- Viewing Profile: Issues: mofo
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Issues I've Posted
@homlevel @homlvup
Posted 30 Jul 2013
The commands work for regular/evolved homunculus. But once it has changed to Homuculus S, the command doesn't affect the homun anymore.
Please help
Posted 9 Jul 2013
I just updated and as the server was running this came up on the console and it scared me
I also saw this before it crashed. With other numbers like 1214 etc.
here's my crash dump.
[Error]: db_vdestroy: Database is already locked for destruction. Aborting second database destruction. Database allocated at script.c:2763 [Error]: Memory manager: args of aFree 0x0xb4f41604 is invalid pointer script.c line 2797 [Error]: Server received crash signal! Attempting to save all online characters!
I also saw this before it crashed. With other numbers like 1214 etc.
[Error]: skill_blockpc_end: 'Furious Fist' : no data found for '889' [Error]: skill_blockpc_end: 'Furious Fist' : no data found for '891' [Error]: skill_blockpc_end: 'Furious Fist' : no data found for '888' [Error]: skill_blockpc_end: 'Furious Fist' : no data found for '890'
here's my crash dump.
Core was generated by `./map-server'. Program terminated with signal 11, Segmentation fault. #0 pop_stack (st=0xb4f40f38, start=0, end=5) at script.c:2695 2695 if( data->type == C_STR ) (gdb) bt full #0 pop_stack (st=0xb4f40f38, start=0, end=5) at script.c:2695 stack = 0xb3d27d08 data = 0x0 i = <value optimized out> __FUNCTION__ = "pop_stack" #1 0x0812f07c in run_func (st=0xb4f40f38) at script.c:3239 data = 0xb4f40f38 i = 105 end_sp = <value optimized out> #2 0x08144930 in run_script_main (st=0xb4f40f38) at script.c:3450 c = 3016916232 cmdcount = 655285 gotocount = 2046 sd = <value optimized out> stack = 0xb3d27d08 nd = <value optimized out> #3 0x081005e9 in npc_click (sd=0x9e1c2e8, nd=0x5) at npc.c:1204 No locals. #4 0x080999b2 in clif_parse (fd=7) at clif.c:17708 cmd = <value optimized out> packet_len = 7 sd = 0x9e1c2e8 pnum = 0 ---Type <return> to continue, or q <return> to quit---
Map server crashed. (bt full inside)
Posted 8 Jul 2013
Core was generated by `./map-server'. Program terminated with signal 11, Segmentation fault. #0 map_foreachinmap (func=0x810ea20 <mob_deleteslave_sub>, m=322, type=2) at map.c:1183 1183 for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next ) (gdb) bt full #0 map_foreachinmap (func=0x810ea20 <mob_deleteslave_sub>, m=322, type=2) at map.c:1183 b = 174 bsize = 1140 returnCount = <value optimized out> bl = 0x50b6 blockcount = <value optimized out> i = <value optimized out> ap = <value optimized out> #1 0x0810eaa2 in mob_deleteslave (md=0xb35911ac) at mob.c:1911 No locals. #2 0x081171a6 in mob_dead (md=0xb35911ac, src=0x0, type=3) at mob.c:2609 status = 0xb3591398 sd = 0x0 tmpsd = {0x0 <repeats 30 times>} mvp_sd = 0x0 second_sd = 0x0 third_sd = 0x0 pt = {{p = 0x0, id = 0, zeny = 0, base_exp = 0, job_exp = 0} <repeats 30 times>} i = 0 temp = <value optimized out> count = 0Can anyone help me figure out what's causing this? I had a previous topic that might be the same issue but I can't verify if it's the same since I accidentally deleted the core file for it.
I have a script that spawns one mvp in a random town every hour, should I disable that? I feel like this has something to do with MvP monsters that don't generate tombs once they die.
General Damage Increase
Posted 7 Jul 2013
My players noticed quite a significant increase in most of the skills they use regularly. Asura now deals about 800k damage with morph set + asura build. Warg strike, spammable as it is, deals 16k damage. Ignition break deals about 73k damage in a best case scenario (damage-wise). Final strike + mirror image deals 53k per hit. These are just a few of the skills that evidently gained damage output these past few days. I'm using the latest git hash, no source edits. I decided to apply the latest updates to my live server to expedite bug testing.
One of the reasons might be % or race card damage modifiers. I tried asura on a barricade and hit for about 100k damage on average with a 4 slot non carded level 1 mace. I then tried with a quad liberation level 1 mace and hit the same target for an average damage of a little over 500k. Now 4 abysmal knight cards in theory should result in 100% more damage to boss type monsters. I'm not that good in math but 500k from 100k is way beyond a 100% improvement.
One of the reasons might be % or race card damage modifiers. I tried asura on a barricade and hit for about 100k damage on average with a 4 slot non carded level 1 mace. I then tried with a quad liberation level 1 mace and hit the same target for an average damage of a little over 500k. Now 4 abysmal knight cards in theory should result in 100% more damage to boss type monsters. I'm not that good in math but 500k from 100k is way beyond a 100% improvement.
Cart Problem
Posted 6 Jul 2013
Can't put items in cart, items previously in the cart disappear, can't remove cart, when using the skill "Change Cart" it says... any work in progress (NPC dialog, manufacturing...) quit and try again. There were no problems 2 days ago. I updated my working copy this morning to the latest version. I don't have source edits as well.
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