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tedexx

Member Since 20 Mar 2014
Offline Last Active Jun 02 2017 05:04 AM
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#82253 Hercules Battlegrounds

Posted by tedexx on 04 May 2017 - 06:57 PM

 

Are these normal?

Spams announcement?
bgannounce.jpg

 

rush_casXX map? I did recache mapcache.dat

 

hercwarning.jpg

 

The announces are on purpose, you can change the timing in the bg_common.txt script.

 

at which part?


bg_common.txt line 151

// Rotate every n seconds.
OnTimer5000:

Being 5000 the miliseconds of rotation and announces




#82250 Hercules Battlegrounds

Posted by tedexx on 04 May 2017 - 04:14 PM

Are these normal?

Spams announcement?
bgannounce.jpg

 

rush_casXX map? I did recache mapcache.dat

 

hercwarning.jpg

 

The announces are on purpose, you can change the timing in the bg_common.txt script.




#81491 Player walking when interacting with NPC or Skill

Posted by tedexx on 05 April 2017 - 11:41 AM

I'm having an interaction bug that is not default of RO and pretty annoying. It would be impossible to run a production server with that. I think its a core problem with Herc.

 

- When clicking a NPC that have no mes() function, the npc click event is triggered but the player also walks to the mouse position.

- When using skill (only one click): The skill is evoked but the player also walks to the mouse position

 

How can this be fixed?

 

 

NPC interaction demo (GIF):

giphy.gif

 

NPC code: (npctalk2 is only a example, it could be anything besides mes() and it would still happen)

prt_fild01,280,144,5	script	empty_npc	4W_SAILOR,{
	npctalk2("why are you walking when clicking me?");
	end;
}

 

Skill interaction demo (GIF):

giphy.gif




#81382 Hat Preview in item description & Description link mouse over

Posted by tedexx on 31 March 2017 - 01:22 AM

Oh, ok! Thanks alot!