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Rock and Paper

Member Since 17 Jul 2013
Offline Last Active Feb 10 2017 06:42 AM
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Posts I've Made

In Topic: Chatroom problem. Can someone convert this to Hercules?

01 August 2013 - 03:32 AM

how to make this instead of scores going down from 99 to 0 it goes from 0 to 99.

Also when it starts players can still join via random team


In Topic: Chatroom problem. Can someone convert this to Hercules?

31 July 2013 - 02:44 PM

This should work (Tested)

-	script	custom_bg#control	-1,{OnInit:    set .minplayer2start, 3; // minimum player to start    setarray .rewarditem,        673, 5, // reward to the winning team        673, 3; // reward to the losing team    set .startingscore, 99; // score at start    set .eventlasting, 100; // event last 100 seconds    donpcevent "blue side::OnStart";    donpcevent "red side::OnStart";    end;OnStart:    if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) end;    set .red, waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", "red side" );    copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum;    set .blue, waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", "blue side" );    copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum;    delwaitingroom "red side";    delwaitingroom "blue side";    bg_warp .red, "guild_vs3", 13,50;    bg_warp .blue, "guild_vs3", 86,50;    set .score[1], .startingscore;    set .score[2], .startingscore;    bg_updatescore "guild_vs3", .score[1], .score[2];    sleep .eventlasting * 1000;    if ( .score[1] == .score[2] )        mapannounce "guild_vs3", "Draw !", 0;    else if ( .score[1] > .score[2] ) {        mapannounce "guild_vs3", "red side wins !", 0;        callsub L_reward, 1, 0;        callsub L_reward, 2, 2;    }    else if ( .score[1] < .score[2] ) {        mapannounce "guild_vs3", "blue side wins !", 0;        callsub L_reward, 2, 0;        callsub L_reward, 1, 2;    }    bg_warp .red, "prontera", 155,182;    bg_warp .blue, "prontera", 158,182;    bg_destroy .red;    bg_destroy .blue;    donpcevent "red side::OnInit";    donpcevent "blue side::OnInit";    end;L_reward:    set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") );    for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 )        if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) )            getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" );    return;OnredDead: callsub L_dead, 1;OnblueDead: callsub L_dead, 2;L_dead:    set .score[ getarg(0) ], .score[ getarg(0) ] -1;    bg_updatescore "guild_vs3", .score[1], .score[2];    if ( .score[ getarg(0) ] == 0 )        awake strnpcinfo(0);    end;OnredQuit: callsub L_quit, 1, .red;OnblueQuit: callsub L_quit, 2, .blue;L_quit:    if ( bg_get_data( getarg(1), 0) ) end;    set .score[ getarg(0) ], 0;    awake strnpcinfo(0);    end;}prontera,158,182,5	script	blue side	100,{    end;OnStart:    waitingroom "blue", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );    end;}prontera,155,182,5	script	red side	100,{    end;OnStart:    waitingroom "red", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" );    end;}guild_vs3    mapflag    battleground    2guild_vs3    mapflag    nosave    SavePointguild_vs3    mapflag    nowarpguild_vs3    mapflag    nowarptoguild_vs3    mapflag    noteleportguild_vs3    mapflag    nomemoguild_vs3    mapflag    nopenalty

 

[Debug]: NPCEvent 'red side::OnInit' not found! (source: custom_bg#control)
[Debug]: NPCEvent 'blue side::OnInit' not found! (source: custom_bg#control)
 
After winning the pub is no longer visible, the red / blue pub from the NPC's