[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;]src/map/pc.c[/color]
} else if( sd->bg_id ) { struct battleground_data *bgd = bg->team_search(sd->bg_id); if( bgd && bgd->mapindex > 0 ) { // Respawn by BG if(strcmp( mapindex_id2name(sd->mapindex), "guild_vs3" )){ timer->add(tick+1000, pc->respawn_timer, sd->bl.id, 0); return 1|8; } } }
Change "guild_vs3" to your map and recompile.
Or you can use:
.red=createbgid("",0,0,strnpcinfo(3)+"::OnRedQuit",strnpcinfo(3)+"::OnRedDead");
This way the respawn map do not exist, and will display a little error in map-server, what don't disrupts nothing.