monster(.@map$, 120, 130, "Dracula", 1389, 1); 'Dracula = $@mobid[0]; getunitdata 'Dracula,.@bossdata; .@x = .@bossdata[6]; .@y = .@bossdata[7]; monster instance_mapname("1@dra"),.@x,.@y,"",1389,1; 'draculaclone = $@mobid[0]; setunitdata 'draculaclone, 29, 1; unitskilluseid 'draculaclone, 85, 1; if(rand(1,20) > 10) { unittalk 'Dracula,"!!!!!!"; unitskillusepos 'draculaclone,85,10,.@x,.@y; for(.@i = 0; .@i < 2; .@i ++) { unitskillusepos 'draculaclone,89,10,.@x+.@i+5,.@y+.@i+5; unitskillusepos 'draculaclone,89,10,.@x-.@i-5,.@y-.@i-5; } }
I'm trying to create custom instance, but unitskilluseid & unitskillusepos just cast(just magic circle) without give any magic effect & damage, no error in map server