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Scripter Needed
07 February 2017 - 06:58 AM
Add Announcement
06 February 2017 - 09:51 AM
Hello! Can i ask a little help with this Party vs. Party Script please? i wanted to add an announce on it. After the match, i wanted the npc to announce that the match has ended, congratulate the winner then the npc is open for match registration again. Thanks in advance and godbless!
- script init -1,{
OnInit:
//== CONFIG START ==//
set $@charsymbol$,"#"; // Set the symbol of your char command ex. #
set $@npcname$,"^009966War Organizer^000000"; // Set NPC name
set $@party_mem,7; // Set minimum members per party, if a party has 6 members below including the leader, leader can't register his/her party
set $@arena_map$,"guild_vs3"; // Set where you want the players to battle
set $@team1_arena_mapX,15; // Set the starting X position of Team 1
set $@team1_arena_mapY,49; // Set the starting Y position of Team 1
set $@team2_arena_mapX,85; // Set the starting X position of Team 2
set $@team2_arena_mapY,49; // Set the starting Y position of Team 2
set $@starting_map$,"quiz_02"; // Set where you want the players to be warped after the player was killed.
set $@starting_mapX,350;
set $@starting_mapY,379;
//== Set Winning Party Rewards ==//
set $@reward_winitem_qnty,0; // Important, set to how many reward items you set below for the winning party
setarray $@win_itemid[0],0; // Set the item id of the reward item
setarray $@win_itemname$[0],"Red Potion", // Set the name of the reward item
"Orange Potion",
"Yellow Potion",
"White Potion",
"Blue Potion";
setarray $@win_itemnum[0],0; // Set the quantity of the reward
//== Set Losing Party Rewards ==//
set $@reward_loseitem_qnty,0; // Important, set to how many reward items you set below for losing party
setarray $@lse_itemid[0],0; // Set the item id of the reward item
setarray $@lse_itemname$[0],"Red Potion", // Set the name of the reward item
"Orange Potion";
setarray $@lse_itemnum[0],0; // Set the quantity of the reward
//== Set Draw Rewards ==//
set $@reward_drawitem_qnty,0; // Important, set to how many reward items you set below for draw result
setarray $@drw_itemid[0],0; // Set the item id of the reward item
setarray $@drw_itemname$[0],"Yellow Potion", // Set the name of the reward item
"White Potion";
setarray $@drw_itemnum[0],0; // Set the quantity of the reward
//== CONFIG END ==//
// Do not change configs below, this will reset in case the server unexpectedly shuts down
set $@Battle_Start,0;
set $@party_team,0;
set $@party_team1,0;
set $@party_team2,0;
set $team1_mem,0;
set $team2_mem,0;
// RWC 3
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
// Now let's check if the event is on going or not (checks current server's time)
// if the event is on going, Enable NPC and sends a message to the player upon logging in
for(set .@q,0; .@q<=22; set .@q,.@q+2) {
set .@count,.@count+1;
if(gettime(3)>.@q && gettime(3)<=.@count) {
set $@evt_start,1;
enablenpc "PartyReg";
}
set .@count,.@count+1;
}
end;
}
// Party Registration NPC
quiz_02,350,389,3 script Party Registration::PartyReg 89,{
mes "["+$@npcname$+"]";
if(($@Battle_Start && getcharid(1)==$@party_team1) || ($@Battle_Start && getcharid(1)==$@party_team2) ) { mes "Hmm... Too bad for you, you didn't make it to win for your party. Cheer them up instead."; close; }
if($@Battle_Start || $@party_team>=2) {
mes "Battle is currently on";
mes "going. Party registration is";
mes "close during this time.";
next;
if(select("> Check current battle info.:> Leave") == 2){
mes "["+$@npcname$+"]";
mes "Come back to me and register your party after the battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" has ended.";
close;
}
mes "["+$@npcname$+"]";
if(!$@Battle_Start) { mes "The Battle already ended."; close; }
set @standing_mem1,$@party_mem-$team2_mem;
set @standing_mem2,$@party_mem-$team1_mem;
mes "Battle Information";
mes "---";
mes "- " + getpartyname($@party_team1) + " Party : ";
mes "Standing Members Left : " + @standing_mem1;
mes "---";
mes "- " + getpartyname($@party_team2) + " Party : ";
mes "Standing Members Left : " + @standing_mem2;
next;
mes "["+$@npcname$+"]";
if($team1_mem>$team2_mem) {
