I'm having this same problem! A need help !
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In Topic: 2014 Clients "Adoption Problem"
29 May 2015 - 12:24 AM
In Topic: [solved]Tradução FluxCP hercules
11 April 2015 - 01:49 PM
Ai como eu sou cavalo ! kkkkk muito obrigado.
In Topic: bg_consume mapflag, "Battleground's items" that can only be used...
18 March 2015 - 12:40 AM
Can someone please fix it to new revision?
Bump.
Please update it for new Hercules version.
Yes plz !
In Topic: skill_require modification (if/else) statement.
15 March 2015 - 07:01 PM
hello, good afternoon staff.
I need it .:
Original:
RequiredItemID1,RequiredItemAmount1
I want to:
RequiredItemID1 : ORRequiredItemID1 : ORRequiredItemID1,RequiredItemAmount1
If player don't have item in inventory -> player can use ANOTHER item for requirement after ":".
This change is functional?
//Status requirements //FIXME: Default entry should be -1/SC_ALL in skill_require_db.txt but it's 0/SC_STONE. trim(split[11]); if (split[11][0] != '0' || atoi(split[11])) { int require[MAX_SKILL_STATUS_REQUIRE]; if ((skill_db[idx].require.status_count = skill_split_atoi2(split[11], require, ":", SC_STONE, ARRAYLENGTH(require)))) { CREATE(skill_db[idx].require.status, enum sc_type, skill_db[idx].require.status_count); for (i = 0; i < skill_db[idx].require.status_count; i++) skill_db[idx].require.status[i] = (sc_type)require[i]; } }
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