In official server, all ground skills will be invalid when caster changing maps.
etc, AL_Warp will be disappear after the caster walk into his own warp.
It effects in GVG or PVP games,
The Land Protector or Ankle Snare will be still valid even when the caster was dead and forced to teleported to home.
But in official server, It should be invalid immediately when the caster changing the map.
- Viewing Profile: Issues: Jeffery
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Issues I've Posted
Ground Skill Still Valid When Caster Change Map ( It shouldn't be)
Posted 4 Feb 2015
Char-Server Crash When Disconnect with Login-Server
Posted 24 Jun 2014
gdb core-dump Program terminated with signal 11, Segmentation fault. #0 0x000000000044d32f in global_accreg_to_login_start () (gdb) bt full #0 0x000000000044d32f in global_accreg_to_login_start () No symbol table info available. #1 0x000000000043877b in mapif_parse_Registry.2453 () No symbol table info available. #2 0x0000000000438f92 in inter_parse_frommap () No symbol table info available. #3 0x000000000044c5b4 in parse_frommap () No symbol table info available. #4 0x000000000041ab88 in do_sockets () No symbol table info available. #5 0x000000000041d281 in main () No symbol table info available.my login-server and char-server are in different server and with different mysql database.
HPMHooking System Crash
Posted 19 Nov 2013
I compile latest version of Hercules from GitHub
and enable plugin ("HPMHooking", "sample")
and map-server crash at the beginning.
bt full
and enable plugin ("HPMHooking", "sample")
and map-server crash at the beginning.
#0 HPM_map_addToMSD (sd=0xb4debc22, data=0xb4deb360, id=3034493712, type=0, autofree=false) at HPMmap.c:54 warning: Source file is more recent than executable. 54 ret->hdatac = &((struct map_session_data *)ptr)->hdatac;
bt full
#0 HPM_map_addToMSD (sd=0xb4debc22, data=0xb4deb360, id=3034493712, type=0, autofree=false) at HPMmap.c:54 i = 0 __FUNCTION__ = "HPM_map_addToMSD" #1 0xb4deb556 in plugin_init () at sample.c:150 No locals. #2 0x08240bfb in hplugin_trigger_event (type=HPET_INIT) at HPM.c:32 i = 1 #3 0x0812ad40 in do_init (argc=1, argv=0xbf830364) at map.c:5558 i = <value optimized out> __FUNCTION__ = "do_init" #4 0x0823c98b in main (argc=1, argv=0xbf830364) at core.c:340 No locals.
guild_id packets sending to clients is wrong
Posted 27 Apr 2013
in following functions:
Wrong Code:
This bug will make some clients can't receive the correct guild_id,
and will lead to unable to get the guild emblem info.
clif_set_unit_idle clif_spawn_unit clif_set_unit_walking
Wrong Code:
int g_id = status_get_emblem_id(bl);It should be
int g_id = status_get_guild_id(bl);
This bug will make some clients can't receive the correct guild_id,
and will lead to unable to get the guild emblem info.
monster won't show freeze status when being freeze
Posted 24 Apr 2013
After updating to #018680a339,
monsters will not show freeze status on the client when being freeze
while players will.
monsters will not show freeze status on the client when being freeze
while players will.
- Viewing Profile: Issues: Jeffery
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