mes "Current leading party is "+getpartyname($@party_team1);
close;
} else if($team1_mem<$team2_mem) {
mes "Current leading party is "+getpartyname($@party_team2);
close;
} else {
mes "Both Party has the same number of members that are still alive.";
close;
}
}
if(getcharid(1)==0) goto L_ContinueMain;
if(getcharid(1)==$@party_team1 || getcharid(1)==$@party_team2) { mes getpartyleader(getcharid(1)) + ", your party leader already registered your party, please wait for the other team to register."; close; }
L_ContinueMain:
mes "Welcome "+strcharinfo(0)+"!";
mes "I am the War Arena Organizer";
next;
switch(select("> Register")) {
case 1: callsub R_Party;
}
R_Party:
mes "["+$@npcname$+"]";
if ( callfunc("party_has_duplicate_job") ) {
mes "It seems that someone in the party has the same class than another member. Please check again the requirements...";
close;
}
if ( $@partymembercount != 7 ) {
mes "You have to be 7 on the team.";
close;
}
if(getcharid(1)==0) { mes "I see that you have no party yet. Please form your party first before registering."; close; }
mes "Party Name : "+strcharinfo(1);
if(getpartyleader(getcharid(1),2)==getcharid(0)) {
mes "Party Leader : You";
} else {
mes "Party Leader : "+getpartyleader(getcharid(1));
}
mes "-";
getpartymember(getcharid(1));
set @partymembercount,$@partymembercount;
copyarray @partymembername$[0],$@partymembername$[0],@partymembercount;
set @countmem,0;
L_DisplayMem:
if(@countmem == @partymembercount) goto L_Continue;
set @countmem,@countmem+1;
goto L_DisplayMem;
L_Continue:
mes "Party Members ("+(@countmem)+"/"+$@party_mem+")";
set @count,0;
L_DisplayMember:
if(@count == @partymembercount) goto L_Continue2;
mes (@count + 1) + ". ^0000FF" + @partymembername$[@count] + "^000000";
set @count,@count+1;
goto L_DisplayMember;
L_Continue2:
if($@Battle_Start || $@party_team>=2) { next; mes "Sorry but party registration is now close. Please re-register after the current battle progress has ended."; close; }
if(getpartyleader(getcharid(1),2)!=getcharid(0)) { next; mes strcharinfo(0)+", If you have time, please find your Party Leader "+getpartyleader(getcharid(1))+" and let him/her register your party"; close; }
if(@countmem>$@party_mem) { next; mes "This event requires you to form a party with only "+$@party_mem+" members including you. I'm sorry to say but you need to expel ^FF0000"+(@countmem-$@party_mem)+"^000000 more member(s)."; close; }
if(@countmem<$@party_mem) { next; mes "This event requires you to form a party with "+$@party_mem+" members including you. You still need to recruit ^FF0000"+($@party_mem-@countmem)+"^000000 more member(s)."; close; }
set $@party_team,$@party_team+1;
if($@party_team==1) {
set $@party_team1,getcharid(1);
setarray $@mem_name1$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4];
announce "Team "+getpartyname($@party_team1)+" registered on Team "+$@party_team+".",bc_all;
goto L_Continue3;
}
if($@party_team==2) {
set $@party_team2,getcharid(1);
announce "Team "+getpartyname($@party_team2)+" registered on Team "+$@party_team+".",bc_all;
setarray $@mem_name2$[0],@partymembername$[0],@partymembername$[1],@partymembername$[2],@partymembername$[3],@partymembername$[4];
goto L_Continue3;
}
L_Continue3:
close2;
if($@party_team==2) donpcevent "PvP_Func::OnStart";
end;
OnPCDieEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) {
set $team2_mem,$team2_mem+1;
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) {
set $team1_mem,$team1_mem+1;
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
OnPCLogoutEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team1) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team2_mem,$team2_mem+1;
mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team1)+" Team logged out of the game.",bc_all;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$==$@arena_map$ && getcharid(1)==$@party_team2) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team1_mem,$team1_mem+1;
mapannounce $@arena_map$,"User "+strcharinfo(0)+" of "+getpartyname($@party_team2)+" Team logged out of the game.",bc_all;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
OnPCLoadMapEvent:
getmapxy @map$,@x,@y,0;
