Jump to content

  •  

dikapramantya

Member Since 16 May 2013
Offline Last Active Jan 26 2017 01:03 PM
-----

Topics I've Started

[Help] My Custom Instance have little error.

01 December 2016 - 03:04 AM

Hello 3ceam.

anyone can help me? i have make a custom instance.

i'm use basic orc memory instance dungeon and just change map + mobs , no change other script.

 

https://github.com/3.../OrcsMemory.txt

 

 

i'm use a duplicate map 1@orcs and 2@orcs and named it 1@memhall and 2@memhall.

 

before i start the instance, i try @warp to 1@memhall and 2@memhall no error here.

after that i try to start the instance.

and 'Enter to the dungeon' and warped to 1@memhall.

 

After loading screen my ragnarok is crash.

and only crash if use npc to warp in instance mode.

 

Anyone can help me, how to fix it and not make it crash??


[Ask] Storm Blast Skill is bug / not?

22 October 2016 - 05:19 AM

If we use rune skill.

System will think player use item not skill .

its make a (for me it is bug) if player use portal to attack enemy use STORM BLAST SKILL .

its very imbalance.

 

Example :

 

Attached File  screenUnite Ragnarok201.jpg   135.12K   24 downloads

This is i'm use storm blast skill, monster no action to me

 

Attached File  screenUnite Ragnarok203.jpg   125.24K   21 downloads

Monster attack me after invicible mode (after warp portal)

 

Difference time its 5 second ++

in invicible mode, RK can't attacked, dispelled, cursed circle , etc.

 

its very imbalance to me..

 

any one know how to fix it? make a rune skill its system thinked to skill not item


R> Convert GM Ocean Slot Machine script to 3ceam?

02 October 2016 - 04:31 AM

can anyone convert this script for support 3ceam?

 

https://rathena.org/...s-slot-machine/

 

i want this game but i can't use it.

 

still  have errorr like this Attached File  erorslotmachinwe.jpg   43.43K   9 downloads

 

This is full code

 

all_one,187,160,5	script	EnOri Slot Machine	563,{
	if( getgmlevel() == 99 ) {
		mes "Welcome Administrator.";
		mes "What would you like to do?";
		menu "Play Game",-,"Change Slot Machine Mode",iMode;
		next;
		}
switch( getd(".mode"+strnpcinfo(3)+"") ){
	case 0: // Single Slot machine mode.
		mes "Do you want to play a game?";
		if( !.payment ) { mes "It costs: "+ .ssm_payment_message$[0] +" to play."; }
			else if ( .payment == 1 ) { mes "It costs: "+ .ssm_payment_message$[1] +" to play."; }
				else if ( .payment == 2 ) { mes "It costs: "+ .ssm_payment_message$[0] +" & "+ .payment_message$[1] +" to play."; }
		if( select("YES:NO") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ close; }
		while( @menu == 1 ){
			if( !.payment || .payment == 2 ) { set Zeny,zeny - .ssm_payment[0]; }
			if( .payment ) { delitem( .ssm_payment[1], .ssm_payment[2] ); }
			if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; }
			.@a = rand(1,100);
			if( .@a < atoi(.ssm_animate$[0]) ){ .@a = 1; } else { .@a = 2; }
			.@b = 1;
			while( .@b < atoi(.ssm_animate$[.@a]) ) {
				cutin .ssm_animate$[3] + .@b,4; sleep2 ( ( atoi(.ssm_animate$[4]) * 1000 ) / atoi(.ssm_animate$[.@a]) ); .@b++;
				}
			if( .@a == 1 ){ 
				cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4;
				dispbottom "Failed";
				} 
			else {
				cutin .ssm_animate$[3] + atoi(.ssm_animate$[.@a]),4;
				if( !.prize || .prize == 2 ) { Zeny += .ssm_prize[0]; }
				if( .prize ) { getitem .ssm_prize[1], .ssm_prize[2]; }
				if( .soundeffects ){ soundeffect "rog_steal coin.wav",0; }
				}
			if( select("Another Round:I'm done") == 2 || Zeny < .ssm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.ssm_payment[1]) < .ssm_payment[2] && .payment ){ cutin "",255; close; }
			}
		end;
	
