no its not possible
you can't mess with player's online data with query_sql, Sql_Handle or mysqli_query
asking players to click on npc again is the correct method
if you inject items into an online player, the item sure lost, even after relog
if you need proofprontera,158,185,5 script kdjshfkjsf 100,{ query_sql "select id from storage where account_id = "+ getcharid(3) +" and nameid = 501", .@id; if ( .@id ) query_sql "update storage set amount = amount + 1 where account_id = "+ getcharid(3) +" and nameid = 501"; else query_sql "insert into storage ( account_id, nameid, amount, identify ) values ( "+ getcharid(3) +",501 , 1, 1, )"; mes "item successfully injected"; end;}this script is bugprontera,160,185,5 script kdjshfkjsf2 100,{ .@origin = getcharid(3); atcommand "@kick "+ strcharinfo(0); sleep 1000; query_sql "select id from storage where account_id = "+.@origin +" and nameid = 501", .@id; if ( .@id ) query_sql "update storage set amount = amount + 1 where account_id = "+ .@origin +" and nameid = 501"; else query_sql "insert into storage ( account_id, nameid, amount, identify ) values ( "+ .@origin +", 501, 1, 1 );"; end;}this script is working
there is no way for fluxCP to kick an online player in a game, so its not possible
[color=rgb(62,69,76);font-family:'lucida grande', tahoma, verdana, arial, sans-serif;background-color:rgb(219,237,254);]thank you. so i changed the item id from your script into proof of donation. will people get proof of donation when they click it after relog if they already donated? is it connected to flux cp? or do i need add something to mysql?[/color]