if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team1) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team2_mem,$team2_mem+1;
mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team1)+" party warped out of the battle arena.",bc_blue;
if($team2_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam2Win2";
}
end;
}
if($@Battle_Start && @map$!=$@arena_map$ && getcharid(1)==$@party_team2) {
warp $@starting_map$,$@starting_mapX,$@starting_mapY;
set $team1_mem,$team1_mem+1;
mapannounce $@arena_map$,""+strcharinfo(0)+" of "+getpartyname($@party_team2)+" party warped out of the battle arena.",bc_blue;
if($team1_mem==$@party_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnTeam1Win2";
}
end;
}
}
// Script where all functions are stored
- script PvP_Func -1,{
OnStart:
initnpctimer;
set $@Battle_Start,1;
setcell $@arena_map$,80,55,80,44,cell_walkable,0;
setcell $@arena_map$,19,55,19,44,cell_walkable,0;
announce "The Battle between "+getpartyname($@party_team1)+" and "+getpartyname($@party_team2)+" Party has engaged. Registered Party along with its members will be automatically warped to the arena after 10 seconds.",bc_all;
gvgoff $@arena_map$;
setnpctimer 0;
startnpctimer;
end;
OnTimer5000:
warpparty $@arena_map$,$@team1_arena_mapX,$@team1_arena_mapY,$@party_team1;
warpparty $@arena_map$,$@team2_arena_mapX,$@team1_arena_mapY,$@party_team2;
end;
OnTimer30000:
mapannounce $@arena_map$,"Players, you only have 30 seconds left to prepare for the Battle.",bc_all;
end;
OnTimer50000:
mapannounce $@arena_map$,"The Battle will begin in 5 seconds.",bc_all;
end;
OnTimer51000:
mapannounce $@arena_map$,"The Battle will begin in 4 seconds.",bc_all;
end;
OnTimer52000:
mapannounce $@arena_map$,"The Battle will begin in 3 seconds.",bc_all;
end;
OnTimer53000:
mapannounce $@arena_map$,"The Battle will begin in 2 seconds.",bc_all;
end;
OnTimer54000:
mapannounce $@arena_map$,"The Battle will begin in 1 second.",bc_all;
end;
OnTimer55000:
gvgon $@arena_map$;
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
disablenpc "WALL#41";
disablenpc "WALL#42";
disablenpc "WALL#43";
disablenpc "WALL#44";
disablenpc "WALL#45";
disablenpc "WALL#46";
disablenpc "WALL#47";
disablenpc "WALL#48";
disablenpc "WALL#49";
disablenpc "WALL#50";
disablenpc "WALL#51";
disablenpc "WALL#52";
disablenpc "WALL#53";
disablenpc "WALL#54";
disablenpc "WALL#55";
disablenpc "WALL#56";
disablenpc "WALL#57";
disablenpc "WALL#58";
disablenpc "WALL#59";
disablenpc "WALL#60";
disablenpc "WALL#61";
disablenpc "WALL#62";
disablenpc "WALL#63";
disablenpc "WALL#64";
announce "The team "+getpartyname($@party_team1)+" vs "+getpartyname($@party_team2)+" battle has begun!",bc_all;
mapannounce $@arena_map$,"You only have 5 minutes to eliminate all opponent's party members. Be quick!!!",bc_all;
end;
// After 5 Minutes, system will check the party who has the most number of member and will declare that party as a winner.
// All variables will be resetted.
OnTimer420000:
if($team2_mem<$team1_mem) {
donpcevent "PvP_Func::OnTeam1Win";
} else if ($team2_mem<$team1_mem) {
donpcevent "PvP_Func::OnTeam2Win";
} else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) {
donpcevent "PvP_Func::OnDraw";
} else {
donpcevent "PvP_Func::OnNoWin";
}
end;
// This label will be called after the event has ended without registered parties
OnNoWin:
announce "The Battle has ended.",bc_all;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndNoWin:
announce "The Battle has ended.",bc_all;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnDraw:
announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndDraw:
announce "Team "+getpartyname($@party_team1)+" and Team "+getpartyname($@party_team2)+" has the same number of members standing in the arena, the battle result is a draw.",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_drawitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@drw_itemid[.@j]+" "+$@drw_itemnum[.@j]+"";
}
}
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam1Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndTeam1Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team1)+" party member survives more than "+getpartyname($@party_team2)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam2Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+" party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnEndTeam2Win:
