[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;font-size:13px;]How to modify DragonBreath reduce damage by [/color][color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;font-size:13px;]bSubEle[/color][color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;font-size:13px;] in battle.c?[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;font-size:13px;]I want to add effects to Jakk_Card(bSubEle,Ele_Fire) or Marse_Card(bSubEle,Ele_Water) by damage injury, as official set up[/color]
[color=rgb(40,40,40);font-family:helvetica, arial, sans-serif;font-size:13px;]thx a lot[/color]
battle.ccase RK_DRAGONBREATH:case RK_DRAGONBREATH_WATER:md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;RE_LVL_MDMOD(150);if (sd) md.damage = md.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100;md.flag |= BF_LONG|BF_WEAPON;do { int64 temp__ = (sd->bonus.long_attack_atk_rate); md.damage+= md.damage*temp__/100; if(md.flag&BF_LONG) md.damage2+= md.damage2*temp__/100; } while(0); // Nerguri ADDif( sc && sc->data[SC_MTF_RANGEATK] ) do { int64 temp__ = (25); md.damage+= md.damage*temp__/100; if(md.flag&BF_LONG) md.damage2+= md.damage2*temp__/100; } while(0); // Nerguri ADDbreak;
battle.ccase RK_DRAGONBREATH:case RK_DRAGONBREATH_WATER:wd.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;if (sd) wd.damage = battle->attr_fix(src, target, wd.damage, s_ele, tstatus->def_ele, tstatus->ele_lv);RE_LVL_DMOD(150);if (sd) wd.damage = wd.damage * (95 + 5 * pc->checkskill(sd,RK_DRAGONTRAINING)) / 100;wd.flag |= BF_LONG|BF_WEAPON;break;



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