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TehAroil

Member Since 26 Nov 2014
Offline Last Active Mar 11 2016 08:00 PM
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Posts I've Made

In Topic: Script Request, will pay. (Be fair though)

15 December 2015 - 06:52 PM

Replace space with tab in header

prontera,155,185,5<tab>script<tab>kjdshfkjsf<tab>1_F_MARIA,{


Ah! I see! Thank you so much!
Noticed that Shadow Garments need HD Bradium to be refined, as well it not producing the same 'failure and derefinement' aspects of your typical HD Carnium/Bradium refiner. Any way that can also be implemented into this script? 

 

downrefitem .@part;	next;	emotion e_omg;	mes "[Blacksmith Mighty Hammer]";	mes "Oops!!";	next;	mes "[Blacksmith Mighty Hammer]";	mes "I am sure a person like you would never blame me for a decrease in refine level by 1. Hmm.";	close;

In Topic: Script Request, will pay. (Be fair though)

15 December 2015 - 03:07 PM

prontera,155,185,5 script kjdshfkjsf 1_F_MARIA,{disable_items;mes "select which part of your custome to refine";next;for ( .@i = EQI_COSTUME_HEAD_LOW; .@i <= EQI_SHADOW_ACC_L; ++.@i ).@menu$ += ( getequipid(.@i) == -1 )? ":" : getequipname(.@i) +":";if ( .@menu$ == "::::::::::" ) {mes "sorry you don't have a costume equipped";close;}.@s = select(.@menu$) +10;if ( getequiprefinerycnt(.@s) < 10 || getequiprefinerycnt(.@s) >= 20 ) {mes "I only refine item from +10 ~ +19"; // lazy descriptionclose;}.@item = getequipweaponlv(.@s)? HD_Bradium : HD_Carnium;if ( !countitem(.@item) ) {mes "you don't have "+ getitemname(.@item) +" for me to refine this item.";close;}delitem .@item, 1;successrefitem .@s;mes "always successful";close;}


Can you confirm if this works? Tried to add it in, with and without editing and it doesn't seem to want to appear.


In Topic: 2014-10-22, Roulette and per-char gender!

30 July 2015 - 08:37 AM

Curious; is the roulette box meant to give two "lose" prizes? When it lands on the first box, it awards the player once when the spin starts, and once when you click "Get Prize". Only happens in the "lose" column.


^This.
>inb4 make losing prize a jellopy.