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Holiness

Member Since 23 May 2013
Offline Last Active Nov 11 2014 05:48 AM
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Topics I've Started

pet size

29 September 2014 - 06:14 PM

is there a way to modify the pets size? if yes, how?


claw game

21 September 2014 - 05:45 PM

In order to play this game you must insert 1 bronze coin..

Once you insert it by clicking next, it will then ask you which direction you would want to move the claw.

Back, Left, Right or Front.

You can only  move the claw twice and then it will drop.
then it will say "Here's your prize! Congratulations!" Or say that it has failed in obtaining a prize.
 

also, there is a 1/50 chance in obtaining a free play upon failing


Mercenary guilds

21 September 2014 - 04:37 PM

Is it possible to create another mercenary guild? Currently there are only SPEAR_MERC_GUILD,SWORD_MERC_GUILD,ARCH_MERC_GUILD.

I'd like to add DRAGON_MERC_GUILD. Would someone please be so good as to tell me how to do it? As far as I know, I have to edit mercenary.c, mercenary.h, script.c and...?


Slot machine

12 September 2014 - 08:20 PM

So I was wondering, is it possible to create a script that uses almost the same dynamic of one player catching a pet? I mean:

- Talk to npc

- Pay some zeny

- Slot machine (the one you see when catching a pet) appears

If "SUCCESS" -> you'll get a prize.

If "Failure" -> talk again to the npc.


Not sure if it's possible, but would be awesome if it was.


Enchanter

01 September 2014 - 01:16 PM

I would like to ask for an enchanter that enchants ONLY Armors, garments, shields and boots with:


+1 Str, Agi, Int, Vit, Dex, Luk / + 1% ATK, MATK, ASPD, HP stones (30% chance of enchanting, 70% chance of failing)


 


+2 Str, Agi, Int, Vit, Dex, Luk / + 2% ATK, MATK, ASPD, HP stones (20% chance of enchanting, 80% chance of failing)


 


+3 Str, Agi, Int, Vit, Dex, Luk / + 3% ATK, MATK, ASPD, HP stones (10% chance of enchanting, 90% chance of failing)


Other details:


In order to enchant an item, it requires 250.000 Zeny and 3 Poring Coins.


Once the item is enchanted, it cannot be enchanted again.


The stone occupies the last slot of the item. ( [] [] [] -> [] <- even if it's not being used)


PS: I might post my current enchanter if it would make this work easier!


Thanks in advance!