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canditw

Member Since 25 Nov 2013
Offline Last Active Dec 09 2016 12:28 PM
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Topics I've Started

Looking for working BGs scripts

02 August 2016 - 03:30 PM

Hey, I'm currently looking for some battleground scripts for tierra, kvm and flavious? BG 2.0 is also good. Because the current ones in hercules is buggy ( i guess? ). I don't mind paying if needed.

 

Thanks.


Frost Joker & Scream text not appearing

20 June 2016 - 02:50 PM

Apparently, the skill Frost Joker and Scream doesn't show the text/puns instead it shows gibberish or empty text when the skill is used. I've checked my data folder and it consist of ba_frostjoke.txt and the dc_scream.txt (with actual text) also I did not diff the option to disable the Frost Joker text found in nemo. Is this an issue with the 2014-02-05 client? 

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Nevryne Ragnarok Online

12 June 2016 - 10:08 AM

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Mark your calendars !

After countless red bulls and sleepless nights,

we're now finally ready to unveil Nevryne Ragnarok Online !

 

We are glad to announce that our official release date is on the 21 June 2016, 1800HRS (GMT +8).
 

 

Website | Forums | Facebook ]

 

 

So,

What are you waiting for ?!

Head over to our website and register now !

 

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Website Forums | Facebook ]

 

 

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Battleground Issue

06 June 2016 - 02:53 PM

I've tried out the normal battleground (Flavius,Tierra and KVM) in Hercules and notice an issue with the cooldown. Heres the problem, when lets say Player A & B has just recently finished a 2v2 KVM (or any other mode, they have the same issue) and these two players decided to do another round of KVM right after they finish the previous one (ignoring the quest/cooldown). So if they enter the chatroom for the first team and two more, Players C & D enter the other opposing team's chatroom. Only Players C & D will be warped into the bg map (since they do not have the cooldown) and Players A & B will remain in the chatroom. This will allow the two players C & D to play bg uncontested.

Is there a fix for this issue? If none, at least how can i remove the cooldowns for each of the bg?

Thanks


Compact Option in GRF Editor

05 June 2016 - 04:59 AM

Hi, I was wondering if anyone has used the Compact Option under File > Save advanced > Compact (redirect indexes) inside the GRF Editor? I noticed that it did significantly reduce my file size but was wondering if theres any issues with such a large compression from 200mb to 130mb. Are there any side effects to it?