	case 1: // Triple Slot machine mode.
		mes "Do you want to play a game?";
		if( !.payment ) { mes "It costs: "+ .tsm_payment_message$[0] +" to play."; }
			else if ( .payment == 1 ) { mes "It costs: "+ .tsm_payment_message$[1] +" to play."; }
				else if ( .payment == 2 ) { mes "It costs: "+ .tsm_payment_message$[0] +" & "+ .tsm_payment_message$[1] +" to play."; }
		if( select("YES:NO") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ close; }
		while( @menu == 1 ){
			if( !.payment || .payment == 2 ) { Zeny -= .tsm_payment[0]; }
			if( .payment ) { delitem( .tsm_payment[1], .tsm_payment[2] ); }
			if( .soundeffects ) { soundeffect "se_cash_provider.wav",0; }
			// Slot 1 = 100% Chance for success. (Because I didn't make a fail animation for it.
			.@2 = rand(1,100); //Rolls dice for Slot 2
			.@3 = rand(1,100); //Rolls dice for Slot 3
				if( .@2 <= atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 8; }
				else if( .@2 <= atoi(.tsm_animate$[0]) && .@3 > atoi(.tsm_animate$[1]) ){ .@a = 6; }
				else if( .@2 > atoi(.tsm_animate$[0]) && .@3 <= atoi(.tsm_animate$[1]) ){ .@a = 4; }
				else { .@a = 2; }
			.@b = 1;
			while( .@b < atoi(.tsm_animate$[.@a+1]) ) {
				cutin .tsm_animate$[.@a] + .@b,4; sleep2 ( ( atoi(.tsm_animate$[10]) * 1000 ) / atoi(.tsm_animate$[.@a+1]) ); .@b++;
				}
			cutin .tsm_animate$[.@a] + atoi(.tsm_animate$[.@a+1]),4;
				if( .@a == 2 ){
					if( !.prize || .prize == 2 ) { Zeny += .tsm_prize[0]; }
					if( .prize ) { getitem .tsm_prize[1], .tsm_prize[2]; }
					if( .soundeffects ){ soundeffect "rog_steal_coin.wav",1; }
				} else { dispbottom "Failed"; }
			if( select("Another Round:I'm done") == 2 || Zeny < .tsm_payment[0] && ( !.payment || .payment == 2 ) || countitem(.tsm_payment[1]) < .tsm_payment[2] && .payment ){ cutin "",255; close; }
			}
		end;
	}
OnSingleSlot:
setd ".mode"+strnpcinfo(3)+"",0;
end;
OnTripleSlot:
setd ".mode"+strnpcinfo(3)+"",1;
end;

iMode:
next;
mes "Which did you want to do?";
menu "Change THIS machine's mode:Change ALL machine's mode",-;
if( @menu == 1 ) {
	next;
	mes "What mode would you like this machine to have?";
	menu "Single Slot Machine Mode:Triple Slot Machine Mode",-;
	if( @menu == 1 ) {
		setd ".mode"+strnpcinfo(3)+"",0;
		} else {
			setd ".mode"+strnpcinfo(3)+"",1;
			}
	close;
	} else {
		next;
		mes "What mode would you like to change all slot machines to?";
		menu "Single Slot Machine Mode:Triple Slot Machine Mode",-;
		if( @menu == 1 ) {
			donpcevent "::OnSingleSlot";
			} else {
				donpcevent "::OnTripleSlot";
				}
		close;
		}

OnInit:
// 0 = Disabled, 1 = Enabled.
.soundeffects = 0; 

//[ 0 = Single Slot Machine Mode ]_[ 1 = Triple Slot Machine Mode ]
setd ".mode"+strnpcinfo(3)+"",1;

//[0] = Fail Rate
//[1] = Fail (Do not change)
//[2] = Success (Do not change)
//[3] = File Name (Do not change)
//[4] = Animation Time (Do not change, for best results :D)
setarray .ssm_animate$[0],"80","29","33","slot_","3";

//[0] = Fail Rate "Slot 2"
//[1] = Fail Rate "Slot 3"
//[2] = SSS (Do not change)
//[3] = SSS_Count (Do not change)
//[4] = SSF (Do not change)
//[5] = SSF_Count (Do not change)
//[6] = SFS (Do not change)
//[7] = SFS_Count (Do not change)
//[8] = SFF (Do not change)
//[9] = SFF_Count (Do not change)
//[10] = Animation Time (Do not change, for best results :D)
setarray .tsm_animate$[0],"80","30","SSS_","41","SSF_","37","SFS_","41","SFF_","45","3";

// Prize Settings
// Prize Type
// 0 = Zeny, 1 = Item, 2 = Zeny&Item
.prize = 1;
// [0] = Zeny, [1] = Item ID, [2] = Item Amount;
setarray .ssm_prize[0],125,501,10;
setarray .tsm_prize[0],800000,7620,1;

// Payment Settings
// Payment Type
// 0 = Zeny, 1 = Item, 2 = Zeny&Item
.payment = 2;
// [0] = Zeny, [1] = Item ID, [2] = Item Amount;
setarray .ssm_payment[0],100,984,35; // Single Slot Machine Payment Price
setarray .tsm_payment[0],800000,984,35; // Triple Slot Machine Payment Price

// DO NOT CHANGE BELOW
// Payment Text Syntax
setarray .ssm_payment_message$[0],""+ .ssm_payment[0] +" zeny",""+ getitemname(.ssm_payment[1]) +" x"+ .ssm_payment[2] +"";
setarray .tsm_payment_message$[0],""+ .tsm_payment[0] +" zeny",""+ getitemname(.tsm_payment[1]) +" x"+ .tsm_payment[2] +"";
end;
}

//Duplicates
all_one,187,160,5	duplicate(EnOri Slot Machine)	EnOri Slot Machine#2slot	563
all_one,187,160,5	duplicate(EnOri Slot Machine)	EnOri Slot Machine#3slot	563

 


Bug Masquerade Gloomy make Pet back to EGG

11 September 2016 - 10:38 PM

If enemy using pet, and SC using skill masquerade gloomy.

if success the enemy pet will back to egg.

i think it is a bug , because if enemy inventory is full, egg will drop .


Request ticket_refiner, blessed refiner work for 3ceam

21 August 2016 - 04:39 AM

Hello, anyone have script ticket_refiner / blessed refiner work to 3ceam?

i've try copy from hercfules/rathena but still have error after i insert f_insert_comma function is still showing error

 

Attached File  globalfunction.jpg   15.97K   16 downloads

 

thats error from function and this error from ticket_refiner

 

Attached File  ticketrefiner.jpg   18.17K   16 downloads

 

pls help me