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lzgames

Member Since 26 Oct 2016
Offline Last Active Dec 08 2016 07:59 PM
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Topics I've Started

Client crash when go Manuk or Amatsu

02 November 2016 - 02:59 PM

hi guys, need to ask something.

im using 2013-08-07aRagexe.

all good except "Client crash when go Manuk or Yuno"

 

I have experienced with Client crash when go Prontera but its fix by using newpront.grf or update the Prontera map file to my grf

so how about Manuk or Amatsu ??  anyone know ??

 

Thankyou


Disguise Event

31 October 2016 - 02:34 PM

hi gust i want to ask how to change this event setting :

//===== Hercules Script ======================================
//= Disguise Event
//===== By: ==================================================
//= GmOcean
//===== Current Version: =====================================
//= 5.1
//===== Additional Comments: =================================
//= Note: This script requires PCRE to run properly.
//= 5.0 Last update by GmOcean.
//= 5.1 Cleaned and standardized, mostly. [Euphy]
//============================================================

prontera,160,155,4	script	Disguise Event	4_M_NFDEADMAN,{

	// Currently set to run every two hours.
	// To change times, edit the OnClock labels below.

	set .@GMLevel,60;	// GM level required to access NPC.
	set .@n$,"[^0000FFDisguise NPC^000000]";

	if (getgmlevel()>=.@GMLevel) {
		mes .@n$;
		mes "Select an option.";
		next;
		switch(select("Turn ON/OFF Event", "Event Settings")) {
		case 1:
			mes .@n$;
			if (.EventON) {
				mes "The Event is currently: [^0000FFON^000000]";
				mes "Would you like to turn it OFF?";
			} else {
				mes "The Event is currently: [^FF0000OFF^000000]";
				mes "Would you like to turn it ON?";
			}
			if(select("Yes", "No")==2) close;
			if (.EventON) {
				set .EventON,0; set .Timer,0;
				setnpctimer 0; stopnpctimer;
				announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
				deletepset 1;
				setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
				close;
			}
			set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
			set .ResetCounter,.ResetCounter+1;
			announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
			announce "The Event is being held in Prontera.",bc_all | bc_blue;
			close;
		case 2:
			mes .@n$;
			mes "Pick a setting to modify.";
			next;
			switch(select("Monster Display", "Number of Rounds", "Prize Settings")) {
			case 1:
				setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
				mes .@n$;
				mes "Choose a disguise rule.";
				next;
				set .Rule, select(implode(.@r$,":"));
				mes .@n$;
				mes "The Disguise Rule has been set:";
				mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";
				close;
			case 2:
				mes .@n$;
				mes "Input the number of rounds you want the event to last.";
				mes "Current number: [^0000FF"+.Rounds+"^000000]";
				next;
				input .@Rounds;
				set .Rounds,.@Rounds;
				mes .@n$;
				mes "The number of rounds has been changed to "+.Rounds+".";
				close;
			case 3:
				mes .@n$;
				mes "Input the Item ID of the prize given each round.";
				mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
				next;
				input .@Prize;
				mes .@n$;
				if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
					mes "That item does not exist. Please try again.";
					close;
				}
				set .Prize,.@Prize;
				mes "Input the amount to be given.";
				next;
				input .@amount;
				mes .@n$;
				if (.@amount<=0 || .@amount>=10000) {
					mes "That amount is invalid. Using default ammount of 1.";
					set .@amount,1;
					next;
					mes .@n$;
				}
				set .PrizeAmt,.@amount;
				mes "The Prize has been changed successfully.";
				mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
				close;
			}
		}
	}
	if (.EventON) end;
	mes .@n$;
	mes "Welcome.";
	mes "How may I be of assistance?";
	if(select("Information", "Nothing, just passing through.")==2) close;
	next;
	mes .@n$;
	mes "This event is quite simple.";
	mes "At the start of the event, I will";
	mes "disguise myself as a random";
	mes "monster. You have to shout";
	mes "that monter's name out loud.";
	next;
	mes "If you are correct, you will receive";
	mes "a prize. If not, keep trying!";
	mes "That's all that there is to this event.";
	close;

