The ninja charms do not give the correct bonuses to their respective skills.
After extensive testing with most of the ninja skills, the numbers are very wrong.
For Fire, each charm is supposed to increase the damage of Crimson Fire Blossom by 20% - it seems to be giving a TOTAL of 20%, at the most.
There are similar bonuses for Fire Dragon and Fire Formation as well.
The same trend of tiny bonuses follows Wind and Water as well.
Water is supposed to get 5% per level for Icicle Spear; wind is supposed to get 20% per level for Wind Blade, and so on. All of these bonuses are very small when they should in fact be quite large.
- Viewing Profile: Issues: gunzlinger
Community Stats
- Group Members
- Active Posts 1
- Profile Views 3337
- Member Title Newbie
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
Issues I've Posted
Ninja Charms Not Giving Proper Bonuses
Posted 21 Jul 2014
Severe Rainstorm
Posted 13 May 2014
During Severe Rainstorm, you are not supposed to be able to change weapons and equipment.
At the current time, you are able to change weapons at will during Severe Rainstorm, and all other gear. While each attack is done with the calculations of the equipped gear, it is still not functioning as it should - you're not supposed to be able to swap at all, say, to a dagger and shield.
At the current time, you are able to change weapons at will during Severe Rainstorm, and all other gear. While each attack is done with the calculations of the equipped gear, it is still not functioning as it should - you're not supposed to be able to swap at all, say, to a dagger and shield.
Crush Strike
Posted 28 Apr 2014
Crush Strike is supposed to be able to do three things that it cannot do at the moment.
These three things are:
A.) It is affected by Crit and can crit.
B.) It is affected by Double Attack.
C.) It is affected by the Thurisaz rune's chance of triple damage on normal attacks.
Right now, it probably isn't being treated as a normal attack - hence, inability to crit, inability to double attack, and doesn't qualify for Thurisaz's 15% chance of triple damage, so there is a further issue with it - it's probably affected by WoE skill reductions. This part is untested, but is a pretty sound conjecture.
Please help fix this, as it's a really bad bug for Rune Knights in general.
These three things are:
A.) It is affected by Crit and can crit.
B.) It is affected by Double Attack.
C.) It is affected by the Thurisaz rune's chance of triple damage on normal attacks.
Right now, it probably isn't being treated as a normal attack - hence, inability to crit, inability to double attack, and doesn't qualify for Thurisaz's 15% chance of triple damage, so there is a further issue with it - it's probably affected by WoE skill reductions. This part is untested, but is a pretty sound conjecture.
Please help fix this, as it's a really bad bug for Rune Knights in general.
Land Protector Not Blocking Hell Plant
Posted 23 Oct 2013
Land Protector is supposed to stop Hell Plant. It is not doing so right now.
Rapid Throw
Posted 23 Oct 2013
Is supposed to ignore all racial reductions, size reductions, etc. - it does fixed damage between 50-100k, unreducible; similar to DBreath and Hell Plant.
The only thing it doesn't ignore is GR, like Hell Plant.
It is also blocked by Pneuma, but that behavior seems to be working.
Please fix it - it's almost useless against people who wear heavy demi-resistance.
The only thing it doesn't ignore is GR, like Hell Plant.
It is also blocked by Pneuma, but that behavior seems to be working.
Please fix it - it's almost useless against people who wear heavy demi-resistance.
- Viewing Profile: Issues: gunzlinger
- Privacy Policy
- Hercules Forum Rules ·