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redclub00

Member Since 04 Dec 2016
Offline Last Active Jan 07 2017 09:24 AM
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Posts I've Made

In Topic: Asura Cell Bug

15 December 2016 - 02:02 AM

You just removed the part when the client is notified of the slide, but not the actual slide.

&& unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)

Which is this. Remove it and players will not move when casting those skills

sir wer i can find this?. i really need help 


In Topic: Old School Asura Strike

15 December 2016 - 01:57 AM

sir wer i can find this?

 


commenting this can fix the slide effect, but its has bug.. like ramdomly teleporting anywhere in the map.--------> //clif->slide(src, src->x, src->y);  --------> //clif->fixpos(src);

sir wer i can find this?

 

 

but  csnv say just remove this part, and it works fine now .. no sliding, no bug cell.. :wub: :wub:

http://herc.ws/board...bug/#entry47005

&& unit->movepos(src, mbl->x+x, mbl->y+y, 1, 1)

In Topic: How to remove Cooldown Asura when Body relo is used?

15 December 2016 - 01:34 AM

In src/map/skill.c, find:

case MO_BODYRELOCATION:			if (unit->movepos(src, x, y, 1, 1)) {	#if PACKETVER >= 20111005				clif->snap(src, src->x, src->y);	#else				clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);	#endif				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);			}			break;

 

Remove:

				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);

 

And recompile.

sir can i ask how to set while using body reloc the cool down of asura  will start to cool donw again and again . every time you use body reloc. . becoz my body reloc here is every time u use body reloc. it only give 1 cool down then u can use body =asura bam