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Auryn

Member Since 14 Sep 2016
Offline Last Active Oct 29 2016 10:26 PM
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Posts I've Made

In Topic: Custom @command

22 October 2016 - 01:41 AM

Hello everyone!

 

Saw this feature in RagEmu so I adapted their code and turned it into a plugin.

 

With this plugin enabled, custom commands that were created using bindcmd will be shown when you use @command depending on the gm level the account has if that custom command is available for his level.

 

Enjoy!

 

Credits to: RagEmu

 

Link

 

I would like to add commands cming with plugins to custom commands field, any idea on how to add them, like manually by editing this .c, or any other way ?


I tried to bind commands with ony sleep 1, so it would show up at using @commands, but unforunatly that overrides the initial plugin command (just as I did expect).

 

:hmm:


In Topic: Duplicate NPC Commands

16 October 2016 - 04:28 PM

Seems like it's not working on lastest Hercules revisions.

Or maybe it's just me. Can anyone confirm ?


In Topic: duplicatenpc & duplicateremove

16 October 2016 - 04:27 PM

Seems like it's not working on lastest Hercules revisions.
Or maybe it's just me. Can anyone confirm ?


In Topic: @killable kill only who use @killable

16 October 2016 - 03:54 PM

bump+