announce "After 5 minutes of battle, "+getpartyname($@party_team2)+" party member survives more than "+getpartyname($@party_team1)+"'s Party member and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
disablenpc "PartyReg";
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam1Win2:
announce "Team "+getpartyname($@party_team1)+" smashed all the member of Team "+getpartyname($@party_team2)+" and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
OnTeam2Win2:
announce "Team "+getpartyname($@party_team2)+" smashed all the member of Team "+getpartyname($@party_team1)+"and won the Battle!",bc_all;
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_winitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name2$[.@i]+" "+$@win_itemid[.@j]+" "+$@win_itemnum[.@j]+"";
}
}
for(set .@i,0; .@i<$@party_mem; set .@i,.@i+1) {
for(set .@j,0; .@j<$@reward_loseitem_qnty; set .@j,.@j+1) {
charcommand ""+$@charsymbol$+"item "+$@mem_name1$[.@i]+" "+$@lse_itemid[.@j]+" "+$@lse_itemnum[.@j]+"";
}
}
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
gvgoff $@arena_map$;
setcell "guild_vs3",19,55,19,44,cell_walkable,0;
setcell "guild_vs3",80,55,80,44,cell_walkable,0;
enablenpc "WALL#41";
enablenpc "WALL#42";
enablenpc "WALL#43";
enablenpc "WALL#44";
enablenpc "WALL#45";
enablenpc "WALL#46";
enablenpc "WALL#47";
enablenpc "WALL#48";
enablenpc "WALL#49";
enablenpc "WALL#50";
enablenpc "WALL#51";
enablenpc "WALL#52";
enablenpc "WALL#53";
enablenpc "WALL#54";
enablenpc "WALL#55";
enablenpc "WALL#56";
enablenpc "WALL#57";
enablenpc "WALL#58";
enablenpc "WALL#59";
enablenpc "WALL#60";
enablenpc "WALL#61";
enablenpc "WALL#62";
enablenpc "WALL#63";
enablenpc "WALL#64";
stopnpctimer;
sleep2 10000;
areawarp $@arena_map$,12,87,87,12,$@starting_map$,$@starting_mapX,$@starting_mapY;
end;
}
function script StartEvent {
enablenpc "PartyReg";
set $@evt_start,1;
announce "The Battle has begun.",bc_all;
return;
}
function script EndEvent {
if (!$@Battle_Start && $@party_team<2) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndNoWin";
} else if ($team2_mem<$team1_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndTeam1Win";
} else if ($team2_mem<$team1_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndTeam2Win";
} else if ($team2_mem==$team1_mem || $team1_mem==$team2_mem) {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndDraw";
} else {
setcell $@arena_map$,80,55,80,44,cell_walkable,1;
setcell $@arena_map$,19,55,19,44,cell_walkable,1;
donpcevent "PvP_Func::OnEndNoWin";
}
end;
}
////////////////////////////////////////////////////////////////////////////
////RWC 3///////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////
guild_vs3,19,55,0 script WALL#41 1905,{
}
guild_vs3,19,54,0 duplicate(WALL#41) WALL#42 1905
guild_vs3,19,53,0 duplicate(WALL#41) WALL#43 1905
guild_vs3,19,52,0 duplicate(WALL#41) WALL#44 1905
guild_vs3,19,51,0 duplicate(WALL#41) WALL#45 1905
guild_vs3,19,50,0 duplicate(WALL#41) WALL#46 1905
guild_vs3,19,49,0 duplicate(WALL#41) WALL#47 1905
guild_vs3,19,48,0 duplicate(WALL#41) WALL#48 1905
guild_vs3,19,47,0 duplicate(WALL#41) WALL#49 1905
guild_vs3,19,46,0 duplicate(WALL#41) WALL#50 1905
guild_vs3,19,45,0 duplicate(WALL#41) WALL#51 1905
guild_vs3,19,44,0 duplicate(WALL#41) WALL#52 1905
guild_vs3,80,55,0 duplicate(WALL#41) WALL#53 1905
guild_vs3,80,54,0 duplicate(WALL#41) WALL#54 1905
guild_vs3,80,53,0 duplicate(WALL#41) WALL#55 1905
guild_vs3,80,52,0 duplicate(WALL#41) WALL#56 1905
guild_vs3,80,51,0 duplicate(WALL#41) WALL#57 1905
guild_vs3,80,50,0 duplicate(WALL#41) WALL#58 1905
guild_vs3,80,49,0 duplicate(WALL#41) WALL#59 1905
guild_vs3,80,48,0 duplicate(WALL#41) WALL#60 1905
guild_vs3,80,47,0 duplicate(WALL#41) WALL#61 1905
guild_vs3,80,46,0 duplicate(WALL#41) WALL#62 1905
guild_vs3,80,45,0 duplicate(WALL#41) WALL#63 1905
guild_vs3,80,44,0 duplicate(WALL#41) WALL#64 1905
function script party_has_duplicate_job {
set .@party_id, getarg( 0, getcharid(1) );
// Need to have a party.
if ( !.@party_id )
{
return -1;
}
// Loading party members variables
getpartymember .@party_id, 1;
getpartymember .@party_id, 2;
// Keep rid attached.
