORING
geffen,115,72,6	duplicate(Healer)	Healer#gef	4_PORING
gonryun,156,122,6	duplicate(Healer)	Healer#gon	4_PORING
hugel,89,150,6	duplicate(Healer)	Healer#hug	4_PORING
izlude,125,118,5	duplicate(Healer)	Healer#izl	4_PORING
jawaii,250,139,4	duplicate(Healer)	Healer#jaw	4_PORING
lighthalzen,152,100,6	duplicate(Healer)	Healer#lhz	4_PORING
louyang,226,103,4	duplicate(Healer)	Healer#lou	4_PORING
manuk,272,144,6	duplicate(Healer)	Healer#man	4_PORING
mid_camp,203,289,6	duplicate(Healer)	Healer#mid	4_PORING
moc_ruins,72,164,4	duplicate(Healer)	Healer#moc	4_PORING
morocc,153,97,6	duplicate(Healer)	Healer#mor	4_PORING
moscovia,220,191,4	duplicate(Healer)	Healer#mos	4_PORING
niflheim,212,182,5	duplicate(Healer)	Healer#nif	4_PORING
payon,179,106,4	duplicate(Healer)	Healer#pay	4_PORING
prontera,162,193,4	duplicate(Healer)	Healer#prt	4_PORING
rachel,125,116,6	duplicate(Healer)	Healer#rac	4_PORING
splendide,201,153,4	duplicate(Healer)	Healer#spl	4_PORING
thor_camp,249,74,4	duplicate(Healer)	Healer#thor	4_PORING
umbala,105,148,3	duplicate(Healer)	Healer#umb	4_PORING
veins,217,121,4	duplicate(Healer)	Healer#ve	4_PORING
xmas,143,136,4	duplicate(Healer)	Healer#xmas	4_PORING
yuno,164,45,4	duplicate(Healer)	Healer#yuno	4_PORING

// Duplicates (Renewal)
//============================================================
brasilis,194,221,6	duplicate(Healer)	Healer#bra	4_PORING
dewata,195,187,4	duplicate(Healer)	Healer#dew	4_PORING
dicastes01,201,194,4	duplicate(Healer)	Healer#dic	4_PORING
ecl_in01,45,60,4	duplicate(Healer)	Healer#ecl	4_PORING
malangdo,132,114,6	duplicate(Healer)	Healer#mal	4_PORING
malaya,205,205,6	duplicate(Healer)	Healer#ma	4_PORING
mora,55,152,4	duplicate(Healer)	Healer#mora	4_PORING

Hoping for your responses. Thank you!


Costumes and Boarding Halter

25 June 2016 - 04:02 PM

Hi. I just wanna ask if there are other ways to add these items into Pre-Renewal.

 

I've tried copy-pasting from RE to PRE and it worked but somehow it messed up the damage dealt to me by monsters probably because of RE's new defense. You can refer to this post here http://herc.ws/board...ewal#entry74468