OnInit:
	set .EventON,0;
	set .Wait,0;
	set .Winner,0;
	set .ResetCounter,0;
	set .Rounds,10;
	set .Prize,512;
	set .PrizeAmt,1;
	set .Rule,1;
	setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
		PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
		DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
		B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
		GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
		S_NYDHOG, BOITATA;
	if (RENEWAL){
		setarray .MVP[getarraysize(.MVP)], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;
	}
	set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
	    "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
	    "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
	    "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
	    "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
	    "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
	    "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
	    "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
	    "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
	    "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
	end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
	set .ResetCounter,.ResetCounter+1;
	set .EventON,1;
	set .Timer,1;
	set .Wait,1;
	announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	setnpctimer 0;
	initnpctimer;
	end;
OnTimer10000:
	if (.Timer || .Change) end;
	set .Wait,0;
	goto iDisguise;
	end;
OnTimer30000:
	if (.Timer) end;
	set .Change,0;
	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
	npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
	specialeffect 725;
	set $MonsterName$,"";
	deletepset 1;
	stopnpctimer;
	setnpctimer 0;
	initnpctimer;
	end;
OnTimer60000:
	if (.Timer!=1) end;
	announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	end;
OnTimer120000:
	if (.Timer!=1) end;
	announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	end;
OnTimer180000:
	if (.Timer!=1) end;
	announce "The Disguise Event has begun!",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	set .Timer,0; stopnpctimer;
	setnpctimer 0; initnpctimer;
iDisguise:
	if (.Rule==1) {
		set .Winner,0;
		set .@monster, rand(SCORPION, PINGUICULA);
		if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise;
		if (.@monster==.LastMonster) goto iDisguise;
		set .LastMonster,.@monster;
		set $MonsterName$,getmonsterinfo(.@monster,0);
	}
	if (.Rule==2) {
		set .Winner,0;
		set .@monster, rand(getarraysize(.MVP));
		set $MonsterName$,getmonsterinfo(.MVP[.@monster],0);
	}
	deletepset 1;
	defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
	activatepset 1;
	if (.Rule==1) setnpcdisplay "Disguise Event",.@monster;
	if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@monster];
	set .Change,1;
	setnpctimer 0;
	end;
iCorrect:
	if (.Winner) {
		dispbottom "Someone has already won this round.";
		end;
	}
	set .Winner,1;
	set .RoundCount,.RoundCount+1;
	deletepset 1;
	activatepset 1;
	getitem .Prize,.PrizeAmt;
	announce strcharinfo(PC_NAME)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
	if (.RoundCount>=.Rounds) {
		setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
		set .RoundCount,0; set .Change,0; set .EventON,0;
		setnpctimer 0; stopnpctimer;
		npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
		end;
	}
	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
	set .Change,0;
	setnpctimer 0;
	end;
}

Example :

when OnClock2200 is active. the script need 3 minutes to start the event with this announce

	announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
        announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;    
        announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;

i want to make :

when i start the event or OnClock is active. the script just need 1 minutes to start the event with this announce only :

announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;

what should i change/delete ?? Thankyou


Auto Start Event

30 October 2016 - 03:14 AM

hi guys, how can i change this event auto start at 12.00am, 02.00am, 04.00am, 06.00am, 08.00am, 10.00am, 12,00pm, 02.00pm, 04.00pm, 06.00pm, 08.00pm and 10.00pm every day ??

//===== Hercules Script ======================================
//= Disguise Event
//===== By: ==================================================
//= GmOcean
//===== Current Version: =====================================
//= 5.1
//===== Additional Comments: =================================
//= Note: This script requires PCRE to run properly.
//= 5.0 Last update by GmOcean.
//= 5.1 Cleaned and standardized, mostly. [Euphy]
//============================================================

prontera,160,155,4	script	Disguise Event	4_M_NFDEADMAN,{

	// Currently set to run every two hours.
	// To change times, edit the OnClock labels below.

	set .@GMLevel,60;	// GM level required to access NPC.
	set .@n$,"[^0000FFDisguise NPC^000000]";

	if (getgmlevel()>=.@GMLevel) {
		mes .@n$;
		mes "Select an option.";
		next;
		switch(select("Turn ON/OFF Event", "Event Settings")) {
		case 1:
			mes .@n$;
			if (.EventON) {
				mes "The Event is currently: [^0000FFON^000000]";
				mes "Would you like to turn it OFF?";
			} else {
				mes "The Event is currently: [^FF0000OFF^000000]";
				mes "Would you like to turn it ON?";
			}
			if(select("Yes", "No")==2) close;
			if (.EventON) {
				set .EventON,0; set .Timer,0;
				setnpctimer 0; stopnpctimer;
				announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
				deletepset 1;
				setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
				close;
			}
			set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
			set .ResetCounter,.ResetCounter+1;
			announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
			announce "The Event is being held in Prontera.",bc_all | bc_blue;
			close;
		case 2:
			mes .@n$;
			mes "Pick a setting to modify.";
			next;
			switch(select("Monster Display", "Number of Rounds", "Prize Settings")) {
			case 1:
				setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
				mes .@n$;
				mes "Choose a disguise rule.";
				next;
				set .Rule, select(implode(.@r$,":"));
				mes .@n$;
				mes "The Disguise Rule has been set:";
				mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";
				close;
			case 2:
				mes .@n$;
				mes "Input the number of rounds you want the event to last.";
				mes "Current number: [^0000FF"+.Rounds+"^000000]";
				next;
				input .@Rounds;
				set .Rounds,.@Rounds;
				mes .@n$;
				mes "The number of rounds has been changed to "+.Rounds+".";
				close;
			case 3:
				mes .@n$;
				mes "Input the Item ID of the prize given each round.";
				mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
				next;
				input .@Prize;
				mes .@n$;
				if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
					mes "That item does not exist. Please try again.";
					close;
				}
				set .Prize,.@Prize;
				mes "Input the amount to be given.";
				next;
				input .@amount;
				mes .@n$;
				if (.@amount<=0 || .@amount>=10000) {
					mes "That amount is invalid. Using default ammount of 1.";
					set .@amount,1;
					next;
					mes .@n$;
				}
				set .PrizeAmt,.@amount;
				mes "The Prize has been changed successfully.";
				mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
				close;
			}
		}
	}
	if (.EventON) end;
	mes .@n$;
	mes "Welcome.";
	mes "How may I be of assistance?";
	if(select("Information", "Nothing, just passing through.")==2) close;
	next;
	mes .@n$;
	mes "This event is quite simple.";
	mes "At the start of the event, I will";
	mes "disguise myself as a random";
	mes "monster. You have to shout";
	mes "that monter's name out loud.";
	next;
	mes "If you are correct, you will receive";
	mes "a prize. If not, keep trying!";
	mes "That's all that there is to this event.";
	close;

