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Javanese

Member Since 12 Nov 2013
Offline Last Active Mar 22 2015 03:27 AM
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Posts I've Made

In Topic: Pay for Working BG queue

15 February 2015 - 05:15 AM

Hi there,
 
I am looking for information or person that have already working version of Battleground queue script for Flav/KVM/Tierra.
 
I can pay for scripts.
 
Kindly PM me for price and script status.
 
Thank you.

Normal Flavius/KvM and Tierra or if you intended to say eamod??

Just Normal  ;)


In Topic: cannot /alchemist, /taekwon or else

29 December 2014 - 01:09 AM

Try this on src/map/packets.h

 

Look for:

//2013-06-05Ragexe (Shakto)#if PACKETVER >= 20130605	packet(0x0369,7,clif->pActionRequest,2,6);	packet(0x083C,10,clif->pUseSkillToId,2,4,6);	packet(0x0437,5,clif->pWalkToXY,2);	packet(0x035F,6,clif->pTickSend,2);	packet(0x0202,5,clif->pChangeDir,2,4);	packet(0x07E4,6,clif->pTakeItem,2);	packet(0x0362,6,clif->pDropItem,2,4);	packet(0x07EC,8,clif->pMoveToKafra,2,4);	packet(0x0364,8,clif->pMoveFromKafra,2,4);	packet(0x0438,10,clif->pUseSkillToPos,2,4,6,8);	packet(0x0366,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10);	packet(0x096A,6,clif->pGetCharNameRequest,2);	packet(0x0368,6,clif->pSolveCharName,2);	packet(0x0838,12,clif->pSearchStoreInfoListItemClick,2,6,10);	packet(0x0835,2,clif->pSearchStoreInfoNextPage,0);	packet(0x0819,-1,clif->pSearchStoreInfo,2,4,5,9,13,14,15);	packet(0x0811,-1,clif->pReqTradeBuyingStore,2,4,8,12);	packet(0x0360,6,clif->pReqClickBuyingStore,2);	packet(0x0817,2,clif->pReqCloseBuyingStore,0);	packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89);#ifdef PACKETVER_RE	packet(0x0365,41,clif->pPartyRecruitRegisterReq,2,4);#else // not PACKETVER_RE	packet(0x0365,18,clif->pPartyBookingRegisterReq,2,4);#endif // PACKETVER_RE	// packet(0x0363,8); // CZ_JOIN_BATTLE_FIELD	packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8);	packet(0x022D,19,clif->pWantToConnection,2,6,10,14,18);	packet(0x0802,26,clif->pPartyInvite2,2);	// packet(0x0436,4); // CZ_GANGSI_RANK	packet(0x023B,26,clif->pFriendsListAdd,2);	packet(0x0361,5,clif->pHomMenu,2,4);	packet(0x0883,36,clif->pStoragePassword,0);#endif

Add this:

	packet(0x097C,4,clif->pRanklist);

Before the last "#endif", like this:

//2013-06-05Ragexe (Shakto)#if PACKETVER >= 20130605	packet(0x0369,7,clif->pActionRequest,2,6);	packet(0x083C,10,clif->pUseSkillToId,2,4,6);	packet(0x0437,5,clif->pWalkToXY,2);	packet(0x035F,6,clif->pTickSend,2);	packet(0x0202,5,clif->pChangeDir,2,4);	packet(0x07E4,6,clif->pTakeItem,2);	packet(0x0362,6,clif->pDropItem,2,4);	packet(0x07EC,8,clif->pMoveToKafra,2,4);	packet(0x0364,8,clif->pMoveFromKafra,2,4);	packet(0x0438,10,clif->pUseSkillToPos,2,4,6,8);	packet(0x0366,90,clif->pUseSkillToPosMoreInfo,2,4,6,8,10);	packet(0x096A,6,clif->pGetCharNameRequest,2);	packet(0x0368,6,clif->pSolveCharName,2);	packet(0x0838,12,clif->pSearchStoreInfoListItemClick,2,6,10);	packet(0x0835,2,clif->pSearchStoreInfoNextPage,0);	packet(0x0819,-1,clif->pSearchStoreInfo,2,4,5,9,13,14,15);	packet(0x0811,-1,clif->pReqTradeBuyingStore,2,4,8,12);	packet(0x0360,6,clif->pReqClickBuyingStore,2);	packet(0x0817,2,clif->pReqCloseBuyingStore,0);	packet(0x0815,-1,clif->pReqOpenBuyingStore,2,4,8,9,89);#ifdef PACKETVER_RE	packet(0x0365,41,clif->pPartyRecruitRegisterReq,2,4);#else // not PACKETVER_RE	packet(0x0365,18,clif->pPartyBookingRegisterReq,2,4);#endif // PACKETVER_RE	// packet(0x0363,8); // CZ_JOIN_BATTLE_FIELD	packet(0x0281,-1,clif->pItemListWindowSelected,2,4,8);	packet(0x022D,19,clif->pWantToConnection,2,6,10,14,18);	packet(0x0802,26,clif->pPartyInvite2,2);	// packet(0x0436,4); // CZ_GANGSI_RANK	packet(0x023B,26,clif->pFriendsListAdd,2);	packet(0x0361,5,clif->pHomMenu,2,4);	packet(0x0883,36,clif->pStoragePassword,0);	packet(0x097C,4,clif->pRanklist);#endif

And then, recompile. If it works please notify it so we add the fix upstream :)

it works dude. Thank you :lol:


In Topic: cannot /alchemist, /taekwon or else

21 December 2014 - 02:59 AM

up anyone?

 

can anyone help me with this issue?


In Topic: Distinguish new mob race

27 October 2014 - 02:49 PM

up anyone?
 


In Topic: sell binded equip

17 October 2014 - 04:05 AM

It'd probably just be better to create a " third " storage for characters. Much like we did for guildstorage. Although, that would take up alot of storage space on server's since, now there'd be a storage for every character, account and guild.

On average thats about:

Every 20 accounts = 1 Guild storage

Every 1 Account = 1 Account Storage

Every 1 Account = 3-9 Character Storage.

 

It'll be alot of data added in but better in the long run.

 

Also, an alternative would be to store the ID inside of a data space which we add it items. So instead of it saying item.bound = 1->4. We can have it check against character ID / Account id if not then bound type.

 

if( item.bound == 2 ){ guild bound; }

else if( item.bound == 3 ){ party bound; }

else if( item.bound >= 150000 && item.bound <= 1999999 ) { char bound; }

else if( item.bound >= 2000000 ){ account bound; }

else { not bound; }

 

But, thats meh. Just my thoughts.

Your second thoughts seems more promising.

 

 

lol, why not just use the old item_trade.txt feature that got moved to item_db.conf ?


Well, Bound items mechanic and yellow font seems interesting for me :D