In code we had:
WBUFB(buf,26)=(battle_config.hom_rename && hd->homunculus.rename_flag ? 0x1 : 0x0) | (hd->homunculus.vaporize == HOM_ST_REST ? 0x2 : 0) | (hd->homunculus.hp > 0 ? 0x4 : 0);
Possibly should be something like that:
WBUFB(buf,26)=(battle_config.hom_rename && hd->homunculus.rename_flag ? 0x1 : 0x0) | (hd->homunculus.vaporize == HOM_ST_REST ? 0x2 : 0) | (hd->homunculus.hp <= 0 ? 0x4 : 0);