OnInit:
	set .EventON,0;
	set .Wait,0;
	set .Winner,0;
	set .ResetCounter,0;
	set .Rounds,10;
	set .Prize,512;
	set .PrizeAmt,1;
	set .Rule,1;
	setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
		PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
		DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
		B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
		GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
		S_NYDHOG, BOITATA;
	if (RENEWAL){
		setarray .MVP[getarraysize(.MVP)], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;
	}
	set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
	    "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
	    "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
	    "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
	    "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
	    "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
	    "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
	    "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
	    "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
	    "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
	end;
OnClock0000:
OnClock0200:
OnClock0400:
OnClock0600:
OnClock0800:
OnClock1000:
OnClock1200:
OnClock1400:
OnClock1600:
OnClock1800:
OnClock2000:
OnClock2200:
	set .ResetCounter,.ResetCounter+1;
	set .EventON,1;
	set .Timer,1;
	set .Wait,1;
	announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	setnpctimer 0;
	initnpctimer;
	end;
OnTimer10000:
	if (.Timer || .Change) end;
	set .Wait,0;
	goto iDisguise;
	end;
OnTimer30000:
	if (.Timer) end;
	set .Change,0;
	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
	npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
	specialeffect 725;
	set $MonsterName$,"";
	deletepset 1;
	stopnpctimer;
	setnpctimer 0;
	initnpctimer;
	end;
OnTimer60000:
	if (.Timer!=1) end;
	announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	end;
OnTimer120000:
	if (.Timer!=1) end;
	announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	end;
OnTimer180000:
	if (.Timer!=1) end;
	announce "The Disguise Event has begun!",bc_all | bc_blue;
	announce "The Event is being held in Prontera.",bc_all | bc_blue;
	set .Timer,0; stopnpctimer;
	setnpctimer 0; initnpctimer;
iDisguise:
	if (.Rule==1) {
		set .Winner,0;
		set .@monster, rand(SCORPION, PINGUICULA);
		if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise;
		if (.@monster==.LastMonster) goto iDisguise;
		set .LastMonster,.@monster;
		set $MonsterName$,getmonsterinfo(.@monster,0);
	}
	if (.Rule==2) {
		set .Winner,0;
		set .@monster, rand(getarraysize(.MVP));
		set $MonsterName$,getmonsterinfo(.MVP[.@monster],0);
	}
	deletepset 1;
	defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
	activatepset 1;
	if (.Rule==1) setnpcdisplay "Disguise Event",.@monster;
	if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@monster];
	set .Change,1;
	setnpctimer 0;
	end;
iCorrect:
	if (.Winner) {
		dispbottom "Someone has already won this round.";
		end;
	}
	set .Winner,1;
	set .RoundCount,.RoundCount+1;
	deletepset 1;
	activatepset 1;
	getitem .Prize,.PrizeAmt;
	announce strcharinfo(PC_NAME)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
	if (.RoundCount>=.Rounds) {
		setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
		set .RoundCount,0; set .Change,0; set .EventON,0;
		setnpctimer 0; stopnpctimer;
		npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
		end;
	}
	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
	set .Change,0;
	setnpctimer 0;
	end;
}

not every 2 hour but on time at 12.00am, 02.00am, 04.00am, 06.00am, 08.00am, 10.00am, 12,00pm, 02.00pm, 04.00pm, 06.00pm, 08.00pm and 10.00pm every day. Thankyou