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#76000 Naruto Headbands
Posted by Virtue on 21 August 2016 - 12:34 PM
#75898 [Release] The (data) GRF Project
Posted by Virtue on 17 August 2016 - 08:22 AM
NP. just downloaded then reuploaded them no modifications done i'll update it if ever there's an update
#75891 [Release] The (data) GRF Project
Posted by Virtue on 17 August 2016 - 01:41 AM
here you go
Option 1 data : https://mega.nz/#!NB...qdTMYT8qUXaukOk
Option 2 data : https://mega.nz/#!AI...Vwj8LrhN8DxnuqM
#42632 Kamishi's Palette Services - Give your server fresh colors!
Posted by Virtue on 31 August 2014 - 09:35 PM
Thanks for Earlier Kami. also, forgot to ask, did that include the hair package too? anyway, let me msg you in skype later.
#34837 Enable command upon reaching a certain 'Base Level'?
Posted by Virtue on 25 April 2014 - 07:32 AM
use this
---------------------------------------*bindatcmd "command","<NPC object name>::<event label>"{,<group level>,<group level char>,<log>};This command will bind a NPC event label to an atcommand. Upon execution of the atcommand, the user will invoke the NPC event label. Each atcommand is only allowed one binding. If you rebind, it will override the original binding. If group level is provided, only users of that group level or above will be able to access the command, if not provided, everyone will be able to access the command."group level char" is the minimum group level required for the label to be used on others like a char command would, e.g. "#command "target" params", when not provided, "group level char" defaults to 99."log" whether to log the usages of this command with the atcommand log (1 = log, 0 = no log), default is to not log.The following variables are set upon execution: .@atcmd_command$ = The name of the @command used. .@atcmd_parameters$[] = Array containing the given parameters, starting from an index of 0. .@atcmd_numparameters = The number of parameters defined.Example:When a user types the command "@test", an angel effect will be shown.- script atcmd_example -1,{OnInit: bindatcmd "test",strnpcinfo(3)+"::OnAtcommand"; end;OnAtcommand: specialeffect2 338; end;}---------------------------------------
there would be limitless possibilities using that command w/o having to edit the source.
for instance in your case
- script certainlevel -1,{OnInit: bindatcmd "certainlevel",strnpcinfo(3)+"::OnBaseLevel"; end;OnBaseLevel: if(BaseLevel < 10){ end; }; dispbottom "You can use the command"; end;}
if player is lower than level 10, nothing will happen.
#30037 Harmony... making a return?
Posted by Virtue on 27 February 2014 - 10:24 AM
It'll be nice if he comes back.
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