how to make this instead of scores going down from 99 to 0 it goes from 0 to 99.
Also when it starts players can still join via random team
Rock and Paper hasn't added any friends yet.
01 August 2013 - 03:32 AM
how to make this instead of scores going down from 99 to 0 it goes from 0 to 99.
Also when it starts players can still join via random team
31 July 2013 - 02:44 PM
This should work (Tested)
- script custom_bg#control -1,{OnInit: set .minplayer2start, 3; // minimum player to start setarray .rewarditem, 673, 5, // reward to the winning team 673, 3; // reward to the losing team set .startingscore, 99; // score at start set .eventlasting, 100; // event last 100 seconds donpcevent "blue side::OnStart"; donpcevent "red side::OnStart"; end;OnStart: if ( getwaitingroomstate( 0, "red side" ) < .minplayer2start || getwaitingroomstate( 0, "blue side" ) < .minplayer2start ) end; set .red, waitingroom2bg( "guild_vs3", 13,50, strnpcinfo(0)+"::OnredQuit", strnpcinfo(0)+"::OnredDead", "red side" ); copyarray .team1aid[.@i], $@arenamembers[.@i], $@arenamembersnum; set .blue, waitingroom2bg( "guild_vs3", 86,50, strnpcinfo(0)+"::OnblueQuit", strnpcinfo(0)+"::OnblueDead", "blue side" ); copyarray .team2aid[.@i], $@arenamembers[.@i], $@arenamembersnum; delwaitingroom "red side"; delwaitingroom "blue side"; bg_warp .red, "guild_vs3", 13,50; bg_warp .blue, "guild_vs3", 86,50; set .score[1], .startingscore; set .score[2], .startingscore; bg_updatescore "guild_vs3", .score[1], .score[2]; sleep .eventlasting * 1000; if ( .score[1] == .score[2] ) mapannounce "guild_vs3", "Draw !", 0; else if ( .score[1] > .score[2] ) { mapannounce "guild_vs3", "red side wins !", 0; callsub L_reward, 1, 0; callsub L_reward, 2, 2; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs3", "blue side wins !", 0; callsub L_reward, 2, 0; callsub L_reward, 1, 2; } bg_warp .red, "prontera", 155,182; bg_warp .blue, "prontera", 158,182; bg_destroy .red; bg_destroy .blue; donpcevent "red side::OnInit"; donpcevent "blue side::OnInit"; end;L_reward: set .@size, getarraysize( getd(".team"+ getarg(0) +"aid") ); for ( set .@i, 0; .@i < .@size; set .@i, .@i +1 ) if ( isloggedin( getd(".team"+ getarg(0) +"aid["+ .@i +"]" ) ) ) getitem .rewarditem[ getarg(1) ], .rewarditem[ getarg(1) +1 ], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return;OnredDead: callsub L_dead, 1;OnblueDead: callsub L_dead, 2;L_dead: set .score[ getarg(0) ], .score[ getarg(0) ] -1; bg_updatescore "guild_vs3", .score[1], .score[2]; if ( .score[ getarg(0) ] == 0 ) awake strnpcinfo(0); end;OnredQuit: callsub L_quit, 1, .red;OnblueQuit: callsub L_quit, 2, .blue;L_quit: if ( bg_get_data( getarg(1), 0) ) end; set .score[ getarg(0) ], 0; awake strnpcinfo(0); end;}prontera,158,182,5 script blue side 100,{ end;OnStart: waitingroom "blue", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end;}prontera,155,182,5 script red side 100,{ end;OnStart: waitingroom "red", getvariableofnpc( .minplayer2start, "custom_bg#control" ) +1, "custom_bg#control::OnStart", getvariableofnpc( .minplayer2start, "custom_bg#control" ); end;}guild_vs3 mapflag battleground 2guild_vs3 mapflag nosave SavePointguild_vs3 mapflag nowarpguild_vs3 mapflag nowarptoguild_vs3 mapflag noteleportguild_vs3 mapflag nomemoguild_vs3 mapflag nopenalty