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mofo

Member Since 17 May 2013
Offline Last Active Nov 03 2013 11:50 AM
*----

Issues I've Posted

    @homlevel @homlvup

    Posted 30 Jul 2013

    The commands work for regular/evolved homunculus. But once it has changed to Homuculus S, the command doesn't affect the homun anymore.

    Please help

    Posted 9 Jul 2013

    I just updated and as the server was running this came up on the console and it scared me
    [Error]: db_vdestroy: Database is already locked for destruction. Aborting second database destruction.
    Database allocated at script.c:2763
    [Error]: Memory manager: args of aFree 0x0xb4f41604 is invalid pointer script.c line 2797
    [Error]: Server received crash signal! Attempting to save all online characters!

    I also saw this before it crashed. With other numbers like 1214 etc.
    [Error]: skill_blockpc_end: 'Furious Fist' : no data found for '889'
    [Error]: skill_blockpc_end: 'Furious Fist' : no data found for '891'
    [Error]: skill_blockpc_end: 'Furious Fist' : no data found for '888'
    [Error]: skill_blockpc_end: 'Furious Fist' : no data found for '890'

    here's my crash dump.
    Core was generated by `./map-server'.
    Program terminated with signal 11, Segmentation fault.
    #0  pop_stack (st=0xb4f40f38, start=0, end=5) at script.c:2695
    2695                    if( data->type == C_STR )
    (gdb) bt full
    #0  pop_stack (st=0xb4f40f38, start=0, end=5) at script.c:2695
            stack = 0xb3d27d08
            data = 0x0
            i = <value optimized out>
            __FUNCTION__ = "pop_stack"
    #1  0x0812f07c in run_func (st=0xb4f40f38) at script.c:3239
            data = 0xb4f40f38
            i = 105
            end_sp = <value optimized out>
    #2  0x08144930 in run_script_main (st=0xb4f40f38) at script.c:3450
            c = 3016916232
            cmdcount = 655285
            gotocount = 2046
            sd = <value optimized out>
            stack = 0xb3d27d08
            nd = <value optimized out>
    #3  0x081005e9 in npc_click (sd=0x9e1c2e8, nd=0x5) at npc.c:1204
    No locals.
    #4  0x080999b2 in clif_parse (fd=7) at clif.c:17708
            cmd = <value optimized out>
            packet_len = 7
            sd = 0x9e1c2e8
            pnum = 0
    ---Type <return> to continue, or q <return> to quit---
    

    Map server crashed. (bt full inside)

    Posted 8 Jul 2013

    Core was generated by `./map-server'.
    Program terminated with signal 11, Segmentation fault.
    #0  map_foreachinmap (func=0x810ea20 <mob_deleteslave_sub>, m=322, type=2)
        at map.c:1183
    1183                            for( bl = map[ m ].block_mob[ b ]; bl != NULL; bl = bl->next )
    (gdb) bt full
    #0  map_foreachinmap (func=0x810ea20 <mob_deleteslave_sub>, m=322, type=2)
        at map.c:1183
            b = 174
            bsize = 1140
            returnCount = <value optimized out>
            bl = 0x50b6
            blockcount = <value optimized out>
            i = <value optimized out>
            ap = <value optimized out>
    #1  0x0810eaa2 in mob_deleteslave (md=0xb35911ac) at mob.c:1911
    No locals.
    #2  0x081171a6 in mob_dead (md=0xb35911ac, src=0x0, type=3) at mob.c:2609
            status = 0xb3591398
            sd = 0x0
            tmpsd = {0x0 <repeats 30 times>}
            mvp_sd = 0x0
            second_sd = 0x0
            third_sd = 0x0
            pt = {{p = 0x0, id = 0, zeny = 0, base_exp = 0, 
                job_exp = 0} <repeats 30 times>}
            i = 0
            temp = <value optimized out>
            count = 0
    
    
    Can anyone help me figure out what's causing this? I had a previous topic that might be the same issue but I can't verify if it's the same since I accidentally deleted the core file for it.

    I have a script that spawns one mvp in a random town every hour, should I disable that? I feel like this has something to do with MvP monsters that don't generate tombs once they die.

    General Damage Increase

    Posted 7 Jul 2013

    My players noticed quite a significant increase in most of the skills they use regularly. Asura now deals about 800k damage with morph set + asura build. Warg strike, spammable as it is, deals 16k damage. Ignition break deals about 73k damage in a best case scenario (damage-wise). Final strike + mirror image deals 53k per hit. These are just a few of the skills that evidently gained damage output these past few days. I'm using the latest git hash, no source edits. I decided to apply the latest updates to my live server to expedite bug testing.

    One of the reasons might be % or race card damage modifiers. I tried asura on a barricade and hit for about 100k damage on average with a 4 slot non carded level 1 mace. I then tried with a quad liberation level 1 mace and hit the same target for an average damage of a little over 500k. Now 4 abysmal knight cards in theory should result in 100% more damage to boss type monsters. I'm not that good in math but 500k from 100k is way beyond a 100% improvement.

    Cart Problem

    Posted 6 Jul 2013

    Can't put items in cart, items previously in the cart disappear, can't remove cart, when using the skill "Change Cart" it says... any work in progress (NPC dialog, manufacturing...) quit and try again. There were no problems 2 days ago. I updated my working copy this morning to the latest version. I don't have source edits as well.