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council14

Member Since 30 Jul 2013
Offline Last Active Feb 20 2014 11:59 PM
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Issues I've Posted

    Magic Issue

    Posted 9 Feb 2014

    This is what I currently have in my battle.c, how can I lower down the calculation for magic damage? Players have been complaining Jack Frost Skill causes 20k damage each. I have tried to search and search but still no available. Please help.



    //MATK_RATE scales the damage. 100 = no change. 50 is halved, 200 is doubled, etc
    #define MATK_RATE( a ) { ad.damage= ad.damage*(a)/100; }
    //Adds dmg%. 100 = +100% (double) damage. 10 = +10% damage
    #define MATK_ADDRATE( a ) { ad.damage+= ad.damage*(a)/100; }
    //Adds an absolute value to damage. 100 = +100 damage
    #define MATK_ADD( a ) { ad.damage+= a; }