set .@rid, playerattached();
// Check all members
for ( set .@i,0; .@i<$@partymembercount; set .@i, .@i+1 )
{
// Online user
if ( isloggedin( $@partymemberaid[.@i], $@partymembercid[.@i]) )
{
// Attach the member to access "Class"
attachrid( $@partymemberaid[.@i] );
if ( compare( .@tmp_class$ + "|", "|" + Class + "|" ) )
{
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 1;
}
set .@tmp_class$, .@tmp_class$ + "|" + Class;
}
// Offline user (use sql)
else
{
set .@sql$, .@sql$ + ( .@sql_i ? "OR " : "" ) + "`char_id`='" + $@partymembercid[.@i] + "' ";
set .@sql_i, .@sql_i + 1;
}
}
// SQL for offline users
if ( getstrlen(.@sql$) )
{
// get class from offline members
set .@count, query_sql("SELECT `class` FROM `char` WHERE " + .@sql$, .@class );
// Check the class.
for ( set .@i, 0; .@i<.@count; set .@i, .@i+1 )
{
if ( compare( .@tmp_class$ + "|", "|" + .@class[.@i] + "|" ) )
{
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 1;
}
set .@tmp_class$, .@tmp_class$ + "|" + .@class[.@i];
}
}
// Restore RID.
if ( .@rid )
attachrid(.@rid);
else
detachrid;
return 0;
}
- script RWC -1,{
// Settings
// GM LVL Allowed
set .gmlvl,99;
OnWhisperGlobal:
if(getgmlevel() <= .gmlvl) goto N_Authority;
switch(select("Reset:")) {
case 1:
stopnpctimer;
gvgoff $@arena_map$;
set $@party_team,0;
set $@Battle_Start,0;
set $team1_mem,0;
set $team2_mem,0;
set $@party_team1,0;
set $@party_team2,0;
set $@evt_start,0;
dispbottom "Reset OK.";
close;
N_Authority:
dispbottom "You cannot use this commands anymore.";
close;
}
}
Free For All Script
05 February 2017 - 11:46 AM
Hi guys! I need some help with this FFA Script please. I was hoping if someone can edit it, players will have to register to the NPC and wait for a certain time for example 3mins before all registered players be warped to the FFA Arena? And if possible, to add a announcement of the winner and reset the npc after the match. Thanks in advance! ![]()
// -------------------------------------//
// ----------- Free For All ------------//
// ------------- By: Butch -------------//
// ---------- Rewrite by: Bio ----------//
// A simple Free for all script //
// -------------------------------------//
// ------------- Changelog -------------//
// 1.0 - The one made by Butch. //
// 2.0 - Rewrite by Bio: //
// Easy Configuration //
// Use of Event Labels //
// Added Min and Max Players //
// -------------------------------------//
// -- FFA Core
- script ::ffa_core FAKE_NPC,{
end();
OnInit:
// -- Configuration
.WAITINGROOM_TEXT$ = "[Free For All]"; // Text to be displayed on Waiting Room
.MIN_PLAYER = 5; // How many Players are needed to start
.MAX_PLAYER = 0; // Maximum number of Players allowed. Must be higher than '1' (0 to disable this limit)
.REWARD_PLAYER = 1; // Reward Players? Use 0 or 1 (0: off / 1: on)
.REWARD_NAMEID = 25002; // Reward ID
.REWARD_AMOUNT = 1; // Reward Amount
.ANNOUNCE_COLOR$ = "0x00b89d"; // FFA announce's color
.WINNER_DISP_COLOR$ = "0x00FFFF"; // FFA winner announce's color
.ATCMD_NAME$ = "startffa"; // @name of atcommand to force start announce.
.ATCMD_LEVEL = 60; // Min GroupID which can use this command.
.ATCMD_CHRLV = 99; // Min GroupID which can use this char command.
// -- Initializing
bindatcmd(.ATCMD_NAME$,"ffa_core::OnStartEvent",.ATCMD_LEVEL, .ATCMD_CHRLV);
.STATUS = 0; // Info: 0 - Off | 1 - Waiting for start | 2 - Running
waitingroom(.WAITINGROOM_TEXT$, 0);
end();
OnStartEvent:
.STATUS = 1;
announce("Free for all will start in 1 minute.", bc_all, .ANNOUNCE_COLOR$);
sleep(60000);
if ( getmapusers("guild_vs5") >= .MIN_PLAYER ) {
for ( .@i = 5; .@i > 0; .@i-- ) {
mapannounce("guild_vs5", sprintf("FFA starts in [%d]", .@i), .ANNOUNCE_COLOR$);
}
announce("guild_vs5", "FFA has started!! Go kill'em all!!", bc_all, .ANNOUNCE_COLOR$);
.STATUS = 2;
setmapflag("guild_vs5", mf_gvg);
removemapflag("guild_vs5", mf_noskill);
initnpctimer(); // Time Limit of 30 minutes
end();
}
// Else: Fall Through
OnStopEvent:
OnTimer1800000:
stopnpctimer();
.STATUS = 0;
removemapflag("guild_vs5", mf_gvg);
setmapflag("guild_vs5", mf_noskill);
mapwarp("guild_vs5", "prontera", 156, 149);
end();
OnPCKillEvent:
if ( getmapusers("guild_vs5") != 1 ) {
announce(sprintf("FFA Current players - %d.", getmapusers("guild_vs5")), bc_self, .ANNOUNCE_COLOR$);
} else if ( getmapusers("guild_vs5") == 1 ) {
dispbottom("You are a winner of Event Free for all. Congratz!", .WINNER_DISP_COLOR$);
announce(sprintf("Free For All Winner: %s", strcharinfo(0)), bc_all, .WINNER_DISP_COLOR$);
getitem(.REWARD_NAMEID, .REWARD_AMOUNT);
mapwarp("guild_vs5", "prontera", 156, 149); // TODO: make dest map configurable (I'm too lazy to do it now haha)
donpcevent("ffa_core::OnStopEvent");
}
end(); // Common end command for conditions above.
