removing 3rd job (quest related or not) npc will remove 3rd job in the game without actually removing it from the system.
- Viewing Profile: Posts: ぽろり
Community Stats
- Group Members
- Active Posts 34
- Profile Views 2874
- Member Title Advanced Member
- Age Age Unknown
- Birthday Birthday Unknown
-
Gender
Not Telling
User Tools
Friends
ぽろり hasn't added any friends yet.
Latest Visitors
Posts I've Made
In Topic: About Transcended Jobs on Hercules SVN
26 July 2014 - 04:28 PM
In Topic: Regarding Reading Skill
21 July 2014 - 11:33 AM
changing
max_preserve = 4 * pc->checkskill(sd, WL_FREEZE_SP) + (status_get_int(&sd->bl) + sd->status.base_level) / 10;
to
max_preserve = 2;
is a way that works for me, although you have to configure every "PreservePoints" in spellbook_db.txt to 1 since each of the skills have their own preserve points
14,1,6190 // limits cold bolt to 2 reads and 2 release.
In Topic: Regarding Reading Skill
21 July 2014 - 06:47 AM
so you wanna read 2 spell books then release it 2x?
In Topic: Regarding Reading Skill
21 July 2014 - 12:58 AM
src/map/skill.h
#define MAX_SKILL_SPELLBOOK_DB 17
and you have to configure preserve points in db/spellbook_db.txt
In Topic: Where can I find the STR = ATK formula?
17 July 2014 - 02:52 AM
str = (int)(rstr + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4);
this statement carries the formula adding atk for stats str/dex/luk
rstr = actual str the user has meaning 1 str = 1bAtk
dex = dex/5 per bAtk
st->luk/3 = luk divided by 3 per bAtk
for example replacing rstr with (rstr *2) provides 2atk per str:
str = (int)((rstr*2) + (float)dex/5 + (float)st->luk/3 + (float)((TBL_PC*)bl)->status.base_level/4);
- Viewing Profile: Posts: ぽろり
- Privacy Policy
- Hercules Forum Rules ·