/** * pcblock <account_id>, <value>, <type> * <value>: 1 = on, 0 = off * <type> can be: * 0 = block move * 1 = block attack * 2 = block skill * 3 = block chat * 4 = immune attack **/BUILDIN(pcblock) { int id, flag, type; TBL_PC *sd = NULL; id = script_getnum(st,2); flag = script_getnum(st,3); type = script_getnum(st,4); if( id ) sd = map->id2sd(id); else sd = script->rid2sd(st); switch( type ) { case 0: sd->state.blockedmove = flag > 0; break; case 1: sd->state.blockedattack = flag > 0; break; case 2: sd->state.blockedskill = flag > 0; break; case 3: sd->state.blockedchat = flag > 0; break; case 4: sd->state.monster_ignore = flag > 0; break; } return true;}
BUILDIN_DEF(pcblock,"iii"),