OnPCLoadMapEvent:
if ( strcharinfo(3) == "guild_vs5" ) {
if ( getmapusers("guild_vs5") >= .MIN_PLAYER && !.STATUS ) {
donpcevent("ffa_core::OnStartEvent");
}
}
end();
}
// ------ FFA Warper -------//
prontera,147,149,6 script Free For All 999,{
.STATUS = getvariableofnpc(.STATUS, "ffa_core");
.MAX_PLAYER = getvariableofnpc(.MAX_PLAYER, "ffa_core");
mes("[^FF0000Agent Mil^000000]");
mes("What do you want?");
next();
.@choice = select("Enter ^FFA500FFA Arena^000000", "Nothing");
if ( .@choice == 2 ) {
mes("[^FF0000Agent Mil^000000]");
mes("Okay, see you next time.");
} else if ( .STATUS > 1 ) {
mes("[^FF0000Agent Mil^000000]");
mes("Entrance for Free for all is not available at the moment");
} else if ( .MAX_PLAYER > 1 && getmapusers("guild_vs5") >= .MAX_PLAYER ) {
mes("[^FF0000Agent Mil^000000]");
mes("Maximum number of players reached, try again in next match.");
} else {
if ( getcharid(1) ) {
mes("^ff0000* Please leave your party.");
close;
} else if ( getcharid(2) ) {
mes("^ff0000* Please leave your guild.");
close;
} else {
// TODO: Why use this coordinates if we want to warp randomly?
// Isn't better replace this switch and warp with just 'warp("guild_vs5", 0, 0);'?
switch (rand(3)) {
case 0: .@x = 18; .@y = 50; break;
case 1: .@x = 50; .@y = 77; break;
case 2: .@x = 81; .@y = 49; break;
case 3: .@x = 49; .@y = 22; break;
}
warp("guild_vs5", .@x, .@y);
}
}
close(); // Common close command for all conditions above.
}
// -- Mapflags
guild_vs5 mapflag loadevent
guild_vs5 mapflag partylock
guild_vs5 mapflag guildlock
guild_vs5 mapflag notrade
guild_vs5 mapflag nodrop
Enable Npc All the time?
03 February 2017 - 05:29 AM
Hi guys. just wondering how can i enable this npc all the time? so i won't have to manually enable it and players can use it anytime. thanks in advance!
// -----------------------------//
// ------- Free For All --------//
// -------- By : Butch ---------//
// A simple Free for all script //
// -----------------------------//
guild_vs5,48,51,6 script FFA Master 999,{
if(getmapusers("guild_vs5") != 1)
{
mes "[^FF0000FFA Master^000000]";
mes "Current players - ^FF0000"+ getmapusers("guild_vs5") +"^000000.";
close;
}
else if(getmapusers("guild_vs5") == 1)
{
dispbottom "You are a winner of Event Free for all. Congratz!";
donpcevent "Free For All::OnStopEvent";
announce "Free for all winner : "+ strcharinfo(0) +"", bc_all, "0xFFCE00";
getitem 25002,1; // Reward
warp "prontera", 156,149;
end;
}
}
// ------ FFA Warper -------//
prontera,147,149,6 script Free For All 999,{
if (.start != 1) {
mes "[^FF0000Agent Mil^000000]";
mes "Free for all is not available at the moment";
close;
}
mes "[^FF0000Agent Mil^000000]";
mes "What do you want?";
switch(select("Free for all")) {
case 1:
if( getcharid(1) ) { mes "Please leave your party."; close; }
if( getcharid(2) ) { mes "Please leave your guild."; close; }
else switch(rand(3)) {
case 0: .@x = 18; .@y = 50; break;
case 1: .@x = 50; .@y = 77; break;
case 2: .@x = 81; .@y = 49; break;
case 3: .@x = 49; .@y = 22; break;
}
warp "guild_vs5", .@x,.@y;
break;
}
close;
OnStartEvent:
OnClock1245:
OnClock1645:
OnClock2045:
OnClock0045:
OnClock0445:
OnClock0845:
.start = 1;
disablenpc "FFA Master";
announce "Free for all will start in 5 minutes.", bc_all, "0x00b89d";
sleep 120000;
announce "Free for all will start in 3 minutes.", bc_all, "0x00b89d";
sleep 120000;
announce "Free for all will start in 1 minute.", bc_all, "0x00b89d";
sleep 60000;
announce "Free for all has started!", bc_all, "0x00b89d";
.start = 2;
enablenpc "FFA Master";
sleep 2000;
if ( !getmapusers("guild_vs5") ) goto OnStopEvent;
mapannounce "guild_vs5", "FFA starts in 5", bc_map;
sleep 1000;
mapannounce "guild_vs5", "FFA starts in 4", bc_map;
sleep 1000;
mapannounce "guild_vs5", "FFA starts in 3", bc_map;
sleep 1000;
mapannounce "guild_vs5", "FFA starts in 2", bc_map;
sleep 1000;
mapannounce "guild_vs5", "FFA starts in 1", bc_map;
sleep 1000;
mapannounce "guild_vs5", "GO! Kill all!", bc_map;
setmapflag "guild_vs5", mf_gvg;
removemapflag "guild_vs5", mf_noskill;
end;
OnStopEvent:
.start = 0;
disablenpc "FFA Master";
removemapflag "guild_vs5", mf_gvg;
setmapflag "guild_vs5", mf_noskill;
end;
OnInit:
bindatcmd("startevent",strnpcinfo(1)+"::OnStartEvent",60,99);
waitingroom "[Free For All]",0;
end;
}
guild_vs5 mapflag partylock
guild_vs5 mapflag guildlock
guild_vs5 mapflag notrade
guild_vs5 mapflag nodrop
hBG.c and HPMHooking.h Errors
03 February 2017 - 01:42 AM
Hi guys. I'm having this error after adding hBG.c plugin from http://herc.ws/board...-battlegrounds/ . Hoping for some help please. Thanks in advance! ![]()
In file included from hBG.c:44:
../plugins/HPMHooking.h:25: error: nested redefinition of 'enum HPluginHookType'
../plugins/HPMHooking.h:25: error: redeclaration of 'enum HPluginHookType'
../plugins/HPMHooking.h:26: error: redeclaration of enumerator 'HOOK_TYPE_PRE'
../common/HPMi.h:75: note: previous definition of 'HOOK_TYPE_PRE' was here
../plugins/HPMHooking.h:27: error: redeclaration of enumerator 'HOOK_TYPE_POST'
../common/HPMi.h:76: note: previous definition of 'HOOK_TYPE_POST' was here
In file included from hBG.c:44:
../plugins/HPMHooking.h:46:42: error: HPMHooking/HPMHooking.Defs.inc: No such file or directory
../plugins/HPMHooking.h:48:1: warning: "addHookPre" redefined
In file included from ../common/hercules.h:35,
from hBG.c:15:
../common/HPMi.h:110:1: warning: this is the location of the previous definition
In file included from hBG.c:44:
../plugins/HPMHooking.h:53:1: warning: "addHookPost" redefined
In file included from ../common/hercules.h:35,
from hBG.c:15:
../common/HPMi.h:111:1: warning: this is the location of the previous definition
In file included from hBG.c:44:
../plugins/HPMHooking.h:60:1: warning: "hookStop" redefined
In file included from ../common/hercules.h:35,
from hBG.c:15:
../common/HPMi.h:114:1: warning: this is the location of the previous definition
In file included from hBG.c:44:
../plugins/HPMHooking.h:61:1: warning: "hookStopped" redefined
In file included from ../common/hercules.h:35,
from hBG.c:15:
../common/HPMi.h:115:1: warning: this is the location of the previous definition
hBG.c: In function 'hBG_send_guild_member_list':
hBG.c:599: error: 'struct mmo_charstatus' has no member named 'class'
hBG.c: In function 'hBG_add_rank_points':
hBG.c:1559: error: too few arguments to function 'clif->disp_message'
hBG.c:1560: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:1564: error: too few arguments to function 'clif->disp_message'
hBG.c:1565: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'npc_parse_unknown_mapflag_pre':
hBG.c:3202: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'clif_charnameupdate_pre':
hBG.c:3236: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'skill_check_condition_castbegin_pre':
hBG.c:3247: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'skillnotok_pre':
hBG.c:3255: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'skill_castend_nodamage_id_pre':
hBG.c:3304: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'status_get_guild_id_pre':
hBG.c:3325: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'status_get_emblem_id_pre':
hBG.c:3345: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'bg_team_leave_pre':
hBG.c:3364: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'guild_isallied_pre':
hBG.c:3404: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c: In function 'plugin_init':
hBG.c:3593: error: 'HPMHOOK_pre_npc_parse_unknown_mapflag' undeclared (first use in this function)
hBG.c:3593: error: (Each undeclared identifier is reported only once
hBG.c:3593: error: for each function it appears in.)
hBG.c:3593: error: expected ')' before numeric constant
hBG.c:3593: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3593: warning: left-hand operand of comma expression has no effect
hBG.c:3594: error: 'HPMHOOK_pre_clif_charnameupdate' undeclared (first use in this function)
hBG.c:3594: error: expected ')' before numeric constant
hBG.c:3594: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3594: warning: left-hand operand of comma expression has no effect
hBG.c:3595: error: 'HPMHOOK_pre_status_get_guild_id' undeclared (first use in this function)
hBG.c:3595: error: expected ')' before numeric constant
hBG.c:3595: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3595: warning: left-hand operand of comma expression has no effect
hBG.c:3596: error: 'HPMHOOK_pre_status_get_emblem_id' undeclared (first use in this function)
hBG.c:3596: error: expected ')' before numeric constant
hBG.c:3596: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3596: warning: left-hand operand of comma expression has no effect
hBG.c:3597: error: 'HPMHOOK_pre_map_quit' undeclared (first use in this function)
hBG.c:3597: error: expected ')' before numeric constant
hBG.c:3597: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3597: warning: left-hand operand of comma expression has no effect
hBG.c:3598: error: 'HPMHOOK_pre_guild_isallied' undeclared (first use in this function)
hBG.c:3598: error: expected ')' before numeric constant
hBG.c:3598: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3598: warning: left-hand operand of comma expression has no effect
hBG.c:3599: error: 'HPMHOOK_pre_skill_check_condition_castbegin' undeclared (first use in this function)
hBG.c:3599: error: expected ')' before numeric constant
hBG.c:3599: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3599: warning: left-hand operand of comma expression has no effect
hBG.c:3600: error: 'HPMHOOK_pre_skill_not_ok' undeclared (first use in this function)
hBG.c:3600: error: expected ')' before numeric constant
hBG.c:3600: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3600: warning: left-hand operand of comma expression has no effect
hBG.c:3601: error: 'HPMHOOK_pre_skill_castend_nodamage_id' undeclared (first use in this function)
hBG.c:3601: error: expected ')' before numeric constant
hBG.c:3601: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3601: warning: left-hand operand of comma expression has no effect
hBG.c:3602: error: 'HPMHOOK_pre_bg_team_leave' undeclared (first use in this function)
hBG.c:3602: error: expected ')' before numeric constant
hBG.c:3602: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3602: warning: left-hand operand of comma expression has no effect
hBG.c:3605: error: 'HPMHOOK_post_clif_pLoadEndAck' undeclared (first use in this function)
hBG.c:3605: error: expected ')' before numeric constant
hBG.c:3605: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3605: warning: left-hand operand of comma expression has no effect
hBG.c:3606: error: 'HPMHOOK_post_clif_pUseSkillToId' undeclared (first use in this function)
hBG.c:3606: error: expected ')' before numeric constant
hBG.c:3606: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3606: warning: left-hand operand of comma expression has no effect
hBG.c:3607: error: 'HPMHOOK_post_clif_getareachar_pc' undeclared (first use in this function)
hBG.c:3607: error: expected ')' before numeric constant
hBG.c:3607: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3607: warning: left-hand operand of comma expression has no effect
hBG.c:3608: error: 'HPMHOOK_post_pc_update_idle_time' undeclared (first use in this function)
hBG.c:3608: error: expected ')' before numeric constant
hBG.c:3608: error: 'struct HPMi_interface' has no member named 'hooking'
hBG.c:3608: warning: left-hand operand of comma expression has no effect
hBG.c:3664:89: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c: In function 'server_preinit':
hBG.c:3664: error: 'addBattleConf' undeclared (first use in this function)
hBG.c:3665:96: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c:3666:90: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c:3667:95: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c:3668:95: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c:3669:96: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c:3670:94: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c:3671:93: error: macro "addBattleConf" passed 4 arguments, but takes just 3
hBG.c:3672:93: error: macro "addBattleConf" passed 4 arguments, but takes just 3
make[1]: *** [../../plugins/hBG.so] Error 1
make[1]: Leaving directory `/root/trunk/src/plugins'
make: *** [plugins] Error 2
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